Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMB3 pipe demo | |
Pages: 1 2 3 4Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Pikachu025

Shyguy
Level: 17

Posts: 73/96
EXP: 21989
For next: 2754

Since: 05-05-04

Since last post: 75 days
Last activity: 11 days
Posted on 06-24-05 05:39 PM Link | Quote
Not sure if it's a bug, but Mario slides a little if you come out of a horizontal pipe and press the direction Mario isn't facing.
ExKeeper

Bullet Bill
Level: 31

Posts: 360/512
EXP: 180084
For next: 5279

Since: 03-05-05
From: Riiight ^

Since last post: 1 day
Last activity: 6 hours
Posted on 06-24-05 05:55 PM Link | Quote
if you leave yoshi outside of the pipe and take the spring board through, his head will disappear (I tried this on a horizontal pipe) but when you come out of the pipe, it will come back

edit: why can't I overlap the pipes?

edit2: it also disappears on vertical pipes


(edited by smwedit on 06-24-05 09:14 AM)
(edited by smwedit on 06-24-05 10:10 PM)
(edited by smwedit on 06-24-05 10:10 PM)
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 598/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 06-24-05 07:36 PM Link | Quote
The Problems
  1. When I was Fire Mario (or was I Caped Mario


    (edited by UnsurpassedDarkness on 06-24-05 11:11 AM)
    (edited by UnsurpassedDarkness on 06-24-05 11:51 AM)
ExKeeper

Bullet Bill
Level: 31

Posts: 361/512
EXP: 180084
For next: 5279

Since: 03-05-05
From: Riiight ^

Since last post: 1 day
Last activity: 6 hours
Posted on 06-24-05 09:08 PM Link | Quote
if you put a shell in yoshi's mouth, spit it straight into the side of a vertical pipe and go up the pipe, yoshi will be stuck inside the pipe, but mario will come out, if you go back down, you will get yoshi back.

Edit: you can probably find the code for that when you pass the level, sprites touch you but they don't hurt you. when you are walking when you passed the level, if there are sprites, they just "stick" to you and walk back and forth.


btw, if you need GFX for the corners, you can "steal" it out of my hack, level 23. my site is in my profile, and the hack is unlocked.


(edited by smwedit on 06-24-05 12:10 PM)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1809/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 06-24-05 09:18 PM Link | Quote
There's still a problem with getting time up while inside a pipe. I entered Yoshi's house. You could move Mario around like normal, but his animations were frozen. I also tried entering Yoshi's Island 2 where Mario's control was locked.
Pikachu025

Shyguy
Level: 17

Posts: 74/96
EXP: 21989
For next: 2754

Since: 05-05-04

Since last post: 75 days
Last activity: 11 days
Posted on 06-24-05 11:23 PM Link | Quote
Mario gets stuck in the crossing when I try to cross pipes...

BTW, I managed to carry the key and the springboard at the same time. O.o
Sadly, I haven't been able to reproduce it...

Also, I couldn't shoot Fireballs while in a pipe.
Keikonium
Banned
Level: NAN

Posts: 1411/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 06-24-05 11:35 PM Link | Quote
It is possible to carry multiple items at one time normally. It has nothing to do with the pipes. Just grab one item, and set it down. Then grab another item, go one pixel to the left or right of the first item, and drop the item being held. Then just jump overtop of the items (preferably have mario's sides line up with the objects sides), and hold in the pick up button. Mario should pick up both items. You can also set yoshi overtop of the items, and be holding 2 items while on Yoshi.

Which reminds me:

If you are carring an item while on yoshi, the item will be outside the pipe. I would highly recommend that you make all sprites in the pipes become invisible. It would solve many problems people seem to have.

I think I am the only person who can't seem to:

1. drop items in the pipe
2. use Yoshi's tongue in the pipe
3. reproduce almost all the glitches mentioned here.

Anyway, good job with all this stuff. I would love to see cornors and diagonal pipes. And pipes that can cross each other would be nice.


(edited by Keikonium on 06-24-05 08:53 PM)
mikeyk

Koopa
Level: 18

Posts: 74/110
EXP: 25086
For next: 4811

Since: 07-17-04

Since last post: 45 days
Last activity: 44 days
Posted on 06-25-05 12:44 AM Link | Quote
This is the last demo that I'll put out until I have the corners done. Many bugs have been fixed, entering the pipes is more smooth, and there is support for crossovers. I've completely changed the reset tiles. Although I tested them, I'm sure you guys can find some new bugs. I've tried jumping off of yoshi and letting go of items while in the pipes and couldn't reproduce those problems with this version. If some of you still manage to do that, give me some details about how/where it happened. One thing I still haven't gotten around to fixing was being able to enter a pipe facing the wrong direction, but that will be taken care of eventually.

demo 3 - temporarily down


(edited by mikeyk on 06-24-05 04:10 PM)
Pikachu025

Shyguy
Level: 17

Posts: 75/96
EXP: 21989
For next: 2754

Since: 05-05-04

Since last post: 75 days
Last activity: 11 days
Posted on 06-25-05 01:19 AM Link | Quote
The top-left horizontal pipe is messed up. I enter from right, come out left, fall through the vertical pipe below and can't move anymore <.<
mikeyk

Koopa
Level: 18

Posts: 75/110
EXP: 25086
For next: 4811

Since: 07-17-04

Since last post: 45 days
Last activity: 44 days
Posted on 06-25-05 03:46 AM Link | Quote
pipes demo 3

I've reuploaded the 3rd patch. I found a bunch of problems right after I originally made it, but they've now been taken care of.

Smallhacker: the time up bug should definitely be fixed. I had a branch with the wrong offset that caused the problem in demo 2
Pikachu025: the problem of falling through the pipe should be fixed

these are a few issues that i haven't fixed yet but still plan on...
-a row of pixels from yoshi's feet stick out the bottom of horizontal pipes if mario is big
-part of yoshi's mouth is visible in vertical pipes if he is carrying something
-yoshi can enter pipes backwards
-any problems you guys find

Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 962/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 06-25-05 03:50 AM Link | Quote


Dear SMW Hacking god man:

You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock. You Rock.
Eval

Rat
Level: 15

Posts: 8/93
EXP: 13559
For next: 2825

Since: 03-18-05
From: Puerto Rico

Since last post: 2 days
Last activity: 17 hours
Posted on 06-25-05 05:52 AM Link | Quote
If you enter a horizontal pipe with winged yoshi he start going up and when you get out at the other side you cant move.(sometimes you get control and sometimes you dont)
ExKeeper

Bullet Bill
Level: 31

Posts: 362/512
EXP: 180084
For next: 5279

Since: 03-05-05
From: Riiight ^

Since last post: 1 day
Last activity: 6 hours
Posted on 06-25-05 07:28 AM Link | Quote
yoshi's head still disappears if I take a springboard through a pipe in demo 3

edit: and the error for being able to make the pipe sound by going on top of a vertical pipe and hitting A+down arrow with yoshi is worse, instead it first makes that sound, then you lose control and hop on and off yoshi continuously.


(edited by smwedit on 06-24-05 10:33 PM)
(edited by smwedit on 06-25-05 09:26 AM)
mikeyk

Koopa
Level: 18

Posts: 76/110
EXP: 25086
For next: 4811

Since: 07-17-04

Since last post: 45 days
Last activity: 44 days
Posted on 06-25-05 03:17 PM Link | Quote
yoshi's head will always disappear with the springboard cuz that's the way it is in the original game. I'll try and fix the problem with hitting A and down, and I never thought about winged yoshi, so i'll fix those up too. Also, I will be rewriting the reset tiles again since I've thought of a much better way that will work much better and allow an easy way to do one way pipes


(edited by mikeyk on 06-25-05 03:28 PM)
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 599/746
EXP: 391555
For next: 13216

Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
Last activity: 2 days
Posted on 06-26-05 07:27 AM Link | Quote
Originally posted by mikeyk
on the topic of one way pipes... even easier than having a modified .bin file, you could just have the pipe not have a left/right cap. Just have a middle segment (which moves you but doesn't have an entrance enabled) that has the graphics of a cap.
When you do that you come out too soon. And it doesn
ExKeeper

Bullet Bill
Level: 31

Posts: 365/512
EXP: 180084
For next: 5279

Since: 03-05-05
From: Riiight ^

Since last post: 1 day
Last activity: 6 hours
Posted on 06-26-05 07:42 AM Link | Quote
Originally posted by UnsurpassedDarkness
Originally posted by mikeyk


Mario will just continue going down though both pipes if he
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 980/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 06-26-05 08:42 AM Link | Quote
Yeah, but how would the blcoks be able to do that?
ExKeeper

Bullet Bill
Level: 31

Posts: 367/512
EXP: 180084
For next: 5279

Since: 03-05-05
From: Riiight ^

Since last post: 1 day
Last activity: 6 hours
Posted on 06-26-05 09:19 PM Link | Quote
Originally posted by Darkflight
Yeah, but how would the blcoks be able to do that?
you could use ASM to do that, just make it count using the same code used for the timer for the level

edit: or you could make it so you absolutely have to have the arrow pressed to go in any pipe, or else it acts like block # 130.


(edited by smwedit on 06-26-05 12:21 PM)
(edited by smwedit on 06-26-05 12:31 PM)
(edited by smwedit on 06-26-05 02:10 PM)
mikeyk

Koopa
Level: 18

Posts: 77/110
EXP: 25086
For next: 4811

Since: 07-17-04

Since last post: 45 days
Last activity: 44 days
Posted on 06-26-05 11:07 PM Link | Quote
UnsurpassedDarkness: Great post. You've tested a lot of situations that I hadn't even begun to think of. Good news is that nothing you mentioned sounds too difficult to fix. I'll get right on top of those glitches.
ExKeeper

Bullet Bill
Level: 31

Posts: 369/512
EXP: 180084
For next: 5279

Since: 03-05-05
From: Riiight ^

Since last post: 1 day
Last activity: 6 hours
Posted on 06-26-05 11:13 PM Link | Quote
try to make it so anything that goes in the pipe becomes invisible (yoshi stays visible outside the pipe, but is invisible on the inside, that will fix multiple errors
Pages: 1 2 3 4Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - SMB3 pipe demo | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.054 seconds.