Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
0 user currently in Programming. | 3 guests
Acmlm's Board - I2 Archive - Programming - Collision Testing | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
paraplayer

Snifit
Level: 22

Posts: 97/280
EXP: 57271
For next: 1079

Since: 06-06-05

Since last post: 44 days
Last activity: 44 days
Posted on 06-19-05 09:33 AM Link | Quote
Looks like i've been babied too much with flash...

What are some simple collision testing functions? (Bounding box or more accurate i'm not being picky!)
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 1774/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 06-20-05 02:50 PM Link | Quote
1) Doesn't this fit better in the Programming forum?
2) How about telling which program language you're using? (I know that you're using C, but others doesn't)
Jack-Al
Blah Blah Blah
Level: 28

Posts: 227/284
EXP: 116984
For next: 14354

Since: 03-15-04
From: Montréal, Québec, Canada

Since last post: 10 days
Last activity: 2 days
Posted on 06-21-05 03:17 AM Link | Quote
You're right. Although Collision Testing could be Game Related, the question is still related to programming, and more people might be able to help in the Programming Forum.

*Moves to Programming.
Ramsus

Octoballoon
Level: 19

Posts: 118/162
EXP: 34651
For next: 1126

Since: 01-24-05
From: United States

Since last post: 39 days
Last activity: 71 days
Posted on 06-21-05 05:29 AM Link | Quote
There's plenty of well known algorithms and methods out there (see GameDev.net, but it's one of those things people are always writing again and again, since high level game development libraries aren't very common and writing a function to test if rectangles overlap (for simple, 2D collision detection) isn't very time consuming.

Check out Clanlib if you're using C++ and don't feel like recoding a lot of basic stuff.


beneficii

Lakitu
Level: 36

Posts: 154/567
EXP: 299656
For next: 8454

Since: 06-27-04
From: Cordova, TN, USA

Since last post: 14 hours
Last activity: 6 hours
Posted on 06-21-05 08:30 AM Link | Quote
I wrote an RPG-ish little maze game called BKG test for the NES ages ago, and the method I used was just to see if there was a wall in the space the player was trying to go. Basically, have your program detect before hand where the hero will go and see if there is going to be a collision, then have the code execute something based on it.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Programming - Collision Testing | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.009 seconds.