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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - ASM hack requests | | | |
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Knight of Time Keese Level: 19 Posts: 89/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by Glyph Phoenix No, I'm not looking for anything to be revealed from the destruction of this kind of block except for a cleared path (simple as that). Can you post the data for this block please? Thanks in advance. |
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Glyph Phoenix Level: 39 Posts: 366/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Asking for a block before looking to see whether or not it is included with Blocktool makes Baby Mario cry. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1850/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Glyph Phoenix As far as I know, no such block comes with Block Tool. The closest one is the Yoshi Fireballs block which gives Fire Mario the ability to shoot them. |
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Glyph Phoenix Level: 39 Posts: 368/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I got pwned. I thought I had used the "Yoshi Fireball block" before but it was the "No pass Yoshi" block that I used in... Illiad, maybe? But until I figure out how to make blocks permanently change to some other sort of block it's probably better if I don't take a shot at making this one. Really, though, is there like a reference for Blocktool stuff? Because I only stumbled on the "high byte of the block type is in Y register" thing by chance and that's pretty much all I know. |
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Knight of Time Keese Level: 19 Posts: 90/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Originally posted by Glyph Phoenix Hold on a second. Glyph Phoenix, have you been to the custom block workshop site (I can give you the URL by PM if you haven't)? I never said anything about this block having to be in Block Tool right now, nor for it to permanently replace another custom block. Anyway, is there an address for Yoshi's fireballs? |
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Glyph Phoenix Level: 39 Posts: 373/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Since it's not here and that's the only good place, I guess not a publicly known one. Maybe by studying the Yoshi Fireball routine that the Blocktool block Yoshi Fireball points to you could find the actual address if there is one. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5823/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Knight of Time When the block disappears in the game, it has to replace itself with an 'empty' block (#25). Nobody who knows how to do that is willing to share the info, the greedy bastards. |
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Glyph Phoenix Level: 39 Posts: 376/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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You know your way around a custom block, right, HH? Well, try screwing around with direct page indexing (and while you're at it, explain it to me. ). I learned from the Music.bin block that somehow direct page 03 is the low byte of the position of the block in Map16. That means if you had a block that was in the fifth position of page 3, the value would be 3. Maybe. I'm not really sure about this one because I don't understand direct addressing. |
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Keikonium Banned Level: NAN Posts: 1842/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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*Request* Idea taken from Smallhacker: "An invisible and passable block around a message block which changes the current level number and thereby, changes which text to show." So, a block that will change the level number which would enable multiple message boxes in a level. This would involve ALOT of blocks for each level tho. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1329/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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That would be nice- I'd be able to use that by copying the code into custom sprites and make townspeople that say more than one thing throughout the game. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1866/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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I decided to make the block which changes level number since it would be easy. Here it is You need one block for each level number to change into, so don't overuse these new powers. Notes: To choose which level number to change into, change the 2nd byte (a 00) in the .bin to the level nuber you want. If the level number is above $24, you have to subtract it by $DC I recommend that you change back to the normal level number before pipes, doors, goals and such. |
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ExKeeper Bullet Bill Level: 31 Posts: 399/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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can I put that in my custom block workshop? | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6933/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I need it made so that pipes in bonus stages don't lead back to the start of the bonus stage. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5869/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I just thought of a useful one... Make the red triangle work no matter what you put it on. | |||
Pikachu025 Shyguy Level: 17 Posts: 88/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Originally posted by HyperHackerWhile the idea is good, you could just make a block with the graphics you want the block below the triangle to be and set it to act like 1EB. Of course, the idea saves the time of creating useless blocks. <.< |
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Glyph Phoenix Level: 39 Posts: 384/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I don't know how to do any of these things. I'd have to find the code for the pipes or find exactly what part of SMW causes the bug where you have to have a certain block before the triangle wall walking block and I'm not experienced enough with the debugger or any such to locate those things. | |||
yop Goomba Level: 8 Posts: 12/25 EXP: 1626 For next: 561 Since: 05-17-05 Since last post: 23 days Last activity: 8 hours |
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Hi. I have an ASM hack request. There's two things: First and foremost, I would like for Mario and Yoshi's ability to fly via the cape to be disabled, while still retaining the ability to fload slowly to the ground, you know? Second, I don't quite know how to phrase this; I'll put it this way (for example): In a regular Mario game, Small Mario < Super Mario < Fire Mario Ultimately, I hope to have a hack such that Super Mario < Cape Mario < Cape Mario + Yoshi If it's possible, I mean. Please help if you can. Thanks... (edited by yop on 07-20-05 02:32 PM) (edited by yop on 07-20-05 03:47 PM) |
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Glyph Phoenix Level: 39 Posts: 387/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Change 00586F from 90 to 80 to disable cape flight. MikeyK found this little piece of data. But I'm not so sure about the powerups. Messing with the hurt subroutine a little might yield results but I've already got too many projects on my hands right now. So I have a lot slacking off and not doing them to do. |
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yop Goomba Level: 8 Posts: 13/25 EXP: 1626 For next: 561 Since: 05-17-05 Since last post: 23 days Last activity: 8 hours |
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Awesome! Thanks. If only I knew how to use that information Oh well, I'll figure it out. |
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Glyph Phoenix Level: 39 Posts: 388/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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It's an address in ROM. Go to x586F in, like, a Goto box and change the number stored there from 90 to 80. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - ASM hack requests | | | |