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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - ASM hack requests | | | |
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k0rn95 Newcomer Level: 5 Posts: 1/9 EXP: 404 For next: 125 Since: 03-23-05 From: Fishkill, NY Since last post: 89 days Last activity: 1 day |
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I've been having a problem with the Mario and Luigi blocks. If you exit a level with a different charactor then when you started, it goes to the postion on the overworld of that character instead of the first one, and it creates a palette problem if its on a different submap. Like, if you start a level with Mario and change to Luigi and then exit, it goes to Luigi instead of Mario in the overworld. A patch the keeps Mario and Luigi together in the overworld would be great. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 5411/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Yeah, that happens. I suppose the only thing you could do is hack it to save what character you are when you enter a level, and return you to being that character when you leave. | |||
Nintenfreak Micro-Goomba Level: 5 Posts: 9/11 EXP: 413 For next: 116 Since: 06-26-05 Since last post: 98 days Last activity: 98 days |
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How possible would it be to make the red ? Block change a dotted line block (who's atributes would be set to Background object, of course) turn into cement blocks? And if it is, could I do it with multiple of the same blocks with different colors for variety. The goal I had in mind was the kinda blocks in the bonus areas of Wario Land 4. |
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Glyph Phoenix Level: 39 Posts: 338/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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You'd best not mess with dotted line blocks. Screwing with one of those will screw with the crates in ghost levels and possibly other stuff in other levels, depending on which tiles they use. Making a totally new block would almost certainly be a better idea. How exactly do those blocks in WL4 work? I don't have the game. |
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Pikachu025 Shyguy Level: 17 Posts: 78/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Actually, I think he just means blocks that are passable/non-passable when the ON/OFF-switch is in a specific position. | |||
Glyph Phoenix Level: 39 Posts: 339/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Oh. Well, if I recall, isn't there already a blocktool block that does that? | |||
Pikachu025 Shyguy Level: 17 Posts: 79/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Yes, there is. Many hacks use them, actually. | |||
Glyph Phoenix Level: 39 Posts: 340/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Woo! Less work for me! | |||
Pikachu025 Shyguy Level: 17 Posts: 80/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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I would like to say that I want a combined POW-block (as block, like in SMB3, not sprite) again, it seemed to be ignored. As I said, easy: Just call blue & silver-POW-routine. | |||
Glyph Phoenix Level: 39 Posts: 341/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I didn't ignore it. I just figured it'd be weird with both timers going and since you could easily get this effect by stuffing both of the different sprites in the same place and because I'm lazy I shrugged it off. | |||
KawaiiImoto-e Hammer Brother Level: 49 Posts: 898/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Again asking for a feature present in the SMA2 port of SMW. A Dragon Coin List, wich keeps track, in wich level all Dragon Coins are collected. And when all Coins (5 / Level) are collected, it activates something, like it does for the Special World. |
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Glyph Phoenix Level: 39 Posts: 342/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I sure can't do any of that. I'd first have to save all the variables somewhere and create a bunch of functions that deal with this and make changes and I am nowhere near displaying graphics on my own instead of just tweaking the system. | |||
Pikachu025 Shyguy Level: 17 Posts: 81/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Actually, you can't put both sprites in the same place, since the P-Block's color changes depending on it's X-Position. And even if you could, you could just hold Y go grab one and then activate just one. I want to use that for puzzles, like in SMB3's 6-10. Come to think of that, peter_ac would need that too to truthfully recreate that level. | |||
Glyph Phoenix Level: 39 Posts: 343/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I didn't mean at the exact X and Y location, I meant placed right next to each other. Although I can't see a problem that can't be fixed by clever placing of both the P-switches, you have a couple of good points. And since I haven't really contributed anything yet, I might as well get on this. Now, I'm thinking that the actual block will set the timers off (there's probably a function that will do that and all the p-switch things) and all that, but acts like block 25 as long as the timers are still active. If you make an animation that changes as long as a blue or silver P-switch is active it should look and work almost exactly like a P-switch except you can't carry it. I'll get to working on this sometime. (Unless I can get somebody else to do it for me.) |
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Populous Red Koopa Level: 20 Posts: 92/132 EXP: 37045 For next: 5394 Since: 03-15-04 From: Finland Since last post: 14 days Last activity: 2 days |
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HAR! Make a block. When it is hit, it changes Marios fireballs from bouncing to straight shots. And vice versa. Or a power up-block, which makes a force field around Mario ---> Saves from 1 hit. Or a another power up-block, which makes Marios cape shoot special "fireballs" that look like sickles! |
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ShadowTails Goomba Level: 7 Posts: 8/22 EXP: 1136 For next: 312 Since: 07-04-05 Since last post: 24 days Last activity: 8 days |
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Has anyone ever programmed yoshi to act like he does in Yoshi's Island (or Super Mario Advance 3)? I would like to play a hack like that were Yoshi floats, and mabey if you can be able to have the morph bubbles, it would be like a SMW:Yoshi's Adventure.... | |||
Pikachu025 Shyguy Level: 17 Posts: 83/96 EXP: 21989 For next: 2754 Since: 05-05-04 Since last post: 75 days Last activity: 11 days |
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Why you don't just hack SMW2 then? I mean, this would be a HELL to script. | |||
Glyph Phoenix Level: 39 Posts: 359/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Ha ha. It's that time again...the time where I say I'll do something but end up slacking off and putting it off indefinately. But here. Have two blocks that activate and deactivate side exits instead. Open up that crazy side exit Close side exits I'll probably get to that POW block sometime yet. |
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Knight of Time Keese Level: 19 Posts: 88/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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I think it's about time I revived an idea I had for a custom block that I believe was never made. Glyph Phoenix, just wondering, but would it be possible to make a version of the Frozen Brick that can only be destroyed by Yoshi Fireballs? In my hack, I have plans for some levels in the game where you need a provided, coloured Yoshi (red, blue or yellow) to beat the level, advancing through obstacles in each level no other Yoshi can clear. What do you think about the idea? |
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Glyph Phoenix Level: 39 Posts: 362/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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There already is a block that only can be destroyed by Yoshi's fireballs, so why not just take that block and make it look like a block of ice? Unless you're looking for coins and such to come out, in which case I still can't help you because I haven't figured out how to create sprites or even change the graphics of a block during Blocktool block code. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - ASM hack requests | | | |