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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Programming - Lunar Compress problem | |
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HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 04-06-04 08:28 PM Link | Quote

As you can see, it's not decompressing some things properly. I forget what the format's called but it's #2.
dan

Snap Dragon
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Posted on 04-06-04 11:52 PM Link | Quote
You could try writing your own decompression/compression code for Pokemon Silver. The information on the format is out there. (http://www.geocities.com/radimvice/pokemon.htm) It's the exact same place that FuSoYa got his documentation from. (Well, exact same author)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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LOL FAD

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Posted on 04-07-04 02:50 AM Link | Quote
I could, but I'd like to know if there's a fix for this before I start on such a potentially frustrating project.
FuSoYa
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Posted on 04-07-04 09:10 AM Link | Quote
Hmm... I just took a look at some sample data and compared it to the output of Necrosaro's program, and I think I may have discovered the problem. If you like HH, I could email you a new build of LC to see if that fixes things.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 04-07-04 06:48 PM Link | Quote
Sure, send it to the reverse of ac.oohay@552retah_tf0sorcim (let's see a spambot figure that one out ).
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