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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Overworld Pallete Problem [Issue/Gfx] | | | |
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Vortex Paragoomba Level: 15 Posts: 5/75 EXP: 15864 For next: 520 Since: 03-15-04 Since last post: 280 days Last activity: 268 days |
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I've been building my overworld for the past few days and I'm getting to the point where I'm editing the palletes for the sub sections. One thing I noticed is that for 'Valley of Bowser' and 'Vanilla Dome' sections I can't edit their palletes seperately without one changing the other. I'm only changing the part of the pallete that changes along the parts of the sub sections. i.e. I change the water color to red so that bowser's world has lava, but vanilla dome gets lava color water as well :-( Any explanations? I've had no problem changing the pallete seperately for the forrest of illusion section. |
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Keikonium Banned Level: NAN Posts: 12/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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It sucks I know. Especially when you are making Vinnila dome a water world and bowsers land a grass land. There is no way to get around this. Because both the world uses the same colours and GFX it was easier just to use same pallets instead of 2 (which I think is stupid). There is no way around it. | |||
Vortex Paragoomba Level: 15 Posts: 6/75 EXP: 15864 For next: 520 Since: 03-15-04 Since last post: 280 days Last activity: 268 days |
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Arghh, Lunar Magic shouldn't have them listed seperately then but how is it that in demo world cont. that bowsers world's pallete is different from vanilla dome (edited by Vortex on 04-04-04 09:32 PM) |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 353/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Simple. They just used a different subsection. Ice World - Special Zone Sky land - Forest of Illusion Boo world - Vanilla Dome Valley of Bowser - Valley of Bowser Crystal Caves - Yoshi's Island Star World - Star World Everything else - Main overworld. Not sure about Sky Land and Crystal Caves, they could be reversed, but you get the idea. |
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Atma X Bandit Level: 43 Posts: 94/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Fu really needs to make a custom palette for the different OV sections. But no, he doesn't work on LM anymore. If the all of the 16 colors for the 4 Palettes were different for each OV area, then I wouldn't have as much of a problim with it, but it only changes 8 of the colors in the 4 palettes. And the fact that the "Vanilla Dome & Valley of Bowser" areas uses the same palette also pisses me off, the same thing goes with Star World an Special World. Do one of you ASM hackers think that a Custom OV Palette is easy to create? Or is it too much work. |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 110/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by Atma XWell, it would be relatively trivial to create a routine that writes a new palette when overworld number = x...it's just a matter of finding the right place to insert the code. You'd also have to insert and link to the palette manually via a hex editor. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Overworld Pallete Problem [Issue/Gfx] | | | |