Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Overworld Pallete Problem [Issue/Gfx] | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Vortex

Paragoomba
Level: 15

Posts: 5/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 04-05-04 06:08 AM Link | Quote
I've been building my overworld for the past few days and I'm getting to the point where I'm editing the palletes for the sub sections. One thing I noticed is that for 'Valley of Bowser' and 'Vanilla Dome' sections I can't edit their palletes seperately without one changing the other. I'm only changing the part of the pallete that changes along the parts of the sub sections.

i.e. I change the water color to red so that bowser's world has lava, but vanilla dome gets lava color water as well :-(

Any explanations? I've had no problem changing the pallete seperately for the forrest of illusion section.
Keikonium
Banned
Level: NAN

Posts: 12/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 04-05-04 06:12 AM Link | Quote
It sucks I know. Especially when you are making Vinnila dome a water world and bowsers land a grass land. There is no way to get around this. Because both the world uses the same colours and GFX it was easier just to use same pallets instead of 2 (which I think is stupid). There is no way around it.
Vortex

Paragoomba
Level: 15

Posts: 6/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 04-05-04 06:28 AM Link | Quote
Arghh, Lunar Magic shouldn't have them listed seperately then

but how is it that in demo world cont. that bowsers world's pallete is different from vanilla dome


(edited by Vortex on 04-04-04 09:32 PM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 353/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-05-04 07:37 PM Link | Quote
Simple. They just used a different subsection.

Ice World - Special Zone

Sky land - Forest of Illusion

Boo world - Vanilla Dome

Valley of Bowser - Valley of Bowser

Crystal Caves - Yoshi's Island

Star World - Star World

Everything else - Main overworld.

Not sure about Sky Land and Crystal Caves, they could be reversed, but you get the idea.
Atma X

Bandit
Level: 43

Posts: 94/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 04-08-04 12:48 AM Link | Quote
Fu really needs to make a custom palette for the different OV sections. But no, he doesn't work on LM anymore.

If the all of the 16 colors for the 4 Palettes were different for each OV area, then I wouldn't have as much of a problim with it, but it only changes 8 of the colors in the 4 palettes.

And the fact that the "Vanilla Dome & Valley of Bowser" areas uses the same palette also pisses me off, the same thing goes with Star World an Special World.

Do one of you ASM hackers think that a Custom OV Palette is easy to create? Or is it too much work.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 110/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 04-08-04 01:13 PM Link | Quote
Originally posted by Atma X
Do one of you ASM hackers think that a Custom OV Palette is easy to create? Or is it too much work.
Well, it would be relatively trivial to create a routine that writes a new palette when overworld number = x...it's just a matter of finding the right place to insert the code. You'd also have to insert and link to the palette manually via a hex editor.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Overworld Pallete Problem [Issue/Gfx] | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.015 seconds.