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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Probs on Used Brown Blocks | | | |
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Ikuzou Cheep-cheep Level: 19 Posts: 49/181 EXP: 30977 For next: 4800 Since: 05-24-05 From: Japan Since last post: 64 days Last activity: 3 days |
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I have problems editing the GFX of the Used Brown Blocks... I edited GFX Num.00 and 32, and it showed up correctly(what I was expecting) on Lunar Magic. But, when I test-played it, the GFX didn't change! Please... Tell me how to fix this, I have no Idea what's happening. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1711/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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It works for me... Did you insert the graphics after editing them? Also, btw... You meant GFX file 33, not 32, right? |
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Ikuzou Cheep-cheep Level: 19 Posts: 53/181 EXP: 30977 For next: 4800 Since: 05-24-05 From: Japan Since last post: 64 days Last activity: 3 days |
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Originally posted by Smallhacker Yes, I inserted them, and it was GFX32, I seem to have missed it, thanks. Also I'm not using ExGFX... (EDIT) Oh no, I seem to have figured it out by myself... I was using save states on the OverWorld. It never affected the level, but it seems to affect some GFX. (That is, it refreshes the edited level but not certain GFX) Thanks for the reply, Smallhacker, and sorry for this quick noticement of the problem. I'll be more sure I have a problem next time. (edited by Ikuzou on 06-14-05 09:36 AM) |
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