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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Pipe Sound [Custom Block Request] | |
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Aioria

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Posted on 04-04-04 03:43 AM Link | Quote
Here is a suggestion of a custom block, it would be really useful in my hack

I'd like one that creates a pipe entrance sound and another that creates a 'mario is leaving the pipe' sound. Believe me, it wold be REALLY necessary in my hack and maybe in more people's hack

Would someone more experienced w/ ASM and those things be able to do that? I don't know nothing about ASM

Anyway, thanks
Jesper
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Posted on 04-04-04 03:50 AM Link | Quote
I came up with another request just five minutes ago, so I'll add mine here.

The special "jump on me and you go to coin world" note block from SMB3?
cpubasic13
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Posted on 04-04-04 03:56 AM Link | Quote
Aioria: That sounds cool. You are making same-screen pipes, aren't you?

Jesper: I always wanted those in a hack. That would be a great idea.

I would if I could, but I don't know ASM. These are cool blocks, though.
Aioria

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Posted on 04-04-04 04:35 AM Link | Quote
Originally posted by cpubasic13
Aioria: That sounds cool. You are making same-screen pipes, aren't you?


yes, but without ASM


this is mah 100th post!!!!!!!!!!!!! OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 04-04-04 04:49 AM Link | Quote
I, uh, also need those. I, uh, also am making same-screen pipes, and this is all I need.
Kefka
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Posted on 04-04-04 05:00 AM Link | Quote
Originally posted by Aioria
Originally posted by cpubasic13
Aioria: That sounds cool. You are making same-screen pipes, aren't you?


yes, but without ASM


this is mah 100th post!!!!!!!!!!!!! OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


1. Scrolling pipes require an ASM change in the game
2. 100 posts, w00t! Join the club consisting of about 90% of the members.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 04-04-04 05:12 AM Link | Quote
Not if they're just horizontal.
Aioria

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Posted on 04-04-04 05:46 AM Link | Quote
M Kefka wrote:

1. Scrolling pipes require an ASM change in the game
=====================================

are you sure?



=============================
Kyouji wrote:

Not if they're just horizontal.
===========================


are you sure?


(edited by Aioria on 04-03-04 07:47 PM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 04-04-04 05:50 AM Link | Quote
Yes, I've done it.
Xkeeper 2.0

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Posted on 04-04-04 06:53 AM Link | Quote
Originally posted by Jesper
I came up with another request just five minutes ago, so I'll add mine here.

The special "jump on me and you go to coin world" note block from SMB3?


I know a way to do this...

1: Insert the "Warp" block
2: Place it underneath a note block, high enough so you have to jump while bouncing to reach the warp.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 04-04-04 06:54 AM Link | Quote
Pipe entrance/sound: Doable but I don't exactly know how to do the whole go-into-the-pipe thing.
Coin World Bounce Warp: Doable but would require palette ASM for the actual bounce effect.
It's possible to do same-screen pipes with movement blocks but they're buggy. I don't quite get why people insist major ASM hacking is needed though...

1) Make a solid block that checks if Mario's touching them from the left and pressing right, plays the pipe sound, turns passable and boosts Mario to the right. (This of course is for left-side entrances; change directions accordingly.) They should also set a flag in RAM to indicate the direction so the actual pipes move Mario the right way. (This could be done other ways but this'd be the easiest.)
2) Make 4 passable blocks for the actual pipes. The top horizontal block should turn solid when touched from the top, the bottom horizontal should turn solid when touched from the bottom, the left vertical should turn solid when touched from the left, and the right vertical should turn solid when touched from the right. These should read the RAM flag that indicates which direction Mario's supposed to go, and boost him that way while keeping the other speed fixed at zero (or if that doesn't work due to gravity, keep the coords fixed at whatever they initially were).
3) Optionally but highly recommended, make solid direction change blocks. These should turn passable and change the movement direction when touched. (Note: if you wanted to change from say Right to Up, you'd have 4 blocks in a square. From top left to bottom right: nothing (passable with pipe corner GFX), pipe, pipe, change direction. Also to make it possible to go both ways through a pipe, consider making blocks that change to direction x if direction y and opposite y if opposite x, so in this case if Mario was moving down, change to left.)
4) Make solid exit blocks that turn passable, set the movement byte to none, play the pipe sound, and kick Mario out.

All blocks should have layer priority in the Map16. (And ya know, I might just do that. )
Aioria

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Posted on 04-04-04 07:07 AM Link | Quote
Originally posted by Kyouji "Kagami" Craw
Yes, I've done it.


ok, but i asked if you are sure that ONLY horizontal pipes work.

I made one without Movement Blocks and it is not buggy
Geno

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Posted on 04-04-04 08:02 AM Link | Quote
Originally posted by skateboarder11
Originally posted by Jesper
I came up with another request just five minutes ago, so I'll add mine here.

The special "jump on me and you go to coin world" note block from SMB3?


I know a way to do this...

1: Insert the "Warp" block
2: Place it underneath a note block, high enough so you have to jump while bouncing to reach the warp.


That would be quite glitchy. You could reach it normally for some strange effects, and note blocks don't bounce Mario very high.

You could steal the green boingy sprite's maximum height code and do the teleport block thing above it at the top of the screen, or you could just change the bounce height code for the same thing.
Kario

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Posted on 04-04-04 11:32 AM Link | Quote
Originally posted by Aioria
I don't know nothing about ASM


Wow. So you know everything?

Anyway, could someone give me an IPS with this "horizontal same screen pipe without glitches"? I dont think it possible unless you figured out how Fu did it. In that case you should share...
Aioria

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Yes I will!! ;D

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Posted on 04-04-04 09:56 PM Link | Quote
Originally posted by Kario
Originally posted by Aioria
I don't know nothing about ASM


Wow. So you know everything?

Anyway, could someone give me an IPS with this "horizontal same screen pipe without glitches"? I dont think it possible unless you figured out how Fu did it. In that case you should share...


I didnt understand your first comment. Go take somereading comprehension texts before flaming someone, because you passed me the impression that you are a dumb who doesnt have the capacity of even nderstanding a text.
No, I dont know everything, stop behaving like a child.
And I can send it to you TODAY: just contact me at MSN (frogtrigger@hotmail.com) or AIM (frog1988x) and you will see that I'm telling the truth, you moron
Alastor the Stylish
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Posted on 04-04-04 10:10 PM Link | Quote
What you said to Kario is kinda mean =/ Also you're not on AIM.
Aioria

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Yes I will!! ;D

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Posted on 04-04-04 10:14 PM Link | Quote
Originally posted by Kyouji "Kagami" Craw
What you said to Kario is kinda mean =/ Also you're not on AIM.


I didn't know Kario needed a lawyer

Anyway, I will enter after or, if yo still dont believe, I would send it via e-mail too.
And this is between me and Kario. What he said, like if I was lying, was really stupid and rude.
Kario

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Posted on 04-04-04 11:02 PM Link | Quote
You said you dont know nothing. That is a double negative. I was joking around being sarcastic. Yeah, I will put you on AIM and look for you to be on. Didnt mean to piss you off, geez...
BMF98567
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GO!

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Posted on 04-05-04 12:41 AM Link | Quote
Cool it, guys. First and only warning.
Kario

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Posted on 04-05-04 01:30 AM Link | Quote
Dont worry BMF. It was just a misunderstanding due to lack of facial expressions on the internet.
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