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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Can you read? | | | |
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YoshiBandit Goomba Level: 7 Posts: 3/20 EXP: 1125 For next: 323 Since: 05-28-05 Since last post: 104 days Last activity: 61 days |
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How can you make Sprites read different graphic sets? | |||
Cirvante Shyguy Level: 14 Posts: 37/80 EXP: 10353 For next: 2718 Since: 04-07-05 From: The boulevard of broken dreams Since last post: 8 hours Last activity: 7 hours |
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Easy! Just change the SP's index in the Super GFX editor. Be sure to enter the value in hex, and that the ExGFX you put are actually sprites. Also, change your thread title. It sounds like you're insulting someone. |
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YoshiBandit Goomba Level: 7 Posts: 4/20 EXP: 1125 For next: 323 Since: 05-28-05 Since last post: 104 days Last activity: 61 days |
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No, say i want to use lakitu and a Ninji in the same level but their graphics overlap each other in the same graphics area. could you help me with that? |
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Ikuzou Cheep-cheep Level: 19 Posts: 52/181 EXP: 30977 For next: 4800 Since: 05-24-05 From: Japan Since last post: 64 days Last activity: 3 days |
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Maybe you can make a copy of Ninji with the SMWreconfig. That way you can easily put both of them at one time. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1712/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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I found the Ninji animation bytes. Note that this will edit every Ninji in the game. Also, I'm not 100% sure that it won't change any other enemy. It's stored at 9E7D (Arms up) and 9E7E (Arms down). Open the GFX/ExGFX file in Yy-Chr and hold the mouse over the upper left tile of the Ninji with the arms up. A value should appear at the bottom after the text "Bank:". Enter this at 9E7D in the ROM. Do the same with Ninji with the arms down and enter it at 9E7E. Also, keep in mind that LM won't show these changes. Edit: Oh. Forgot one thing. Add $80 to the value to keep it at page 4. Otherwise, it will jump up to page 3. (edited by Smallhacker on 06-14-05 02:28 PM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 856/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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well, it could if you do this: Hold down cntl, shift, and pgdn while in the Map 16 editor. it should say at the bottom "sprites data viewing unlocked", or something like that. then hold pgdn all the way to the bottom, and select the ninji's M16 tile. change it's graphics, then hit F9 to save the GFX setting to a file that is laoded with your ROm when editing. |
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YoshiBandit Goomba Level: 7 Posts: 6/20 EXP: 1125 For next: 323 Since: 05-28-05 Since last post: 104 days Last activity: 61 days |
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Where do I insert 9E7D and 9E7E into the rom? | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 924/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Uh...you don't. Those are the ROM addresses you need to put your new tile numbers at in a hex editor. Just follow Smallhacker's directions... | |||
FuSoYa Defender of Relm Level: 26 Posts: 200/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by Darkflight It's really Ctrl-F9. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Can you read? | | | |