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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - How do I change the very first introduction pallettes ? | | | |
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Nad-Gob Shyguy Level: 15 Posts: 85/94 EXP: 14504 For next: 1880 Since: 02-22-05 From: Toronto, Canada Since last post: 104 days Last activity: 14 days |
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I know that his was on a thread somewhere on the Board, but I can't seem to find it. . Can you still please help me ? edit: layout removed. (edited by Juggling Joker on 06-13-05 11:18 AM) |
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ExKeeper Bullet Bill Level: 31 Posts: 325/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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do you mean the "nintendo presents" palette? Edit: why is my post in your post? (edited by smwedit on 06-13-05 10:37 AM) (edited by smwedit on 06-13-05 10:37 AM) (edited by smwedit on 06-13-05 10:39 AM) (edited by smwedit on 06-13-05 10:39 AM) |
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Nad-Gob Shyguy Level: 15 Posts: 86/94 EXP: 14504 For next: 1880 Since: 02-22-05 From: Toronto, Canada Since last post: 104 days Last activity: 14 days |
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Originally posted by smwedit Yes edit: layout removed. (edited by Juggling Joker on 06-13-05 11:24 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1708/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Fix... Your... Layout... (edited by Smallhacker on 06-13-05 11:12 AM) (edited by Smallhacker on 06-13-05 11:12 AM) (edited by Juggling Joker on 06-13-05 11:26 AM) |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 605/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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WTF happened? ; | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 892/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Okay guys, this thing SHOULD be cleaned up. Nad-Gob, do NOT post until you get your layout fixed. | |||
ExKeeper Bullet Bill Level: 31 Posts: 328/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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mods: delete this thread nad-gob: fix you layout and then remake this thread or nad-gob: fix your layout, and edit your posts in this thread with that new layout and tell me to remove the stuff in my posts that tried to fix the layout Edit: never mind, it was already taken care of by JJ (edited by smwedit on 06-13-05 11:30 AM) |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 893/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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For the record, don't try to fix the tags in your own posts, that only super complicates matters when we're trying to clean up the mess. If you need a mod right away, just PM me or another SMW mod (or if a Full Mod or Admin is the only one on, PM them). I'll probably get to it fairly soon after you send it. I've got no life, you see. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1709/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Juggling Joker You're talking to a bunch of SMW hackers. NONE of us have got any lifes. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 895/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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To actually answer the question, now. It's fairly simple to edit the palette, just pull up the demo level (I think it's C7 off the top of my head) and just change the first 8 colors of Mario's palette to whatever you need. It's as simple as that. You can't use anymore than the first 8 colors, which sucks, but until some smart guy comes along and fixes that we're stuck. | |||
d4s Panser Level: 29 Posts: 231/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by Juggling Joker the sprites and palette number selection occurs here: $00:939A $00/939A A0 0C LDY #$0C A:0000 X:00FF Y:00FF P:eNvMXdizc $00/939C A2 03 LDX #$03 A:0000 X:00FF Y:000C P:envMXdizc $00/939E BD 89 93 LDA $9389,x[$00:938C] A:0000 X:0003 Y:000C P:envMXdizc $00/93A1 99 00 02 STA $0200,y[$00:020C] A:0090 X:0003 Y:000C P:eNvMXdizc $00/93A4 A9 70 LDA #$70 A:0090 X:0003 Y:000C P:eNvMXdizc $00/93A6 99 01 02 STA $0201,y[$00:020D] A:0070 X:0003 Y:000C P:envMXdizc $00/93A9 BD 8D 93 LDA $938D,x[$00:9390] A:0070 X:0003 Y:000C P:envMXdizc $00/93AC 99 02 02 STA $0202,y[$00:020E] A:0008 X:0003 Y:000C P:envMXdizc $00/93AF A9 30 LDA #$30 A:0008 X:0003 Y:000C P:envMXdizc $00/93B1 99 03 02 STA $0203,y[$00:020F] A:0030 X:0003 Y:000C P:envMXdizc $00/93B4 88 DEY A:0030 X:0003 Y:000C P:envMXdizc $00/93B5 88 DEY A:0030 X:0003 Y:000B P:envMXdizc $00/93B6 88 DEY A:0030 X:0003 Y:000A P:envMXdizc $00/93B7 88 DEY A:0030 X:0003 Y:0009 P:envMXdizc $00/93B8 CA DEX A:0030 X:0003 Y:0008 P:envMXdizc $00/93B9 10 E3 BPL $E3 [$939E] A:0030 X:0002 Y:0008 P:envMXdizc see where it fetches the sprite config data from? now you can edit the palette number and tile numbers of the nintendo logo right away with a hexeditor. have fun! |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 914/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Hey, neat. I believe that's the same code I hooked to add sprites to my intro way back when. I couldn't remember where it was located, and I wanted to change a few things... *BMF54123 gives d4s the Super Awesome Award of SMW Hacking ExcellenceTM |
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KP9000 Flurry Level: 27 Posts: 231/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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WTF? I see the code, it's right before my eyes, but I can't see what bytes to edit in the hex editor to change the palettes! And if I were to edit them in a hex editor, how would I go about doing that? Is it 3 bytes, for Red, Blue, and Green? BTW... If you open level C7, would you Enable Custom Palette? I'm guessing yes, but that does not do it for me... | |||
d4s Panser Level: 29 Posts: 233/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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heres how sprites are set up: Byte 1 xxxxxxxx x: X coordinate Byte 2 yyyyyyyy y: Y coordinate Byte 3 cccccccc c: starting character (tile) number p: palette number Byte 4 vhoopppc v: vertical flip h: horizontal flip o: priority bits Note: the 'c' in byte 4 is the MOST significant bit in the 9-bit char #. the 4 writes into the $0200 area represent these 4 sprite config bytes. everytime the above routine is executed, one sprite is drawn. that means this one here controls the y position of all sprites in the logo: $00/93A4 A9 70 LDA #$70 and that one controls the palette: $00/93AF A9 30 LDA #$30 [quote]*BMF54123 gives d4s the Super Awesome Award of SMW Hacking ExcellenceTM[/quote] thanks. however, i think that this is only a minor thing. when i was done with the new intro for icemans hack, i just wanted to remove the original nintendo logo and the bling-sound asap. a quick search for accesses to the apu ports and for writes to the oam data buffer in wram and i was done with it. so this logo thingy was actually just a small side-effect of another hack. btw, i dont like sprites pretending to be background layers that much. :> unless i have no choice (mode7), i avoid it at all costs. (edited by d4s on 06-14-05 06:54 AM) (edited by d4s on 06-14-05 06:54 AM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - How do I change the very first introduction pallettes ? | | | |