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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - New tutorial for you guys. | | | |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 749/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Since some people don't know how to use the Extended Animation feature in LM, I decided to write a quick tutorial for you. Download it at this page! |
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Shadow Red Koopa Level: 17 Posts: 72/125 EXP: 22852 For next: 1891 Since: 02-08-05 From: Puerto Rico Since last post: 31 days Last activity: 1 day |
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Thanks a lot Ice man! I really need it! | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 839/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Nice. You may want to go a little more in-depth with it though, showing features like the other animation modes (unless i missed them), and the C00-_00 animation range for layer 3 animations. EDIT: Nope, sorry. Had the tile range wrong. The correct range is A00 - C00. (edited by Darkflight on 06-11-05 08:22 AM) |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 750/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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I would have done it, but this tutorial is only for the Extended Animation feature and I don't know anything about the Layer 3 animations. | |||
Tanookirby Bullet Bill Level: 30 Posts: 84/509 EXP: 152637 For next: 13232 Since: 05-09-05 Since last post: 2 days Last activity: 2 hours |
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Good job, Ice Man. This might help many people. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1695/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Not bad, but it's a bit too basic... Sure, it teaches the most important stuff, but there's still quite a lot missing... | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 751/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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I know, but it's just a simple tutorial, which should teach newbies without any experience to LM. | |||
Someguy Buzzy Beetle It seems as though the girl you've fallen for is also a pyromaniac. Level: 32 Posts: 310/397 EXP: 193329 For next: 13113 Since: 03-15-04 From: I'm proud to be an American... I think... Since last post: 1 day Last activity: 5 hours |
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Originally posted by Darkflight Wait, what? What's this? I never heard of Layer 3 animations... |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 842/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by Ice Man Try looking in this thread for your answer |
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FuSoYa Defender of Relm Level: 26 Posts: 198/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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BTW, there's another undocumented feature in that dialog where you can target any non-GFX VRAM address by using a destination of 1xxxx, where xxxx is the VRAM address to modify. Not sure how safe or useful it is, but you may be able to do minor changes to the layer 3 tile map itself without putting in your own ASM (just avoid message boxes). There's an example here if you want to play with it. I was going to mention it in the other thread, but never got around to it. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1698/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Interesting. That might come in handy sometime... If you ever make a new version of LM, would you mind adding the same thing, but for RAM addresses so that one can animate, for instance, Mario? |
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FuSoYa Defender of Relm Level: 26 Posts: 199/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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That would require changes to the ASM and Lunar Magic. And as you know, new features are unlikely as LM is pretty much in bug fix only status. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1704/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Yo, FuSoYa. I found a bug. That undocumented animation thingie won't work if you try to access any other part of the memory than the VRAM. ^ | | There's your bug. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 855/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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and, yeah, it corrupted my ROM. can you please fix it? | |||
Someguy Buzzy Beetle It seems as though the girl you've fallen for is also a pyromaniac. Level: 32 Posts: 312/397 EXP: 193329 For next: 13113 Since: 03-15-04 From: I'm proud to be an American... I think... Since last post: 1 day Last activity: 5 hours |
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I wonder if FuSoYa will bother fixing an undocumented feature's bug, and if he does would he go through the work to make new ASM and such for features people beg for like Layer 3 editing and simple editing of the level numberless levels, RATS tag making for all these fancy custom ASMs, and other such stuff while fixing simple bugs for an aditional .01 update? Then again, he could be trying to get us to find bugs so we can tell him so he can fix them while he releases his next secret LM goodie Lunar Sunshine! Either way maybe I should just look for bugs anyway so he can fix them and get closer to a "complete" editor that has no glitches. | |||
ExKeeper Bullet Bill Level: 31 Posts: 330/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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speaking of bugs, LM bug: if I try to insert the ExGFX, but I don't have a folder for them, it will erase all the ExGFX in the hack. (edited by smwedit on 06-14-05 08:19 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4996/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Ouch, that is bad. Problem is, though, every time someone requests a new feature he says not unless a large (or several small) bug appears. If we actually do find a bad enough bug to warrant a new version, he'll be so bogged down adding all these new features it'll take years. |
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FuSoYa Defender of Relm Level: 26 Posts: 201/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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speaking of bugs, LM bug: if I try to insert the ExGFX, but I don't have a folder for them, it will erase all the ExGFX in the hack. Sounds like its working perfectly fine, then. So what's the bug? I wonder if FuSoYa will bother fixing an undocumented feature's bug Depends on the feature. and if he does would he go through the work to make new ASM and such for features people beg for like Layer 3 editing and simple editing of the level numberless levels Not likely. See previous post. RATS tag making for all these fancy custom ASMs ...? Either way maybe I should just look for bugs anyway so he can fix them and get closer to a "complete" editor that has no glitches. Well, bug fixes are always good. Assuming they're actually bugs, and not feature requests disguised as bugs, or behavior that you simply didn't expect. Supposing that someday there is one last minor release, this is what there is so far for fixes: 1.63? -adjusted some code so that importing a palette would enable the save level button. Thanks goes out to Juggling Joker for bringing it up. -fixed a bug where the 3 8x8s line animation type was copying 4 tiles instead of 3 (in the editor only). Thanks goes out to Smallhacker for discovering this. -fixed some code to prevent a rare case where pasting objects/sprites/tiles on the left side of the screen while moving left could, if timed correctly, paste the items on the other side of the editable area. Thanks goes out to Smallhacker for pointing this out. -fixed a couple bugs in the BG editor that involved dragging a tile pasted from the 16x16 editor. -lowered the max file size allowed for the ExAnimated file to reflect the true safe limit for that file (0x1B00, or 0x1A00 for All Stars + World, down from 0x2000). Unofficial -fixed an undocumented feature where using tiles A00-C00 would let you target layer 3's graphics in the "Edit Extended Animated Frames" dialog, but whenever the dialog was re-opened, the tile number was changed and had to be corrected if you wanted to make further changes. |
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ExKeeper Bullet Bill Level: 31 Posts: 334/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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LM bug: if you select the whole BG in the BG tilemap editor and close it, it is still selected, but it shouldn't be | |||
FuSoYa Defender of Relm Level: 26 Posts: 202/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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...why shouldn't it be? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - New tutorial for you guys. | | | |