Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - If a Super Mario 64 level editor came out you would... | | | |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Kefka Indefinitely Unbanned Level: 81 Posts: 3153/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
| ||
Originally posted by HyperHacker I'm just that good. I can edit the Adventures of Lolo with a SM64 level editor if I need to. Originally posted by TanookirbyOriginally posted by Schwa What does that have to do with the already existent trick in Tall Tall Mountain? Anyway, yea, that idea had been implemented into SMB3 by DahrkDaiz. He abandoned that project, but it was still cool I think. He actually got it fully working. |
|||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 9911/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
| ||
Originally posted by HyperHackerAnd there is a Super Mario Kart editor too. The thing is, both of thoose games could as well be done 2D. Sure they can jump, but otherwise there isn't much height in thoose games. Oh, how possible would a level editor for SM64 be? I heard all stuff about how hardcoded stuff is in that game, but if someone at least figures out how to compile levels and stuff... |
|||
Scatterheart Panser Level: 29 Posts: 219/342 EXP: 143409 For next: 4476 Since: 06-06-04 From: Sydney, Australia Since last post: 17 hours Last activity: 4 hours |
| ||
"Dear Mario. Please come to the castle, as I'm horny. Yours hungrily, Princess Toadstool... Bitch!" That Ice/Desert World sounds really cool! I'm suprised Nintendo hasn't done something like that already. One thing is a must though: PLENTY OF SLIDES!!! They're awesome! Maybe make a slide leading into two different sections of a stage, and maybe one of those warps to get back up... Or maybe not let 'em back up at all. ... 2 castles!!! ... Another Giant/Small Land that doesn't involve annoying water. And death air things... Like... Falling to your death, gotta go! ... I'll come back later when I get more ideas |
|||
Kefka Indefinitely Unbanned Level: 81 Posts: 3157/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
| ||
Well, I'm sure that when the programmers of SM64 were making the game, they had guys create an editor for the game designers. This would only be practical, and I'm pretty sure most games are like that anyway. Therefore... if we could just jack that....... Then a SM64 editor would be easy to imagine. |
|||
Tanookirby Bullet Bill Level: 30 Posts: 74/509 EXP: 152637 For next: 13232 Since: 05-09-05 Since last post: 2 days Last activity: 2 hours |
| ||
Originally posted by Kefka What exactly is the trick in Tall Tall Mountain? |
|||
Kefka Indefinitely Unbanned Level: 81 Posts: 3158/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
| ||
Originally posted by TanookirbyOriginally posted by Kefka ....Are you kidding? I said something like "I'd put a hidden passage in a wall on Tall Tall Mountain that leads to a slide" and then you said "And for your mountain level..." and then went on about changing the season/weather in the game... The Tall Tall Mountain trick is the friggin slide! |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4923/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
We need to figure out the pointers, and preferrably optimize the compression code to match Nintendo's, then we can start working on cracking it. | |||
Tanookirby Bullet Bill Level: 30 Posts: 100/509 EXP: 152637 For next: 13232 Since: 05-09-05 Since last post: 2 days Last activity: 2 hours |
| ||
All right, I know the trick on Tall Tall Mountain. I was a little confused. | |||
geterkikzkid Level: 6 Posts: 13/15 EXP: 715 For next: 192 Since: 06-04-05 From: Earth Since last post: 142 days Last activity: 7 days |
| ||
Originally posted by stag019 DAVALLR, mario isn't a sprite anyways he's a polygon. He's a 3D model with polygons in it, I used to do 3D models when I made games, but all I do now is make 2d ones since everyone said I sucked, BTW I am almost done making powerguy. BOT If there was a Level Editor for super mario64 I would die of a heart attack so lets not hope this happens EDIT: well the level i'd make is a level off of umm, I don't know, I'd probbably get bored with it, The game i'm aiming at hacking is starfox for the snes, I wanna complatley hack that game, but mostly text hack it. (edited by geterkikzkid on 06-11-05 02:50 PM) |
|||
Spel werdz rite Koopa Level: 14 Posts: 2/108 EXP: 11151 For next: 1920 Since: 07-26-05 From: Murrieta CA Since last post: 8 hours Last activity: 8 hours |
| ||
Such an editor would be complex. Play the game through and look at everything. Editing object and the ground could be tough. Creating all those events. And sprite placement, ouch! Plus I've seen posts that sm64 data is a bit encrypted and getting past that would be a nice challenge. This will one day come, our advances in gaming are phenominal. |
|||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1411/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
For such a complex editor, some of the MIO0 has been cracked fairly well. If I were to get my hands on an editor, I would go back and first make the kind o f level that I dreamed up a while ago, then make another one, but this time a full-out hack. |
|||
stag019 Snifit Level: 23 Posts: 78/299 EXP: 62259 For next: 5464 Since: 06-10-05 From: C:\Documents and Settings\stag019\Desktop Since last post: 9 days Last activity: 7 hours |
| ||
Originally posted by RT-55J Well, since this is already bumped, I might as well say, Im working on Luigi 64. /thread.php?id=15759 |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Rom Hacking - If a Super Mario 64 level editor came out you would... | | | |