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Acmlm's Board - I2 Archive - Rom Hacking - F-Zero X | | | |
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BGNG Snifit Level: 22 Posts: 1/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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I'd hate to spill the beans so prematurely, but there certainly is an F-Zero X level editor in existence: fully-functional. The graphics and file format are being worked on at the moment, so no public release is available. Two videos of courses I've made are here: http://www.mrfixitonline.com/readTopic.asp?PostingId=1693691 Development screenshots--early and new--are posted here: http://www.mrfixitonline.com/readTopic.asp?PostingId=1694368 __________ Those are at the MFO F-Zero X forum, where our good buddy Heian-794 also resides. I asked if he would copy down the DD-1 and DD-2 Cups from the Expansion Kit, and he responded with "BGNG, I'd be happy to copy down any data you like..." That was his last post. Since then, he has vanished from the face of the earth. Heian-794, are you still willing to provide that data for me? |
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Ok Impala! Buzzy Beetle Level: 31 Posts: 326/383 EXP: 183070 For next: 2293 Since: 03-16-04 From: The Netherlands Since last post: 4 days Last activity: 23 hours |
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Ok! I've always been wondering why the official track editor of Nintendo (that was released on 64DD) can't be used somehow in an emulator? |
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Heian-794 Red Super Koopa Level: 44 Posts: 697/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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BGNG, I would be more than happy to provide that data to you -- I haven't had much time to fool around with the course editor, and to tell the truth I'm still getting a handle on where the menus are, what the coordinates mean, and how the pieces are put together! This is a high-learning-curve editor even if you can read Japanese. Tell you what, I've got some time on the weekend, so I'll get the coordinatels fo rhte courses you wanted. I tried making my own course a while ago but it's quite mediocre compared to what could be done. Those development screenshots of yours look great! |
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iamhiro1112 Armos Level: 35 Posts: 455/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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Well, I herad about this At gscentral but this seems like a natural place to post it. I think this is gonna be one of the few N64 rom editors out there. | |||
BGNG Snifit Level: 22 Posts: 2/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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Ok Impala!: The bulk of the code for the Course Edit feature is actually in the F-Zero X ROM itself, but it's dormant and won't run on its own. It needs to be accessed in complement to the code from the Expansion Kit disk in order to work. To my knowledge, there is currently no emulator for the N64DD hardware, nor are there any ROMs of 64DD software. So basically: The official level editor, for now, cannot be used in an emulator. __________ Heian-794: Take your time; don't feel pressured. I just hunted you down 'cause you disappeared. I appreciate the help you're willing to give to this project. __________ iamhiro1112: I know there's one for GoldenEye, but... Are there any others? |
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Someguy Buzzy Beetle It seems as though the girl you've fallen for is also a pyromaniac. Level: 32 Posts: 297/397 EXP: 193329 For next: 13113 Since: 03-15-04 From: I'm proud to be an American... I think... Since last post: 1 day Last activity: 5 hours |
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From what I heard there was one for the Goldeneye textures, there's afew programs made for Zelda 64 textures I think, and there's some text hacks of N64 games, some that may of had an editor for inserting/extracting the text, though editing text can be so easy for some games even I can do it. This probably would be the first level editor for an N64 game however, correct me if I'm wrong. | |||
BGNG Snifit Level: 22 Posts: 3/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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I'll have to look into it. I think I heard there was a level editor for GoldenEye, but I'm not certain. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4752/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Feckin' awesome. Way to show 'em what VB can do. How are you re-compressing the tracks though; I assume you had to repoint them? I need to figure out how to repoint N64 stuff. | |||
BGNG Snifit Level: 22 Posts: 4/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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The track data in the ROM isn't compressed, so all I have to do is change the values of the needed bytes and the rest is history. No data pointers need to be changed. I'd post all the information I have about ROM data, but for the moment, that info is kinda cryptic. I'm not trying to stash it for myself: I just need to prepare it before I tell others how to hack the game. __________ EDIT: And I'm actually considering to port the code over to C++ because Visual Basic is ridiculously slow. Sorry to burst your bubble. (edited by BGNG on 06-03-05 11:04 AM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4770/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Oh, I read that wrong, it's the textures that are compressed. I assume you never had any need to re-compress those? And I agree that VB is ridiculously slow, I myself stopped using it a while ago. But still, you made a 3D N64 game editor in it. (That was mainly a joke anyway.) |
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BGNG Snifit Level: 22 Posts: 13/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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Heian-794 Just a quick checkup... Did you have a chance to get the Big Foot and Mute City 2 data from the Expansion Kit? |
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DavePhaneuf Micro-Goomba Level: 8 Posts: 5/18 EXP: 1865 For next: 322 Since: 03-16-04 Since last post: 130 days Last activity: 7 days |
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Just wondering, but does that mean the other 10 are all done? O.o (edited by DavePhaneuf on 06-07-05 10:09 AM) |
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BGNG Snifit Level: 22 Posts: 15/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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Mute City 2 isn't a course from the DD-1 or DD-2 Cups. I asked for those two courses because one is, and I have the in-ROM data for the other. By taking the two datas, I can determine the discrepencies between the Expansion Kit and what I've found by hacking the game. That way, I'll be able to recompose all the courses from the Expansion Kit with ease. So to answer the question: No, there are currently no DD-1 or DD-2 courses available for this project yet. |
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DavePhaneuf Micro-Goomba Level: 8 Posts: 6/18 EXP: 1865 For next: 322 Since: 03-16-04 Since last post: 130 days Last activity: 7 days |
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Ah, when you mentioned MC2, I thought you made a typo and meat MC4. By the way, There is a Track Document of Mute City 1 on MFO in the Vids section. Just click "list all" and it'll show it on that list somewhere. I compared that document to your values in the Alpha Version of the editor, and it pretty much came out the same, Though your values were 1 Decimal place to the right. Like what X=180 in the Expansion Kit would = 1800 in your editor. All the values in your editor were like that, except for banking, that was just like the expansion kit. I re-made a few tracks from a Japanise site with these values, and after I deciphered what everything meant, I was able to make them perfectly. Though I wasn't able to make any with no walls because of the glitch in the editor of that. If you would like the files with the track Data, take a look at this site: http://www.geocities.co.jp/Playtown-King/1024/fzx/index.html It's got loads a track charts there, if you need any help Deciphering them, let me know. ^^ (edited by DavePhaneuf on 06-07-05 11:26 AM) |
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BGNG Snifit Level: 22 Posts: 16/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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I can't find the documentation of Mute City... Mind giving me a link? | |||
DavePhaneuf Micro-Goomba Level: 8 Posts: 7/18 EXP: 1865 For next: 322 Since: 03-16-04 Since last post: 130 days Last activity: 7 days |
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Yeah, I can't find it either. I guess it's too far down the list to appear in the more recent files. No matter. I just E-Mailed it to you. |
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Heian-794 Red Super Koopa Level: 44 Posts: 704/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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OK, here goes: Data for Mute City: Crank Crank. Y (the vertical axis, for some reason) is always 0, so I'll leave it blank. The track type is the same as previous unless I indicate a change. The background is "Mute City" and only three types of roads are used. The game allows 64 points, and this seemingly-simple track uses 63 of them! Note that this track always has the same track width around the center; if the width is 48, then the width (or michihaba) is always 24 left and 24 right. Point X Z Width |
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BGNG Snifit Level: 22 Posts: 17/276 EXP: 56579 For next: 1771 Since: 06-03-05 Since last post: 8 days Last activity: 3 hours |
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Crank Crank? I'm not sure that I recognize that... I know that Mute City 2 and Mute City 4 have no "no walls" segments, so what course did you describe? To clarify: I'm only after the courses in the DD-1 and DD-2 Cups __________ EDIT: Yeah, I just checked. Mute City 4 is a half-pipe course. "Crank Crank" seems to be a mystery. (edited by BGNG on 06-08-05 07:11 AM) |
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DavePhaneuf Micro-Goomba Level: 8 Posts: 8/18 EXP: 1865 For next: 322 Since: 03-16-04 Since last post: 130 days Last activity: 7 days |
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I checked the Values, and the Contol Point count, and it seems to be the Values for MC3. I'm guessing Crank Crank may've been the Jpn description, maybe? |
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Heian-794 Red Super Koopa Level: 44 Posts: 705/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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Whoops, I thought you wanted one of the existing courses so you could match it up with stuff in the ROM! I could have sworn you chose this one because of its simplicity. The Japanese courses all have "sub-names" like the GX, MV, and Climax courses do. This is the Mute City course that's on a flat plane, with an orange sunset-like background. I'll get DD1 and 2 next. |
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Acmlm's Board - I2 Archive - Rom Hacking - F-Zero X | | | |