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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Gaming - Games Getting Easier? | |
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Chronosphere-X

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Posted on 06-02-05 03:34 PM Link | Quote
I think games have gotten easyeir they also seem shorter. The first final fantasy games seemed much harder and longer. However second time round all the games were easy as you know what to do. Fff 9 onwards wasn't even a challenge they just test you where you shouldm, FF 10 had an arrow to tell youi where to go. Its stupid. I prefer hard games which last longer and you can get about a months+ play from then at least grand T hasn't changed :p
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Posted on 06-03-05 06:56 AM Link | Quote
Lots of those games only "lead you" in the right direction if you choose to have it do so - Metroid Prime was one such example. You could either go around blindly or have the game give you a general idea of where to head.
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Posted on 06-04-05 01:10 AM Link | Quote
I think the thing is is that back in "the day", most games had very limited memory as far as programming and levels went, so the best way they could keep entertainment is create a challenge, add more enemies and the like in the levels.

Now, with more expansive technology, rather than forcing a higher challenge on a gamer, they can constantly change the situation, making the game more interesting.

Old games gave you basic skills to master and tested those skills to the max throughout the entire game. However, I believe one of the best games to prove this in the NES days was SMB3, games will now give you basic skills, then force you to constantly learn new ones or use old skills in different combinations, so the difficulty never rises very high, but you don't get the repetition of the former games that give you the same thing but in a higher dose for more challenge.

Even though games today may be easier, you have to wonder: do you beat them today just to say "HAH I can beat this game!" or do you beat it because it's so fun and it's got you hooked so you WANT to beat it to see what happens.

Remember, harder != funner
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Posted on 06-04-05 01:23 AM Link | Quote
Well, but there is some expections. At least if you look on arcade. Pac-man apparently goes up to 255, which is impossible to finish from what I heard. I better check that up.
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Posted on 06-04-05 06:20 AM Link | Quote
Pac-Man goes up to 256. Level 256 is where the game gets screwy, since the game code can only go up to 255 (FF) in hex... so you get a level where half of the board looks fine and the other half is random garbage. In other words, you'd need PERFECT knowledge of the maze to get through the level since you're flying blind on one half of it.

Nobody has apparently beaten the level through legitimate means, but *IF* it was to happen, you'd start back at Level 1. So technically Pac-Man has infinite levels but the odds of making it past 256 are slim to none.
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Posted on 06-05-05 12:26 AM Link | Quote
Originally posted by Colleen
In other words, you'd need PERFECT knowledge of the maze to get through the level since you're flying blind on one half of it.

It's just one of the other levels repeated isn't it? Just tape a map to the screen.
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Posted on 06-05-05 01:21 AM Link | Quote
The "secret" boss in Kingdom Hearts is hard.. I mean there're tactics that you need to beat him, but that doesn't really make it easier (insta-kill moves are cheap).
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Posted on 06-05-05 07:29 AM Link | Quote
...There's only one level in Pac-Man, HH. I'm not sure if anything's really visible on that side to begin with... not knowing how many dots you have left would be a problem.
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Posted on 06-07-05 06:46 AM Link | Quote
Ah, I know I've played some Pac-Man game with a few different levels.
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Posted on 06-07-05 07:10 AM Link | Quote
Originally posted by Colleen
Pac-Man goes up to 256. Level 256 is where the game gets screwy, since the game code can only go up to 255 (FF) in hex... so you get a level where half of the board looks fine and the other half is random garbage. In other words, you'd need PERFECT knowledge of the maze to get through the level since you're flying blind on one half of it.

Nobody has apparently beaten the level through legitimate means, but *IF* it was to happen, you'd start back at Level 1. So technically Pac-Man has infinite levels but the odds of making it past 256 are slim to none.


Actually, I think it actually IS impossible to beat. The reason is that the level advance is triggered upon collecting a certain number of dots, and you can only reach nine of them in the level. Even with the maximum number of lives, you can't get enough dots to complete it.
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Posted on 06-07-05 07:17 AM Link | Quote
...You can only REACH that many? Geez, how messed up *is* that other side of the level?

All I know is that theoretically, by using MAME to make the game think you got all the dots, you do start back at Level 1.
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Posted on 06-07-05 07:55 AM Link | Quote
From hanging out at Twin Galaxies, from what I can deduce, the level (Called the "split screen" or "kill screen" to those "in the know" )is ALL fucked up, to the point that what's on the half of the screen you can see may not even match where the walls actually are in the level. Another odd thing is that the nine dots actually regenerate when you die, which is not typical behavior for Pacman.

You're right in that if you somehow could clear it, you'd start back at level 1; someone using the level advance key in a version of MAME figured that out.
HyperLamer
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Posted on 06-08-05 04:02 AM Link | Quote
Hm, I wonder what's in memory next to the level number? Whatever it is would get modified when you did that.
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