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Acmlm's Board - I2 Archive - General Gaming - Nerv-factor/routine/repetition after a lot of games finished - does this affect you ? | | | |
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Surlent サーレント Level: 49 Posts: 864/1077 EXP: 863920 For next: 19963 Since: 03-15-04 From: Tower of Lezard Valeth Since last post: 16 hours Last activity: 1 hour |
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I just had that idea because I'm currently really addicted to Star Ocean 2 which is impressing me in many ways. Although it features a lot of ideas, it is like many other RPGs: - Endless battles - the same music over and over again (although the battle track is awesome and doesn't go on your nervers - like FF7's "Fighting" track for example. Then there's boss-battles, the obvious shops which sell a lot of armor, enemies give more EXP and Fol later and so on. The newer jump and runs also have mostly similar ideas. Like in a 3D jump and run with analoge stick control you'll have to walk over very small parts over a huge abyss od doom, facing a turtle with spikes on its back again and again ... so mostly the same things over and over How do you stand that ? As for me, it really depends on the game. In RPGs which I mostly play, it is easy and mostly affected by two factors for me. First are fast loading battles and second, a not too heavy battle track which might be worn out after a short time already. So in Final Fantasy I didn't like some parts which have a long introduction where I anyway want to run. Then you'll have to wait at least one or two enemy attacks when not leveled up - this goes on my nerves. Combined with an insanely high encounter rate is deadly for my motivation when the dungeons' sizes might exceed some borders with not too many save points and/or too high item consumption. So games like Valkyrie Profile or Star Ocean have fast battles, the music in VP is always making the battle something celestial; since the battles can be over pretty fast, they are not annoying as long affecting the bonus dungeon (where are monsters of being really worth spoken of "enemies" ), in SO2 the battle track is a kind of techno-type. It is nothing special, but begins very slowly and doesn't distract too much attention. Same with FF9. The loading times are not that bad along with the nice music. In jump and runs it is the change. Games like the Donkey Kong Country series impress me anytime again and again. Level ideas get introduced or a new item (a new type of barrel for example), then there will be combinations needed later like that "press y - when falling - jump" combination. And as long the level is not unfair (no midway points are insane in uber-long levels), I like that. So it is the package the game is put into for me, what it says about motivation. New graphics alone are boring, but if you put only few, but very good ideas into the sequel/similar game, I won'T say anything even when the levels/tactics itself are not too much changed to other games. How about you ? Are you tired about lacking ideas in many games (not every game, like the mentioned Star Ocean series for exaple) or do you simply don't care ? |
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Xeolord - B l u e s - Power Metal > All Level: 81 Posts: 1899/3418 EXP: 4884196 For next: 108653 Since: 03-15-04 From: Yeah Since last post: 15 hours Last activity: 15 hours |
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Originally posted by Surlent 1. Thus, is why Xenosaga got old. 2. Thus, is what I thought happened with Xenosaga Ep. II. Sure the battling was somewhat better than the first games, but after awhile to me at least, I really did get old and repetitive just like the original. Other than that, RPG wise I've never really had issues, only with Final Fantasy I because it seemed very very repetitive. I agree with you on the most part, music is definitely a heavy factor here too. I personally thought FF9's battle theme was lacking compared to FF7 and FF8 (especially the other world battle theme) though, it was slower paced, and lower tuned compared to FF7 and FF8's upbeat dramatic music. I personally liked that, but I don't think you'd agree with me on that. Loading times in RPG's can really ruin the game for me sometimes, especially in FF:Chronicles with Chrono Trigger. You had to wait a few seconds for every single battle, you had to wait a few seconds to simply go into the menu. But, I can't really complain, all I really need to say is the original is much more enjoyable (for the SNES). Same goes for Final Fantasy VI, even though the loading times weren't too bad in Antholgy, I enjoyed the game a lot more while I played it on the SNES over the PSX. As for going back to playing RPG's again, I have done that with a handful of games: Chrono Cross, Trigger, Secret of Mana, Final Fantasy VI and VII, Suikoden, Vagrant Story, etc. Just because I remember having a blast with those games when I played it years ago, but I kind of forget things. So, I just want to simply experience the games again and see what I may have missed out on. As for sidescrolling games, I really don't know how to explain myself on that. I grew up playing videogames before I could even talk correctly (started playing them when I was 3 years old), so of course, back in that age all I was playing really was Zelda, Mario, Megaman, Blaster Master, Metroid, Battletoads, etc. And these are all games that I can go back to and still find myself fascinated with. Old games for me just have great replay value, and almost never get old. Games these days though, even though I'm a big time modern gamer myself, they're just much more complicated than what they used to be. That's not a bad thing, but I honestly don't think games have that same replay value that they had 10 years ago. |
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Acmlm's Board - I2 Archive - General Gaming - Nerv-factor/routine/repetition after a lot of games finished - does this affect you ? | | | |