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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Lost Section - Project Warp Pipe | |
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Peardian

Lava Lotus
The Uncanny Mario Art Master
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Posted on 05-18-05 03:32 AM Link | Quote
Anyone heard of it? It sounds awesome. It's a project to allow people to play games like Mario Kart: Double Dash!!, Kirby's Airride, and others over the internet. Imagine the possiblities!

For more info, just search Google using Project Warp Pipe.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Posted on 05-18-05 06:37 AM Link | Quote
I really hate to rain on your parade, but that sounds something like an emulator's netplay option. do you mean like a chatroom and that, like blizzards battle.net? or a live acmlmboard coupled with emulator support?
Peardian

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Posted on 05-18-05 08:44 PM Link | Quote
Nope.

From www.nintendohead.com...
"As further progress is made, news also comes that the need for a router has been axed, so players will be able to use Warp Pipe with the following:

-Hub/Switch Direct to Internet
-NAT (DSL/Cable Router)
-Two PC Network Cards
-NAT + Hub/Switch
-USB Cable Modem + One PC Network Card

It is hoped the beta will allow anybody with a GameCube and a connection (see above) to play Mario Kart, as well as possibly Kirby Air Ride and 1080: Avalanche. Version 1.0, which will follow sometime in spring 2004, will include a front-end user interface and other additional features. Cross your toes.."

It doesn't seem like it.
Teundusia

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Posted on 05-18-05 10:14 PM Link | Quote
This seems like that XBox thingy that lets you play xbox multiplayer without paying the subscription fee for XBox Live... where can I get that again?
Peardian

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Posted on 05-19-05 10:08 PM Link | Quote
Get what? Project Warp Pipe or that XBox thingy?
Teundusia

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Posted on 05-19-05 10:17 PM Link | Quote
The XBox thingy

And anyway, Does this Project Warp Pipe mean I can play SSBM online? or is it only for broadband enabled multiplayer games?
Peardian

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Posted on 05-19-05 10:27 PM Link | Quote
I don't have an XBox, so I don't know.

About the games, I'm not sure. Does 1080: Avalanche have that feature?

Edit: Yay! I'm now a Fuzzy!


(edited by Peardian on 05-19-05 05:28 AM)
Shadic

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Posted on 05-28-05 10:55 PM Link | Quote
Warp Pipe, (As far as I know) only works for games that have been designed for LAN play.

Warp Pipe tricks the Gamecube into making a LAN connection over the internet, by plugging it into a router and such.

SSBM doesn't have LAN play (But that would rock) so you can't, (As of this time play it online.)

However, there has been talk of an device that would take what is currently happening on the Gamecube, and broadcast that over the net, to somebody else's Gamecube, allowing for normal multiplayer games to be online. But, that would take a modded Gamecube, and probably cost more than it's worth...

But Four Sword Adventures would be awesome to play online....
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 05-30-05 07:43 AM Link | Quote
It's possible, but difficult, to 'add' netplay via an AR. Basically it just does the same thing as an emulator would. Problem is, one nanosecond of lag and you're screwed.
Peardian

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Posted on 06-01-05 06:37 AM Link | Quote
SSBM may not have LAN capabilities, but SSB3 for Revolution might...

For the online multiplayer thing, Nintendo could just create an attachment like the GBA player thing.
KP9000

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Posted on 06-01-05 10:55 PM Link | Quote
Warp-pipe technologies has stopped the progress of Warp-pipe for something bigger like DeMasked. Im not sure that is what they have been working on but according to their words, they needed to "move on".

As far as the non LAN games online, there is one problem... the Random Number Generator. It is theoretically possible for everything else to work out, but when random numbers are generated on other's gamecubes, they could go out of sync.
HyperLamer
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Sesshomaru
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Posted on 06-04-05 03:55 AM Link | Quote
Yes, that's one reason you can't really make an 'add-on' that does it without modifying the game's code. They'd need to be hacked to either get random numbers from their host or use some sort of algorithm that ensures each game will generate the same number (lookup tables maybe?). Unless, of course, the GCN contains some kind of standard random number system that everything uses, then it should be no problem to just sync that. (I don't think it does though.)

Actually, I remember hearing that most if not all GCN games use the official SDK, which means they would all have the exact same code for simple functions like random numbers. That means you could probably do a 'seek-and-replace' kind of thing... A program could automatically find and tweak a game's random number code. Either way, though, it still means running custom code.
Tanookirby

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Posted on 06-12-05 10:20 AM Link | Quote
I once downloaded Warp Pipe, but I never got around to trying it because I never had LAN adapter.
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