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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite Generators | | | |
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Nad-Gob Shyguy Level: 15 Posts: 63/94 EXP: 14504 For next: 1880 Since: 02-22-05 From: Toronto, Canada Since last post: 104 days Last activity: 14 days |
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How can I make a generator that generates a specific sprite? Like lets say sprite 12. Is there a special program for doing so, like Mario World Reconfigurator, or just some complicated ASM pointers ? (edited by Nad-Gob on 05-13-05 11:13 AM) |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6461/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I'm pretty sure what KT did for that in SMWR 1 and 2 was place one of the pre-existing generators over a custom block that turns the generated sprite in to a different sprite, actually. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1610/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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That's at least true when it comes to the diagonal bullet bill shooters... | |||
Keikonium Banned Level: NAN Posts: 1236/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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But it's not for the other ones (the mecha-koopa's at least). I have unlocked the game to see what he had done, and those sprites are generators. You could alwyas use his hack as a base ...I didn't say that . | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 829/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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I see nothing wrong with using someone's hack as a base, so long as they got some credit for any work they did. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4485/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Kyouji Craw That's freakin' genius. |
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Keikonium Banned Level: NAN Posts: 1244/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Originally posted by Kyouji Craw Reading this again made me think of the underwater bullet generator thing. Would it be possible to make that a different enemy? Then it would be a generator with little ASM right? Just wondering, the idea popped into my head just now. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 555/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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From what I've gathered, some sprites share ASM and have their ASM chosen by sprite number. you could do this, but you would need to change some of the handling routines. MikeyK posted about what values to change where in the thread "Sprite ASM pointers", by me. Also, you would need to copy say, the Bullet bill's shooter code and rewrite one offset to set the generator correctly. | |||
Darkmatt Red Cheep-cheep Level: 24 Posts: 195/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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.......You're using too many threads. Just compile your questions into one thread! So I can stop seeing your closed crap all over the board. And on that related note. >1 month bump = BAD BUMP. Anyway, now that we are in fact, moving into sprite editing, it could be possible. But unless you learn ASM and other languages ROMs use, you won't get very far. |
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