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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Edit OverWorld.... | | | |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 521/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by Smallhacker My best Guess is that Because that never would have happened in the original SMW, they didn't need that, and so when mario isn't on the paths, the CMP / Break sets mess up, and mario just continues erractically through code he shouldn't be going through. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4389/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I always thought if Mario walked off a path he'd just go straight. Random movements probably mean he's walking on non-path data. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Edit OverWorld.... | | | |