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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - I found this by accident- really neat | | | Thread closed |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 497/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I was working on my hack, and found a glitch with one of the sprites I was working on. because of it, I found lightning routine that is already present in the ROM. It is pretty good, too, because it flashes EVERYTHING on layer two, but does not affect andthing else. It also plays the lightning sound effect from the OW, and I believe it is the same routine from the OW because the flash patterns match. I don't have an AVI yet, but I can tell you how to mimic it if you want to experiment. 1. Copy the sprite code (using MWR) from the falling spike sprite into sprite number 0x36, and 2. Add the sprite manually. It had some other neat effects, too. |
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mikeyk Koopa Level: 18 Posts: 58/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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Without actually opening up LM or MWR, I'm going to go out on a limb and guess that the falling spike has an ASM pointer of 878E in MWR. I'm also guessing that the affect that you saw was something like the one talked about in this thread http://board.acmlm.org/thread.php?id=9554. If so, this effect can be seen by changing any sprite ASM pointer to 878E, provided it didn't originally use that pointer. What is happening is that the game goes though a bunch of code that tests for certain sprite numbers. If it's not one of the sprites that that routine handles, the code responsible for the bowser battle lightning is reached and run. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1544/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Yay! Sounds cool! | |||
Shyguy The Original Femme Fatale! Level: 57 Posts: 765/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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Originally posted by SmallhackerAgreed! |
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ExKeeper Bullet Bill Level: 31 Posts: 252/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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it would be cool if I could get MWR to work. wait, maybe it doesn't work on winXP, or my laptop is messed up. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6267/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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READ THE FUCKING README I've always wanted to say that. |
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ExKeeper Bullet Bill Level: 31 Posts: 254/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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I did, it doesn't say anything why it won't work and I do have the latest VB runtime files | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 834/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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It would help if you told us exactly what it's doing (or, in this case, not doing). "it doesn't work" could mean any number of things, from an incorrect ROM version to an overheating CPU. | |||
ExKeeper Bullet Bill Level: 31 Posts: 257/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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I tried it on three computers, each with a different error: 1. (IBM thinkpad a20m) System Error &H8007007E (-2147024770). The specified object could not be found. 2. (virtual PC running on a macintosh with MAC OS X 10.3.9) MarioWorldReconfigurator.exe is not a valid Win32 application 3. (2.5 GHZ desktop PC) 'comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6302/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Yeah, comdlg32.ocx is common for many programs. If you don't have it, you should be able to find a download by googling it. | |||
ExKeeper Bullet Bill Level: 31 Posts: 258/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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ok, it finally works Edit: how do I know which one is sprite 36? (edited by smwedit on 04-30-05 11:04 AM) |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6304/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Um... It says their sprite number to the left of the sprite name. | |||
ExKeeper Bullet Bill Level: 31 Posts: 259/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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oh, I have to put the check that says to show sprite # | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 498/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Yea, it was ASM pointer 878E. The thing that intrigued me was that the BG was darkened, and the flash worked fine. The only problems were some messed up graphics at a certain height and all sprites going behind layer one tiles. (edited by Darkflight on 04-30-05 03:51 PM) |
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Cruel Justice XD Level: 55 Posts: 830/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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So it's not the same one with the hammers on the top of the screen? If so, I'll give you all my gratitude for finding it out! |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 500/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Eh, sorry. It is one and the same. The hammers are sprite data set where the platform would be in the bowser battle. | |||
ExKeeper Bullet Bill Level: 31 Posts: 267/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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oh, so I have to copy the asm pointer, not the whole code (edited by smwedit on 05-02-05 11:02 AM) |
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Cruel Justice XD Level: 55 Posts: 847/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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Old, I found this out ages ago. Nice try though. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 503/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Oh. I newver realized that. I thought what might help is if someone used this to isolate only the BG flash code. Then people could use lightning in their levels without too much extra ASM. | |||
mikeyk Koopa Level: 18 Posts: 59/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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I've definitely posted this several times before. The routine for Bowser's lightning is SNES $03DFCC. The only side effect of calling this routine is that It overwrites pallette 0 with the Bowser palette. It will work perfectly if you make the background use a pallette other than 0. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - I found this by accident- really neat | | | Thread closed |