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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Smb3 enemys in smw? | |
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mikepjr

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Posted on 04-01-04 12:30 AM Link | Quote
Dose anyone think its ever going to be posible to put enemys from smb3 in to smw? Cause that would be awsome.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 04-01-04 12:33 AM Link | Quote
Of course it's possible. All you have to do is hack certain enemies out to free up room, and code how you want the new enemies to act in ASM, then rip and import the graphics files.
Atropos

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Posted on 04-01-04 12:36 AM Link | Quote
Chances are you can even add them without removing other enemies. You just have to expand the ROM again and make a new section for enemy programming which I'd assume is 100x more difficult than a new block... but I could be wrong and it might be on a similar plane of difficulty. I don't do ASM so I wouldn't know for sure.
BMF98567
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Since: 03-15-04
From: Blobaria
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Posted on 04-01-04 01:12 AM Link | Quote
Sprite hacking is almost completely uncharted territory. We need to fully dissect the sprite engine before we can go off coding our own enemies. A few small steps have been made (over on the old board), but there's still a long way to go.
mikepjr

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Posted on 04-01-04 11:05 AM Link | Quote
Ok i was just wondering, cause id like to see enemys like the boomerang bros put in to mario world and many smb3 enemys are already in smw but like i said monsters like that would be cool even the old hammer bros would be cool, dont you think?
Kario

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Posted on 04-01-04 11:15 AM Link | Quote
Even though I know practically nothing of ASM, it shouldnt be hard to make classic Hammer Brothers.
1. Change Rex GFX to hammer brothers.
2. Code "Hammer Throwing" from current Hammer Brothers
3. Code walking back and forth somehow

Yeah. Thats how I would do it, if I knew how.
Knuckles T15X

Keese
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Since: 03-15-04
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Posted on 04-01-04 04:48 PM Link | Quote
I could do Big Goombas and Fire-breathing Goombas... heck, I have squishable Goombas in YASMWRH now, had to sacrifice the Rexies though :p
The Kins

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Posted on 04-01-04 05:11 PM Link | Quote
Originally posted by Kario
Even though I know practically nothing of ASM, it shouldnt be hard to make classic Hammer Brothers.
1. Change Rex GFX to hammer brothers.
2. Code "Hammer Throwing" from current Hammer Brothers
3. Code walking back and forth somehow

Yeah. Thats how I would do it, if I knew how.
Hahaha, oh, you wonderfully unknowing child.
BookReader

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Posted on 04-07-04 12:12 AM Link | Quote
In my first hack I had fire breathing goombas. I hate those dino-rhino GFX with a passion.
mikepjr

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Posted on 04-07-04 11:48 AM Link | Quote
Yeah but i mean the realy uniqe monsters like boom boom and so forth.
KawaiiImoto-e

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Posted on 04-07-04 12:21 PM Link | Quote
Tow Two Words: Flying Beetle.


(edited by Weasel on 04-08-04 01:32 AM)
Jesper
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Posted on 04-07-04 12:59 PM Link | Quote
FuSoYa... did you hear that? Sprite editing is IMPOSSIBLE! IMPOSSIBLE I TELL YOU! Noone will ever make an editor for it! Especially not you!

Mystik

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Posted on 04-07-04 08:38 PM Link | Quote
LOL @ Jesper !

Would be great to have the big fish so tide level can be a lot cooler ^^
BookReader

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Posted on 04-07-04 09:18 PM Link | Quote
Actually I enjoy Mario 3 far better than SMW but SM3 editors are all a pain in the ass to use. Somebody needs to figure out how to customize the enemies. ASM is beyond me although it becomes more and more appealing to learn as time goes on. Mini-boss Chuck is about as far as spirit editing goes aside from making some move faster.

I would like to be able to get SMB3 enemies, but in all probability it won
Darkmatt

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Posted on 04-08-04 01:46 AM Link | Quote
This is like...the 18th time this has been discussed.

My opinion on sprite editiing: NO....well, okay, expect SOMETHING in about 20 years or less.
Kefka
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Posted on 04-08-04 02:24 AM Link | Quote
Originally posted by Darkmatt
This is like...the 18th time this has been discussed.

My opinion on sprite editiing: NO....well, okay, expect SOMETHING in about 20 years or less.

And by then many will be more interested in trying to hack '64 or PSX games.
FuSoYa
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Posted on 04-08-04 09:40 AM Link | Quote
Originally posted by Jesper
FuSoYa... did you hear that? Sprite editing is IMPOSSIBLE! IMPOSSIBLE I TELL YOU! Noone will ever make an editor for it! Especially not you!




On the contrary, there are plenty of editors for it!

*points at several ASM compilers*
mikepjr

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Posted on 04-08-04 10:18 AM Link | Quote
Well i dont know about all that but i wish somone would make a smas editor cause smw just too damn well limited.
Kefka
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Posted on 04-08-04 10:36 AM Link | Quote
Well, there's an SMB3 editor with support for SMAS' SMB3 part, and there's an editor for SMW...
BMF98567
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From: Blobaria
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Posted on 04-08-04 01:42 PM Link | Quote
Originally posted by mikepjr
Well i dont know about all that but i wish somone would make a smas editor cause smw just too damn well limited.
Limited? How? Please, enlighten me.

Considering all the advancements that have been made in SMW hacking in the past few years (heck, the past few months), I don't see how you can call the game "limited." I challenge anyone to show me a console game that has been hacked beyond its original limitations to the extent that SMW has...
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