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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - A n00b hacker's first hack...Shadow Mario World | | | |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6094/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I am calm, though. I'm always like this. Just the same...Originally posted by GRAVITEHThanks for that. I found it hilarious. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 770/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Originally posted by GRAVITEH As am I. That doesn't mean I can't put forth the best damn effort that I can. Not that I'm making any specific judgments here, but still. Being new is not an excuse for being sloppy. |
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Golden Yoshi Pokey Level: 41 Posts: 434/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Originally posted by Zerodius Why can't I give criticisms based on screens? What's the whole point of posting screens then? Usually posting screens serves as a preview to upcoming hacks, or the judging factor whether people want to play or not. I was just commenting based on what I saw in the screens, if that's alright. Now I definitely don't claim that I'm always right with my predictions, but you just played it yourself and said that the Mario palettes weren't good, and that the level design is just a hard version of the original, which is pretty much what I said, so I could assume from the screens what the hack would be like. Maybe I should've played it to find the positive aspects, but I did include my suggestions for improvement instead of just pointing out the weak points. Nonetheless this hack doesn't stand out to me. The absence of new graphics really isn't the problem, the levels look very similar to the original. The first screen has the same BG, FG, and sprite set as Yoshi's Island 2. So I'm sorry if my comments on screens aren't welcome, but I'm just trying to comment based on what I'm seeing. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 771/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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BTW, here is a quick little palette edit (plus a little tile editting too) I made to demonstrate how easy it really is to make Shadow Mario look good (or at least decent). Of course, I would also recolor him so he wouldn't be using up the entire palette for only 4 colors, and also touch him up quite a bit before release, but this was a quick edit, as I said. (edited by Juggi-Wan Kenobi on 04-24-05 11:40 AM) |
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Zerodius Aquamentus Level: 65 Posts: 1365/2036 EXP: 2243783 For next: 91845 Since: 03-16-04 From: ??? Since last post: 2 days Last activity: 2 days |
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Actually, I'll just stop posting in this thread since I accidentally turned this thread into a flame war. I think I worded my opinion incorrectly... Screens are important in the fact that they are a bit like previews of the hack... but the screens are not everything and sometimes, some levels will look a LOT more interesting when you're actually playing them while some levels are better as screenshot material as actual levels. As such... screenshots aren't everything... but good screenshots helps. |
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ExKeeper Bullet Bill Level: 31 Posts: 231/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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any overworld shots? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - A n00b hacker's first hack...Shadow Mario World | | | |