Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Mario Journey | | | Thread closed |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Rockman Flurry Level: 26 Posts: 189/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
| ||
Mario Journey is a hack of Super Mario Bros. 3. Inspired by Mario Adventure, I'm having fun trying to create a hack that is similar. This hack will contain brand new levels, graphics, and ASM hacks. Completely separate from Race Against Time. Story: The Mushroom Kingdom is at war! Bowser has sent all of his ships, tanks, and minions to attack the Mushroom Kingdom. When one of the koopa kids badly injures Luigi, Mario declares war against Bowser. All of the soldiers of the Mushroom Kingdom battle Bowser's forces, with the people supporting the troops. Mario takes this personal, and sets on an adventure to end Bowser's reign once and for all! New Features: - Infinite Lives (you can't get Game Over) - Poisonous Mushroom (returning from Super Mario Bros: The Lost Levels) - 100 Coins/Star (you've seen this in the past, its present in this hack) - Bounce Flip (when you're not little or Frog Mario, you can flip when bounce off a noteblock) There will probably be more features soon... Screenshots: I haven't gotten around to redesigning the World 1 map yet, but I changed the ground palette to green. Also, as you can see, I blanked out the lives, since they aren't a factor anymore. I haven't figured out how to remove the x yet, but what I ultimately want to do is change that whole display around. My style of level designing has changed. I am now making use of the pointers, which I never bothered to look at before. This will allow for more puzzles, and you will have to do more work to complete a level. This screen just shows off some more graphics I did. The flip Mario does. Level 2. Level 3. It looks like you're in a maze doesn't it? Level 6 is HUGE! These pics show off nothing on this huge level. The Poisonous Mushroom replaces the 1-up mushroom. I actually did this ASM hack one time, but I couldn't get it to work right. This time I figured out how to make it work. If you are little mario and you touch it, you die. If you are any other powerup, you become little. Its done that way, because the poisonous mushroom is very fatal. For those who follow my work in the past, you know about this one already. 100 coins gets you star power. Before you ask, I have my reasons for closing the other thread I made yesterday. If you really want to know, PM me. Otherwise, we'll leave it at that. I don't want to make any promises, but I could have a demo ready by the end of next week. If not next week, possibly the week after. We'll see. I feel one of the reasons my hacking doesn't go far, is because I'm too serious with it. I remember reading what DahrkDaiz said one time, if you don't have fun, it won't turn out right. So, I'm trying to follow his advice. I'm just having fun with it. Is that why we hack to begin with? Any questions, comments, suggestions? |
|||
NetSplit Koopa Level: 19 Posts: 27/117 EXP: 30378 For next: 5399 Since: 04-05-04 Since last post: 1 day Last activity: 1 hour |
| ||
How long before you cancel (er, I mean "Ice") this hack? | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: -1906/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
| ||
Originally posted by NetSplitI was wondering the same thing. Go figure. |
|||
PSlugworth Red Paragoomba Level: 12 Posts: 35/52 EXP: 7588 For next: 333 Since: 09-18-04 From: Watertown, NY Since last post: 21 days Last activity: 12 hours |
| ||
Heheh/ Yeah, I didn't want to say anything, but... ..well, anyway. Good luck, Rockman. (edited by PSlugworth on 04-22-05 11:12 AM) |
|||
iamhiro1112 Armos Level: 35 Posts: 408/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
| ||
The hack does look promising. I too think it's important to have fun with your hacks. That is one of the reasons I finished my Super Mario Adventures hack. For me it was fun to see how many enemies from various Mario games I could sneak in. | |||
Storm101 Red Goomba Level: 11 Posts: 27/45 EXP: 4490 For next: 1495 Since: 03-26-05 From: Pasco, WA Since last post: 99 days Last activity: 11 days |
| ||
Nice! I'm looking forward to this! | |||
Tamarin Calanis We exist. Earth exists. The universe exists. Do we really need to know why? Level: 59 Posts: 469/1802 EXP: 1672751 For next: 377 Since: 07-12-04 From: The gas station on the corner... Since last post: 5 hours Last activity: 5 hours |
| ||
You remove the x by opening the rom in the graphics editor of your choice, then blanking that tile out with the transparent color. To my knowledge, the only place that x is used is on that particular screen, so I don't forsee any problems that would create. Of course, I only beat the SMAS version, so I may not have seen another place the NES version uses it. |
|||
Rockman Flurry Level: 26 Posts: 190/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
| ||
I didn't want to remove the x by just blanking out the graphics. If I have to, I will, but I'm in an ASM hacking learning process. So I want to see if I can alter the code to not load certain graphics. Anyway, thats the least of my concerns right now. I'm almost done with the World 1 map! I'm also starting to work on the title screen graphics! I have no intention of icing or cancelling this hack. World 1 is almost done, I have lots of time on my hands, and I feel better when it comes to hacking. I'm not all stressed out, and I'm not taking this so serious. I'm having fun with it, which is what I should do. Seeing how World 1 is just about done, it won't be 2 weeks for the demo. In fact, it could even be this weekend! Right now, I'm thinking of some new ASM hacks to add. |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4263/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Yes, but nobody ever starts a hack with the intention of cancelling it. Unless they've suffered a concussion, perhaps. What exactly does flipping off the blocks do anyway, just look cool? |
|||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 380/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
| ||
Originally posted by Rockman Hmm... Maybe try replacing Raccoon Mario with Caped Mario - that is, if you think you're up to a such thing. Otherwise, all I can think of in terms of ASM hacking is an item reserve, which DD has already done. =\ |
|||
Rockman Flurry Level: 26 Posts: 191/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
| ||
I know; the ideas are running low. Well, some things I'm considering doing: - Making it so Tanooki Mario can't fly. If you think about it, if you are Tanooki Mario, Raccoon Mario is obsolete, since Tanooki Mario can fly and turn into a statue. If I make it so Tanooki Mario can't fly, then Raccoon Mario has its own purpose. Raccoon Mario - Can Fly Tannooki Mario - Can't fly, can glide, and can become a statue Also... - Making more of the rare powerups come up more often. A few of the rare powerups in the original game, such as the Hammer Suit and Tanooki Suit, don't come up as much. In this game, I'll make them come up more often. |
|||
iamhiro1112 Armos Level: 35 Posts: 411/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
| ||
Make it so neither of them can fly. Then disable the flutter sound when they float. Now you have bunny mario. | |||
Rockman Flurry Level: 26 Posts: 192/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
| ||
Nah, I'm just going to stick to the other plan. Tanooki Mario can't fly anymore, and it and Hammer Mario will pop up more often. This will probably be the World 1 map for the demo. Gone is the snow palette. Didn't like it too much. I'm currently working on the dungeon. Palette subject to change. I might release a demo within the next few days. |
|||
Setzer Popo Level: 36 Posts: 213/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
| ||
IMO, the snow pallete was great compared to the deep greens, but uh. just one question Irix. How many mario 3 hacks have you done now? o.o | |||
Rockman Flurry Level: 26 Posts: 194/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
| ||
I've been doing some graphics work. I put in the old bushes, I shaded the status bar, and I made brand new ! blocks. New Dungeon Blocks. It makes it look like Mario is in hell! |
|||
Ice Ranger Leever Level: 23 Posts: 139/183 EXP: 60462 For next: 7261 Since: 03-16-04 Since last post: 82 days Last activity: 3 days |
| ||
Heh, looks good. If you could somehow animate those dungeon blocks, it would look like Mario was in hell. Though, I don't know if you'd want to incorporate that in every level that used those blocks. I'd like to see your notes on how to remove flight from Tanooki Mario and not Raccoon Mario. Need of Raccoon Mario when Tanooki Mario is available something I've wondered for awhile. |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4277/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Tanooki Mario is like an upgrade to Raccoon Mario though. It's similar, but more powerful. Bunny Mario would be cool though. Jump high like the frog (maybe higher), but walk and swim normally. |
|||
Rockman Flurry Level: 26 Posts: 199/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
| ||
Chill Penguin, check the SMB3 Notes. The data is in there. The demo is just about complete. I'm working on the ship level now. Dungeon: Memory Cave This reminds me a little bit of Ghouls and Ghosts and Final Fantasy. Level 5: Algae Tunnel I made this level thinking about one of the Tomb Raider levels, even though I don't care for those games anymore. UPDATE 4/27/05 Now that World 1 is out of the way, and the demo has been released, what's next? Well, I must continue on! Soon to be completey scrapped, the temporary title screen. The first screenshot of World 2 Level 1! I brightened the dark blue sky palette for all the areas, and I even made new noteblock graphics! I love the dark rich green color. It gives the game a different feel. This picture is kind of low quality, but I will fix the green shade soon enough! The dead end of Level 1! Apparently Bowser has sent his minions to build a secret base in the middle of the desert. Mario will deal with that! |
|||
icywarmtea Newcomer Level: 4 Posts: 2/5 EXP: 158 For next: 121 Since: 04-15-05 Since last post: 76 days Last activity: 1 day |
| ||
hello! it looks very good! i'm looking forward to that! |
|||
Tamarin Calanis We exist. Earth exists. The universe exists. Do we really need to know why? Level: 59 Posts: 483/1802 EXP: 1672751 For next: 377 Since: 07-12-04 From: The gas station on the corner... Since last post: 5 hours Last activity: 5 hours |
| ||
Originally posted by RevengeErm. I'd suggest putting that door on the other side of the pyramid. It looks COMPLETELY out of place where it is. I don't mind the greenish pyramid (it's a bit odd, but not bad), but with an orange door on top of the green it sorta looks.. bleh. |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Rom Hacking - Mario Journey | | | Thread closed |