Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Inspired to hack Metroid | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Dr. Mario Bot Level: 26 Posts: 162/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
| ||
With all of these sweet Metroid hacks coming out, I started hacking it myself. Right now I'm just doing graphics stuff, but I'm liking what I've done so far. Here's some shots: |
|||
Bit-Blade Pixel Artist Level: 34 Posts: 196/445 EXP: 229264 For next: 24387 Since: 03-16-04 Since last post: 2 days Last activity: 7 hours |
| ||
That's incredible looking. You're making nes pixel art SHINE right there, buddy. Can't wait to see more. Those blocks almost look like... something DD would use in his SMB3 hacks. I think your color choices could use a little work though. Here's a nice trick you could use. Color sharing. Having some of the background share at least 1 or more colors and then using said colors in varying amounts is a good way to blend your backrounds with one another. What I don't like is the stark different between the dark green and the comparitively light brown, although I can see that brown has a nice dark tone to it. | |||
Xenesis Xenon Level: 10 Posts: 5/44 EXP: 4114 For next: 300 Since: 04-17-05 From: Australia Since last post: 1 day Last activity: 1 day |
| ||
Whoa. That makes me wish the original Metroid looked like that. Damn, that looks fantastic! *watches with eagle eyes* Are you going to improve the enemy sprites as well? Because they well and truly need a remake. Heck, bar not having a background, that stuff looks like early SNES. |
|||
RT-55J Ninji Level: 23 Posts: 46/240 EXP: 65287 For next: 2436 Since: 12-29-04 Since last post: 9 hours Last activity: 9 hours |
| ||
Although those screenies look cool, I can't comment on them until I know what "kacking" is. | |||
Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 1181/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
| ||
I believe he meant "Hacking" and just mispelled it...but those screens look rather cool. | |||
Dr. Mario Bot Level: 26 Posts: 163/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
| ||
Yes, I meant hack, but it was kind of late... I changed the palletes like right after I posted those screens. I'm still going thie the green and brown, but I got rid of the blue and made three different shades of brown. Here's just an example of all of the pallettes. |
|||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 666/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
| ||
That thread gave us (me and some buddies at my school newspaper redaction) a great laugh when I happened to be browsing Acmlm's on one of our redactional compies... German "kacken" means "to crap", so your thread title could be interpreted like "Inspired to crap (on) metroid". Anyway, these blocks look fucking sweet. Until now, I didn't even think a thing like actual 3d-y-ness would be possible on the NES. (edited by blackhole89 on 04-22-05 04:04 AM) |
|||
Dr. Mario Bot Level: 26 Posts: 165/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
| ||
Yeah, I was really hoping no one would notice that I accidentally said that I was going to take a dump on Metroid, honestly it was just a REALLY bad typo. Anyways, I made a new enemy sprite and some new doors. |
|||
iamhiro1112 Armos Level: 35 Posts: 405/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
| ||
Ya, It definately looks nice. It looks like you are going for a jungle theme or something. putting the green on top and the rest brown. And darkening the passable objects was a good touch. | |||
Tamarin Calanis We exist. Earth exists. The universe exists. Do we really need to know why? Level: 59 Posts: 470/1802 EXP: 1672751 For next: 377 Since: 07-12-04 From: The gas station on the corner... Since last post: 5 hours Last activity: 5 hours |
| ||
*stares at screens* Dude, I don't know whether to hate you for being so much better at making graphics than I am or to applaud you on your excellent work. I'll get back to you when I figure it out. *still staring* |
|||
iamhiro1112 Armos Level: 35 Posts: 409/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
| ||
If you ask me the graphics are a bit Genesisish. Which is good for a NES game. | |||
Fx3 Shyguy Level: 13 Posts: 7/80 EXP: 10252 For next: 15 Since: 04-11-05 From: Brazil Since last post: 98 days Last activity: 34 days |
| ||
That's nice, but you should avoid overloading the gfx with [\\] blocks - it makes me dizzy... Give solid gradient instead of 'risks'. | |||
Xenesis Xenon Level: 10 Posts: 6/44 EXP: 4114 For next: 300 Since: 04-17-05 From: Australia Since last post: 1 day Last activity: 1 day |
| ||
I have to say, the green section of that new door looks rather odd. The black bits make it look like it's a series of vertical stripes, rather than a tubular look. The new enemy sprite looks interesting though. |
|||
Shadic Cukeman Level: 27 Posts: 240/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
| ||
Now if only somebody was able to change the mapper and allow for background objects... Those look really kickass, good work. |
|||
Heian-794 Red Super Koopa Level: 44 Posts: 669/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
| ||
Background objects, and animated backgrounds... now that would be awesome. Maybe light glinting off the doors and such. Dr. Mario, your graphic hack projects are just plain fantastic. |
|||
Dr. Mario Bot Level: 26 Posts: 167/262 EXP: 99225 For next: 3050 Since: 05-04-04 Since last post: 53 min. Last activity: 41 min. |
| ||
Well I finished Brinstar's tile set, and I got a name for the hack! It's called Metroid: TechnoCrisis. The Space pirates have hijacked a gigantic bio-mechanical ship, but it's slowly on the verge of dying. In a last ditch effort to keep it alive the space pirates have found and captured the last living Chozo and are using it as the heart of the ship. Despite the nature of the Chozo race, Samus will have no other choice but to find the Chozo and destroy it, thus ending the pirates' plans of releasing a flock of Metroid throughout the Galaxy... Here's some screens of the finished Brinstar tile set: Just for fun, here's the new Ridley, even though I haven't changed his hideout yet: |
|||
Googie Surarok Level: 39 Posts: 348/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
| ||
For the love of God, please don't cancel this hack. It looks really good. |
|||
Zerodius Aquamentus Level: 65 Posts: 1353/2036 EXP: 2243783 For next: 91845 Since: 03-16-04 From: ??? Since last post: 2 days Last activity: 2 days |
| ||
I second that request. This is among the best looking Metroid hacks I seen yet. I also realise how bad I am at spriting when I look at this hack... |
|||
creaothceann Red Paragoomba Level: 11 Posts: 15/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours |
| ||
IMO it'd look good on ice, amber, crystal, glass etc. ... (edited by creaothceann on 04-24-05 07:25 PM) |
|||
Master Blind Samurai Level: 5 Posts: 3/10 EXP: 528 For next: 1 Since: 01-27-05 From: Pits of Hell Since last post: 131 days Last activity: 74 days |
| ||
this hack truly PO TAT OWNS! cant wait to play this (edited by Master Blind Samurai on 04-25-05 06:10 AM) |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Rom Hacking - Inspired to hack Metroid | | | |