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11-02-05 12:59 PM
1 user currently in General Gaming: supernova05 | 4 guests
Acmlm's Board - I2 Archive - General Gaming - Have you ever found any cool glitch or code on your own? | |
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Acmlm

Torosu
heh
Level: 51

Posts: 1090/1173
EXP: 981994
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Since: 03-15-04
From: Somewhere that isn't outside of Sherbrooke, Québec, Canada

Since last post: 39 days
Last activity: 3 hours
Posted on 05-07-05 08:24 AM Link | Quote
Lufia 2

Level 0 glitch I found on the real SNES the first night I played (easy enough to get it by accident, but doesn't seem too well known), the screenshots below show it well enough


As soon as you have at least 2 characters, go to Config, then some button combination in there will glitch it up with the inventory showing up ... then go back and:

The second character dies and drops to Level 0 (also got a nice messed up name ) ... then revive it for free, save the game, and reload:

Random stats each time, usually much higher than Level 99, and the character is stuck at 0 forever (if the EXP to next goes down to 0, it jumps back to another random amount) ... only bad thing is some 3-5 second delays in certain spots for each Level 0 character (whenever their EXP left is calculated, I think), but I can live with that


Mario Kart 64

Use a ghost or star while another player uses a lightning bolt, exactly at the same time, and both will take effect ... smashing a tree away while shrunk was funny I got this maybe twice total in all the time I've done 2 player VS mode, so it's pretty rare unless you really try ...
Banedon

Giant Red Paratroopa
Level: 55

Posts: 1174/1408
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Since: 03-15-04
From: Michigan

Since last post: 101 days
Last activity: 90 days
Posted on 05-12-05 06:02 AM Link | Quote
I found out a way to get weird, glitched levels in SMB1 with a Game Genie (by altering the "warp" codes)...I think I found a few other SMB1 codes as well, including one that switches all the music, that one was cool.

Most of the secrets I know of in games I learned from books or the Internet though...the primary exception being Kirby's Adventure stuff, I found out most of that on my own.
KP9000

Flurry
Level: 27

Posts: 218/261
EXP: 102741
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Since: 03-18-04
From: Wherever you saw me last...

Since last post: 22 days
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Posted on 05-13-05 12:25 PM Link | Quote
I remember in Super Mario World when i found out how to "carry" stuff with you while climbing... But the interesting thing to do is hold them while capegliding.

Put a P switch or something at the edge of a ledge and then capeglide towards it while holding the run button. You will revert to the running position while still being able to hold back to capeglide.

I also stumbled upon the Mockball in Super Metroid and figured out how to get to the Wrecked Ship right after you get your super missiles.
interdpth

Rex
Level: 36

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Since: 03-20-04

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Posted on 05-14-05 10:32 PM Link | Quote
Metroid Prime 2: LOL jump stands for Lock on Long Jump Gives a better height in jumps
Darkcomet

Goomba
Level: 7

Posts: 13/27
EXP: 1438
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Since: 07-20-05
From: Miami, Fl

Since last post: 98 days
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Posted on 07-22-05 10:09 AM Link | Quote
It's probably common knowledge, but we were playing Tony Hawk Pro Station 2 for PSone, and in the middle of a two player game that me and my friend were having, another friend removed the disk, put in Tekken 3, and I restarted the level.

What we heard were some of the most amazing pieces of music ever. Seriously! Sure, you might be able to get the music via redbook, but still, at that time.....
theclaw

Red Cheep-cheep
Level: 24

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Since: 03-28-04
From: USA

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Posted on 07-22-05 03:49 PM Link | Quote
I found 2 in Super Mario Sunshine. One let me wander around in the nothingness under Pianta Village. No clue why that happened. At least I was able to take a screenshot. I'm not certain it happened, but I think another one involved jumping around that one level's water wheel. In just the right place, you'd sometimes fall through the earth and die.
Karadur

Fire Snake



Level: 48

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Since: 11-02-04
From: Chatham, Ontario, Canada

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Posted on 07-22-05 09:39 PM Link | Quote
Right. I can remember two I stumbled across. One on Faxanadu, and the other on Super Mario World.

For the Faxanadu one, it was really me and my brother that stumbled across it, as we were working together to get through the game at the time (evidence of that is a bunch of continue codes for the game written on the dining room wall ). We finally managed to make it to the final boss, but for some reason, we had infinite Elixirs It should be fairly obvious, but that made it alot easier to beat the thing I don't know how we triggered it, as we still haven't managed to do that a second time

As for the Super Mario World glitch, it's most likely on a couple sites having to do with the game, but I found it by myself anyways. It's possible to hold a key (and maybe the P-block, but I haven't tested that), while riding on Yoshi. You simply jump off Yoshi, grab the key, but it on the same square of ground Yoshi's on, then jump back on him while holding the button to pick the key up. If you did it right, you should be holding the key at Yoshi's head level, and still be able to control him normally. That comes in useful if you want to take the key along with him, but don't want him swallowing it

Those are the two I remember, but there may be more still
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 07-23-05 02:22 AM Link | Quote
Ooh, I recall one in Banjo-Kazooie. In Click Clock Wood you're supposed to dump eggs in a hole to make a flower grow. I forget exactly when, but if you do it at a certain time (I think you do it when the flower's already grown, or in a different season) the game will glitch up. It like stretches out and deforms, and sometimes freezes the game.

And I guess the colour debugger in Pok
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