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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Gaming - Have you ever found any cool glitch or code on your own? | |
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Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Since: 03-15-04
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Posted on 04-18-05 09:03 AM Link | Quote
In Taz-Mania for the Game Gear (don't ask why I had it) I found a level select code accidentally when I dropped it on the floor. Could never reproduce it.
Ok Impala!

Buzzy Beetle
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Posted on 04-19-05 12:33 AM Link | Quote
Ok!

The "walk through the wall" bug in Prince of Persia for GB. I seemed to be the first on the internet that found that one.
Ringodoggie

Snifit
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Since: 03-23-04
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Posted on 04-19-05 01:14 AM Link | Quote
While watching the credits in GoldenEye, I slammed the table the N64 was sitting on with my foot, then Bond and Natalya were spinning around really fast in the centre of the screen. Never managed to get it to work again.

Also, sometimes when I play Paper Mario, the game would randomly freeze and a debug screen similar to the one in Zelda 64 would show up. And sometimes when I turn the game on, my saved games don't show up. I try to start a new one, the freeze mentioned above would happen. I reset, and then my saved games came back.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

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Posted on 04-19-05 02:15 AM Link | Quote
Originally posted by Ok Impala!
And a cool find in Super Mario Bros. 3 in world 8-1 (if I'm correct) , you could just let you fall down into the quicksand and you would end up in some underground cavern with coins and stuff. Normally you'll die when falling into quicksand.
It's 8-2.
Ringodoggie

Snifit
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Posted on 04-19-05 03:57 AM Link | Quote
In Command & Conquer: Red Alert 2 for PC, in the Allied Campaign at the start of the St. Louis level, your engineers are also promoted .
Prier

Archangel
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NUCLEAR SUB WEEEOOOO
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Posted on 04-19-05 04:15 AM Link | Quote
I stumbled upon some stage select thing in Top Gun: The Second Mission on the NES a while back on the actual console. Since then, I haven't been able to replicate it (haven't bothered to check GameFAQs). But that's the only one I can remember for now since using ZSNES to find GameShark codes doesn't count here.
Surlent
サーレント
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Posted on 04-19-05 11:57 AM Link | Quote
In Lufia II, it is possible to use inns for free. Usually it takes money, but I didn't met the requirements (my first time though, as I usually have tons of money; along with having finished tha Ancient Cave and in total 97 hours on my counter; maybe gotta try to make a [crappy] screenshot with my cell ).

So I had 2 GP and could use the inn in Forfeit Island or any other town
Private Adamant

Hardhat Beetle
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Posted on 04-19-05 07:26 PM Link | Quote
I found a glitch room in one of the train stages in Wario Land, which, as far as I know, no one else have posted on the net. (Basically, find the midway save point, stand underneath, and jump while ducking to get stuck on top of it. Now, jump a lot, and you'll go through the ceiling when the train shakes.)

I also found some kind of code in McDonaldland for GB, where you could super jump by pressing start (this was normally done by pressing select, but only worked once per stage. The start jump could be used whenever you wanted.) Of course, like everyone else, I have no idea how I did it.
Gamed00d

Red Koopa
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Posted on 04-20-05 02:02 AM Link | Quote
A lot of times in Mario 64 you have weird things happening because camera angle...
once went through mario it looked weird..
alitnil

Snifit
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Posted on 04-22-05 10:54 PM Link | Quote
Kid Icarus- goofing around on the password screen sent me to the final level with all these mega power ups, flight, and incinvibilty. which was strange to me because i never was able to get past the first dungeon and went to the password screen in frustration and ingnorance. It wasn't one of those passwords that spelled anything, just jibberish.

SMB3- commiited suicide on leve 8-2 by way of quicksand only to reveal that I cannot do anything right! Also, in bowsers castle, the steep steps section where you reveal the hidden 1-up, if your crouch and funky jump between the 1-up block and ceiling then stand up, you'll slide threw the wall into the pod-a-boo area. only useful with the p-wing.

SM Kart- wanted to be random on choosing a driver so my brother and I flipped our controls to face the ground and gave 'em a swat. lo and behold, his racer shrank.

LoZ Links Awakening- not really a glitch, but using the boomerang and the hoovering chicken/rooster made for a fun weapon mix.
Xeolord

- B l u e s -
Power Metal > All
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Posted on 04-22-05 10:57 PM Link | Quote
Although it's a well known trick now, yes I did find one for Donkey Kong Country.

When the game was pretty new, me and my friends were just sitting there and playing the game. We got to the first Mine Cart level, and did that "Roll+Jump" trick, and could jump infinitely (out of the cart).

We did that completely on our own, and we wanted to submit it to Gamesages (remember that great site that IGN killed?), but were to lazy to I guess.

Meh. It was cool.

I'm sure there's more, but yeah. That's just one that sticks to my mind.


(edited by Darth Xeodious on 04-22-05 05:59 AM)
alitnil

Snifit
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Posted on 04-23-05 02:01 AM Link | Quote
OH YEAH

also in LoZ:LA- the veeeery begining has you in marin and tarin's house. the first time i played the game i moved a box from an odd angle, yet could never move anything similar in any other area of the game. why? useless.


Marin moved when i re-entered the house to prove my point.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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From: Canada, w00t!
LOL FAD

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Posted on 04-23-05 09:55 AM Link | Quote
Link's Awakening, what a glitchy game. I remember finding out that I could pick up and throw pieces of the forest. Also in Zelda OoT, I once tossed a chicken into the water down at the bottom of Gerudo Valley... it walked right off a waterfall, and just kinda hovered. I found a lot of little things like that in OoT, most of them are written down somewhere... (See, I actually write these things down instead of just forgetting them. )

I actually found a secret code in my alarm clock once. If I held a certain button combination, it would display the seconds counter... Seems like a rather odd thing to have a secret in.
Populous

Red Koopa
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Posted on 04-24-05 07:48 PM Link | Quote
Well, I found one:
Halo 2: In that level, where you hunt that heretic, if you still have a Energy Sword in that point where he talk`s trough the glass and then fly`s away with a Banshee, try to slash him. I flew trough the glass. Dont know what happens if someone kill`s him...
seanbabaganoosh

Paragoomba
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Posted on 04-26-05 10:47 PM Link | Quote
My friend found a cool glitch in Smash bros. for the N64.
Requires two foxes, and Ness
Take the two foxes, and place them a fair distance away from each other. Each fox should continually use their shield ability (the one that can reflect attacks, like samus' beam cannon). Use Ness's electrical ball attack, and guide it towards one of the foxes shields. It must reflect exactly parallel to the ground. If done correctly, the ball will continue to bounce back and forth between the foxes and their shielding. After about three or four bounces, the entire game will freeze!
Rydain

Ropa
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Posted on 04-29-05 02:33 AM Link | Quote
My cousin and I found the Freakytown glitch in Zelda II. Go to Darunia and find the tallest building. Cast Jump. Get up there, jump off the top of the screen, and cast Fairy while you're offscreen. Press on the control pad to fall down into a glitched town made up of stuff from various towns in the game. You can keep going through doors and edge-of-screen gates to get two-toned bushes and clouds, changing music, and the occasional bat that won't die. Careful, though...if you walk through the wrong gate (I think it's the one on the right edge of the screen) too many times, you'll get stuck in the ocean near Maze Island and have to reset. I would love for a bored person with a good knowledge of NES debugging to figure out exactly what the hell happens during that entire process.

Randy and his brother discovered the hold left on Controller 2 bug to super jump (and become invincible if you fall down a pit and then jump out) in Mega Man 3 while just messing around. I'm pretty sure they were the ones who sent it into Nintendo Power.
Colleen
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Posted on 04-29-05 08:07 AM Link | Quote
Randy and his brother discovered the hold left on Controller 2 bug to super jump (and become invincible if you fall down a pit and then jump out) in Mega Man 3 while just messing around. I'm pretty sure they were the ones who sent it into Nintendo Power.

And if I still *HAD* my old Nintendo Power issues still I could have checked that very one to see who it was credited to. (Someone needs to put up a torrent of as many .pdf NP's as possible, but that's an aside.) I think I found that trick through GamePro come to think of it.

Apophis

Red Super Koopa
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Posted on 04-29-05 10:28 AM Link | Quote
Correct me if I'm wrong, but I believe the submitters were identified by 3-digit numbers, not by name.
Xkeeper 2.0

Hammer Brother
Local ModeratorAdministratorLocal Moderator
Again... :P
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Posted on 05-03-05 05:38 AM Link | Quote
In THPS3, where you can access that glitch area when you jump over some fences/walls in Rio.

If I recall correctly, something similar happens in THPS2. (Enabling Double Moon Physics and jumping far enough out of bounds in NY and Skate Heaven gave you either a small space to skate in, or caused your character to disappear. Fortunately, this was fixed in THPS2X.)
Rydain

Ropa
Blaze Phoenix
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Posted on 05-03-05 05:46 AM Link | Quote
Originally posted by Apophis
Correct me if I'm wrong, but I believe the submitters were identified by 3-digit numbers, not by name.
You're correct. The letter writers and contest winners had their names printed, but everything in Classified Information was listed by agent number. I don't know if the numbers actually matched up to individual people, though. I wouldn't be surprised if more than one person independently discovered and sent in the same trick before it was published and they all got squished into a single agent number to make things easier.
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