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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Can anyone help me disable Mario's walking? [Issue] | | | |
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Glyph Phoenix Level: 39 Posts: 194/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I have a cra-ZAY-zee idea. All I need is a ROM address or two that can be changed to stop Mario from walking left and right. I still want Mario to be able to do everything else he can usually do, but... not walk left or right. Got that? C'mon, help a hacker out here... |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 1422/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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and what will we do with Mario? make him look above the sky, climb vines, duck, only those? or are you planning something that even Ninja Plus wouldn't expect? : o |
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Glyph Phoenix Level: 39 Posts: 196/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Well, I was thinking something along the lines of "Super Slider World" or "Super Mario Slider". The basic idea is to... um... slide. I noticed that in a slippery level in my hack you could escape certain thwimps just by coasting... no left or right necessary. I noticed that it was a lot more fun, just coasting and sliding past enemies in my own little self-imposed challenge than playing the actual level. So I figure that a well-done hack consisting of only sliding and jumping and the like could end up more fun than other hacks. With a few conveyers and custom Mario movement blocks from Blocktool this could work. At least the idea's original, right? |
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Shyguy The Original Femme Fatale! Level: 57 Posts: 622/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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That will be cool! Start Mario on a slide and let 'em rip! Jump on spring boards to the next slide, jump to slow down before a thwomp......... Awesomeness! If I could, I would make it like this, but Knowing me, I'd end up not knowing of anymore levels after 2 or 3..... | |||
gnkkwinrrul Dry Bones Level: 39 Posts: 630/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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Sorry but this idea sounds kind of...bad. Like the levels would only be fun for the first couple of times, and just get very boring. | |||
Shyguy The Original Femme Fatale! Level: 57 Posts: 624/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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I like it and wish for you to go through with this... | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 1425/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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Originally posted by Glyph Phoenix that's actually a great idea you'd have to make lots of vertical levels, i love sliding at the sec. part of chocolate secret at the original SMW original and neat, it would make a fun hack |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5865/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Oh, to be certain, sliding around pointlessly is fun (I've had thoughts of a level based around it myself, honestly) but would it really work as a full hack? I mean. Guh. | |||
JLukas Red Paragoomba Level: 13 Posts: 18/51 EXP: 8897 For next: 1370 Since: 03-15-04 From: USA Since last post: 9 hours Last activity: 6 hours |
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Interesting idea. I did a trace, and the Pro Action Replay codes to disable walking are as follows: 00D68BEA 00D68CEA How it works, basically the game checks your controller to see what you're pressing, and this NOPs a branch so that it never goes to the walking movment code. Try it out, and to make the change permanent use Lunar Address to get the ROM offset, you will be replacing the previous bytes D0 24 with EA EA. |
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Zerodius Aquamentus Level: 65 Posts: 1316/2036 EXP: 2243783 For next: 91845 Since: 03-16-04 From: ??? Since last post: 2 days Last activity: 2 days |
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I like the idea. Go on! I wonder how the bosses will work or if you'll just won't put them in the hack. (As for those who say that a sliding hack is dumb... well, a hack where your character must walk or swim to the end of the level is dumb too. To people who are offended easily: do not take this personal! Just a random comment or something...) (edited by Zerodius on 04-15-05 04:39 AM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 408/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by JLukas One worry - The OW. |
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JLukas Red Paragoomba Level: 13 Posts: 19/51 EXP: 8897 For next: 1370 Since: 03-15-04 From: USA Since last post: 9 hours Last activity: 6 hours |
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The overworld movement code is different and not affected by this patch. |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 956/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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A one-world sliding hack would work a whole lot better than a full hack. I mean, you would just be sliding, jumping, and such... But the only way that this will work is if you have a really awesome character slide sprite. Otherwise, it could be dull to watch someone sit and slide... make the character you use look like he is snowboarding or something... that would be cool. The idea is good, but for a full hack it wouldn't be good. A fun hack would be nice in this style. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 735/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Isn't there a custom block that forces Mario into sliding mode? If not, there really should be, cuz I think it would greatly enhance this idea. | |||
Keikonium Banned Level: NAN Posts: 1151/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Okay, I have been confused by this since it was posted. Will this be a hack that: 1. Has like 1 or 2 animations of mario "sliding" across the ground, and he can jump and such... OR 2. Will this hack be like what mario does at the end of the game? Ya know how he "auto-walks" with peach and yoshi. I think the second one is better. So how will this work? |
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XPeter Fuzz Ball Level: 42 Posts: 334/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Shit, when you first asked that, i thought ya were gonna make something Super Paralysis World! But this does sound cool! Just don't make it too hard, okay? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Can anyone help me disable Mario's walking? [Issue] | | | |