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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Mega Mole problem | |
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Xkeeper 2.0

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Posted on 04-12-05 02:32 AM Link | Quote
Does anyone know how I would change the Mega Mole's palette? I've replaced it with the YI Fat Guy... and it changes colors when Mario or Luigi get a fire flower/are hit while Fiery... even the current player(Mario/Luigi) changes the palette.

Is it at all possible to change the palette it uses to 9?
Sukasa

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Posted on 04-12-05 02:51 AM Link | Quote
yes. use HH's MWR utility, and change graphic byte 1. Just be careful, only 3 of the bytes are the ones you want to change. there was another thread like this made by Peter_ac, and SH posted the correct bytes in it.
Rainbow Yoshi

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Posted on 04-12-05 02:51 AM Link | Quote
Most likely it uses their pallete
if is it green when you play as luigi
and red when you play as mario and is it white
when their in fire form then yes
it probably uses their pallete.
You cold make a golden one using the first three colors
those aren't used by mario.


(edited by RR on 04-11-05 09:52 AM)
Xkeeper 2.0

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Posted on 04-12-05 05:12 AM Link | Quote
"The table that has the data for most sprite pallettes starts at 0x3F5FE. You just have to add the sprite number to that address:

Bouncing goomba (sprite 10) - 0x3F60E
Ninja (sprite 51) - 0x3F64F

These values can be changed in Mario Reconfig. This byte is listed as "graphic byte 1." The format of the byte is as follows:

bit 0: gfx page
bit 1-3: palette (8-F)
bit 4: disable fireball killing
bit 5: disable cape interaction
bits 6,7: unknown

You'll need to change bits 1-3 to edit the pallette of a sprite."

Problem is... I don't know what he means by changing individual bits. =\ Does anyone know what byte to change in MWR (0E3012A900208E870317) to fix this?

(I know I'm a bit noobish when it comes to things like this. )
mikeyk

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Posted on 04-12-05 06:30 AM Link | Quote
Depending on the pallette that you want to use, you have to change "Graphic Byte 1" from 11 to one of the following: 13, 15, 17, 19, 1B, 1D, or 1F
Xkeeper 2.0

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Posted on 04-12-05 07:12 AM Link | Quote
I've tried this. Now, it's either ZSNES not loading the updated rom, or the Mega Mole's palette is hardcoded. =\
Smallhacker

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Posted on 04-12-05 10:14 AM Link | Quote
Some sprites' palettes (mostly Pal. 8 ones) can't be changed that easily. They must be hardcoded somewhere.
Kario

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Posted on 04-12-05 10:16 AM Link | Quote
I remember a topic about this a while back, if I remember right it is hard-coded, but no one ever said how to change it then the topic fell off.
mikeyk

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Posted on 04-12-05 01:44 PM Link | Quote
Change 0x18A82 from 01 to 03,05,07,09,0B,0D,0F
Smallhacker

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Posted on 04-12-05 02:21 PM Link | Quote
Is that another table? If so, have all of the sprites got entries in it?
mikeyk

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Posted on 04-12-05 10:34 PM Link | Quote
nope... that addy is just for an instruction in the graphics routine that's i believe is just for mega mole
Xkeeper 2.0

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Posted on 04-13-05 02:09 AM Link | Quote


In other words:

Thanks, mikeyk! It worked!
XPeter

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Posted on 04-13-05 03:08 PM Link | Quote
hey skate, your mario looks great!

*cough*cough*
Peardian

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No Trouter yet...

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Posted on 04-13-05 08:45 PM Link | Quote
Yay, Fat Guy! I like the SMA4 style Mario.
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