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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Does Overworld Use ASM ? | | | |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 627/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Pascal? Logo? Oh please. Neither of them is realistic. If any higher language was used for it, it was C. And still, 99% of the SNES games out there were coded in Assembly, which is nothing more than transscripted machine code, so the SNES does use it, in some way. |
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MathOnNapkins Math n' Hacks Level: 67 Posts: 1707/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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Originally posted by blackhole89 A German guy is correcting a Columbian(?) guy on his English XD. And I thought the Swedes were good. |
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FreeDOS Lava Lotus Wannabe-Mod :< Level: 59 Posts: 1330/1657 EXP: 1648646 For next: 24482 Since: 03-15-04 From: Seattle Since last post: 6 hours Last activity: 4 hours |
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Pascal is very realistic, though. C was derived from Pascal, after all. The advantages of C have found themselves back into Pascal's old-style syntax, even. Now LOGO... I put that there as a joke. Now, the programming language could be used to make Super Mario World, but it highly unlikely. |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 1739/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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? What was that for MM? There hasnt been any flaming. | |||
MathOnNapkins Math n' Hacks Level: 67 Posts: 1716/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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Originally posted by FreeDOS There is no need to be a smart ass, you've overcomplicating things. Realistically, there are no high level languages that exist for 65816 and 6502 that I know of. The very companies that produced them have stated they are not designed to facilitate a C compiler, I have a document from their site saying as much. ASM = machine code (opcodes) for my purposes, you're only going to confuse people further by making this distinction. Plus, it's documented that programming on game consoles of this sort was done in assembly. :p I would assume it was in the shift to CD based games and the N64 when high level languages were first used in consoles. edit: though I should add that companies working on these types of products usually create programs called middleware to facilitate insertion of data, such as music, graphics, etc. (edited by MathOnNapkins on 04-08-05 08:26 AM) |
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FreeDOS Lava Lotus Wannabe-Mod :< Level: 59 Posts: 1363/1657 EXP: 1648646 For next: 24482 Since: 03-15-04 From: Seattle Since last post: 6 hours Last activity: 4 hours |
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Oh, bull****. Just because a company didn't develop a C compiler doesn't mean it can't be done. I know of CC65, which is a compiler for 65x02 (including the NES). | |||
MathOnNapkins Math n' Hacks Level: 67 Posts: 1733/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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Given that compiler is somewhat dumbed down (no float, no double), operations are restricted with respect to data size, restrictions on struct usage, etc, I think I'll stick to using assembler macros. I also never said can't be done, I said wasn't designed to facilitate. All I'm telling you is that from what I've read, console developers of that time didn't use C. |
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