Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Zelda LttP extra hacks? | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Dart Zaidyer Red Tektite Level: 15 Posts: 42/72 EXP: 13571 For next: 2813 Since: 06-27-04 Since last post: 8 days Last activity: 2 hours |
| ||
I've heard there are some guys out there who know how to hack LttP in ways that Hyrule Magic cannot... ASM and hex changes and such. What I would like to know is how much can be done to it. Following is a list of things I can think of. If any of this is possible, I'd like to know how, and whether or not a base patch can be made. I wouldn't want to start a hack only to find out later that "you can't do that", so now is the best time to ask. High priority stuff: -Change the Overworld so that it uses 16x16 blocks instead of those huge 32x32 ones that are hard to keep track of. This is mainly for ease of editing. -A way to skip the entire "rescue Zelda" sequence and start the game as if you had done that already. -A definitive way to reliably edit the dungeon map graphics without screwing something up. Right now, it seems like they're sharing and reusing some tiles. Stuff I'd like to see: -Change the Pegasus Boots so they work much like they do in Ancient Stone Tablets. You have to hold the button down to continue running, but you can change directions in the middle of a dash. -the Shovel having its own slot and you can keep it even after getting the Flute, like the GBA version. -A way to open a dungeon by using the Bombos medallion, like the others. Stuff that might be handy: -Make the Magic Mirror work in both worlds. (I know I read somewhere that this could be done, but I forgot what to do.) -Make the rupee/bomb/arrow counts turn gold when full. -More monologue strings to go around, and new NPCs to use them. Improbable stuff: -Create a Roll maneuver and use the R button to trigger it. -Create a "quick spin" maneuver. Rotate the control pad clockwise, then press B, and Link will do a spin attack instantly. -Create a "Hurricane spin" maneuver, much like the GBA version. -A "stopwatch" item like Zelda 1. The graphics for this already exist, but it can't be found anywhere in the game. -Expand Link's graphics so he can use more tiles per sprite animation. This would allow Four Swords/Minish Cap style Link sprites, which typically exceed the dimensions of LttP Link's sprites. Any input on these things would be greatly appreciated, as it would help in hack planning. |
|||
SePH Geldman Level: 33 Posts: 290/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
| ||
Originally posted by d4s ^ D4S knows how to do that (As told in an old dark prophecy update thread). Originally posted by Jaspile ^ Jaspile found those a while back aswell. Hope that helps for these. |
|||
Euclid Cheep-cheep Level: 23 Posts: 147/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
most to all of the stuff is possible with enough asm hacking skills, but will need a lot of work and space. | |||
iamhiro1112 Armos Level: 35 Posts: 313/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
| ||
The main thing I would like to see done is either increase the amount of rupies you can collect. Or give me something to do with my rupies once I buy everything. Playing it after you finish everything isn't much fun cause you keep getting rupies from enemies. But there is no sense in accomplishment getting them cause your number won't increase anymore. | |||
d4s Panser Level: 29 Posts: 154/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
| ||
yeah, skipping the zelda rescue stuff is easy, id have to look it up in my docs, though. i also thought about a way to get around the block issue. but if you think about it, its pretty clever actually. its just stupid to edit all the blocks manually. whats needed to effectively edit the overworld is a tool that generates these blocks out of tilemaps like this: -draw images of the ow maps using the overworld tiles with your favorite graphics editing program.(paint shop pro is mine) -draw another equally-sized image for the block config layer of each map using predefined tiles that match up with the block configs. -convert these images to snes tiles, tilemaps and palettes. and here we need a program that checks ALL these tilemaps for similar blocks of 8x8, 16x16 and 32x32 size and writes them to the rom. plus, merge the 8x8s block with their respective block config tiles from the config layer. thats how zelda was meant to be edited, anyway. |
|||
Dart Zaidyer Red Tektite Level: 15 Posts: 45/72 EXP: 13571 For next: 2813 Since: 06-27-04 Since last post: 8 days Last activity: 2 hours |
| ||
Just thought of something else I'd like to do: Changing the items and prices of stuff in Shops. I never found shops useful. (Come on, who wants to blow 50 rupees on a bee anyway?) |
|||
SePH Geldman Level: 33 Posts: 299/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
| ||
Data found by Jonwil a while back Hope that's what you wanted. |
|||
Euclid Cheep-cheep Level: 23 Posts: 153/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
| ||
I remember finding the amount/item to give for the potion shop... but i can't find the number/item it displays, though i haven't looked at it since like last year i think. | |||
Dart Zaidyer Red Tektite Level: 15 Posts: 48/72 EXP: 13571 For next: 2813 Since: 06-27-04 Since last post: 8 days Last activity: 2 hours |
| ||
Next up is changing the palettes called by certain sprites. Namely, I'd like to change the window graphics for Link's currently equipped item from yellow to blue or green (As seen in Gates of Time) and Agahnim's palette from green to red. I would prefer to do this without physically reversing the palettes themselves, since that would mess up a bunch of stuff. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Rom Hacking - Zelda LttP extra hacks? | | | |