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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Bowser battle edit. | | | |
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Skytroopa Red Paratroopa Level: 19 Posts: 7/175 EXP: 34773 For next: 1004 Since: 03-21-05 From: If you want know it , PM me. Since last post: 5 days Last activity: 1 day |
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I want to make new Bowser and his kids battle arena. Can I make it? |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 611/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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I don't know if you can make it. Remember the word ASM? With it is all possible. |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 1614/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Hey skytroopa, be more specific. Some things can be changed easily, some cant at all right now. Remember, ASM stands for All Stuff Makeable. |
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Shyguy The Original Femme Fatale! Level: 57 Posts: 391/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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Ask Darkflight! He did it himself! Though it kinda messes up the gravity of the Mushroom..... | |||
Keikonium Banned Level: NAN Posts: 1083/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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I did an edit of bowser along time ago....probably last summer now. I just replaced bowsers graphics, edited his "ground" in the level, and tryied to re-palette him. Nothing went all funky when I did it, but I could never get bowser him self to use different palettes. I even tried makeing EVERY palette bright red to see what would change and only the ground did. So I dont know exactly what darkflights doing to chnage the palette, but if it only invloves the palette editor in LM it wouldn't affect the mushroom height | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3969/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Bowser is a Mode 7 layer; I think that uses such a high bit-depth that palettes aren't necessary. (Works like a standard bitmap.) Don't quote me on that though. | |||
ExKeeper Bullet Bill Level: 31 Posts: 99/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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Originally posted by Kario I thought ASM stood for assembly |
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Keikonium Banned Level: NAN Posts: 1084/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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It does stand for assembly, he was being funny I guess. And hyperhacker....what do you mean by a high bit depth? I thought bowser used 4bit or was it 8bit? Thats the same as everything else uses....in another thread it said that he could use ALL 256 colors...but I doubt that | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 294/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by Keikonium No, Bowser does not have 8bpp tiles. he is 4bpp like almost everything else. to get the new colours, all I did was add new colours to entries E8 to EF in the level before Bowser's using a custom palette, and bowser's level just didn't reload the entire palette, just certain colours. He cannot use 256 colours. I think the gravity was unrelated, but I haven't finished an experiment on it yet... I did just use the LM palette editor though. I don't yet know how to change the colours loaded by bowser, because that would be a nice addition. until then, only 8 colours because bowser only reads 3bpp information from his GFX file, unlike the rest of SMW's GFX. Either that or his palette entries are loaded into colours n8 to nF in the CGRAM. (By n I mean it could be any palette number except E) |
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