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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - breath of fire 2, take two | | | |
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d4s Panser Level: 29 Posts: 151/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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instead of posting the images in this thread, i'll redirect you to a page that has plenty of them and a mp3 download, too. this page shall keep you updated so i dont have to make new threads here all the time. these shots are not fakes and were made with zsnes, just in case you are curious. be assured that this will be one rocking patch. :> relevant linkage: http://bof2.blogspot.com/ (edited by d4s on 03-29-05 07:55 AM) (edited by d4s on 03-29-05 07:56 AM) |
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Ok Impala! Buzzy Beetle Level: 31 Posts: 299/383 EXP: 183070 For next: 2293 Since: 03-16-04 From: The Netherlands Since last post: 4 days Last activity: 23 hours |
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Ok! Simply amazing! This is some great work never seen before. Keep it up! |
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FloBo Koopa Level: 17 Posts: 35/101 EXP: 20723 For next: 4020 Since: 09-11-04 Since last post: 3 days Last activity: 13 hours |
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I can't remember where I've seen this already recently No! Really astonishing! I'm really looking forward to playin this thing!! *RESPEKT* |
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anclunn Newcomer Level: 4 Posts: 2/5 EXP: 165 For next: 114 Since: 03-29-05 Since last post: 140 days Last activity: 193 days |
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Jaw drops to floor... Wow! |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 1098/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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I dont know what to say...its just simply amazing... | |||
Apophis Red Super Koopa Level: 45 Posts: 408/882 EXP: 640255 For next: 19909 Since: 03-15-04 Since last post: 15 hours Last activity: 15 hours |
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Its been years since I've seen a hack that merely tried to improve the look and text of the existing game. (I think we called them facelift hacks.) That said, this is far superior to anything I remember from those days. | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: -2225/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by Apophis[nod] |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 569/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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rock on man, looking fantastic. as an aside: tell pkgingo i said hey when you get the chance |
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Setzer Popo Level: 36 Posts: 148/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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d4s, I have something I need to tell you. You kick ass, man. |
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d4s Panser Level: 29 Posts: 152/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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thanks! but wait until you see it in action. youll love it. =) |
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PeterGriffinTheMan Deddorokku Level: 29 Posts: 56/425 EXP: 137018 For next: 10867 Since: 03-02-05 Since last post: 4 hours Last activity: 6 hours |
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That looks so awesome. It looks like a new storyline. New characters. Simply amazing keep up the good work. | |||
d4s Panser Level: 29 Posts: 153/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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theres no new story. this is a facelift/translation project. |
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Heian-794 Red Super Koopa Level: 44 Posts: 666/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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Phantastisch! Wann koennen wir das spielen? ; | |||
d4s Panser Level: 29 Posts: 155/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by Heian-794 well, im pretty much done with the coding part, most of the time is spent debugging the whole thing. usually, the debugging bores me after an hour or so and i add stuff here and there or switch to coding random hacks for another game thats somewhat relaxing to work with. (smw comes to mind) thats why it takes so long. |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 617/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Ich liebe diese Screenies, einfach zu gut um etwas zu sagen. Keep it up. | |||
dormento Shyguy Level: 17 Posts: 91/99 EXP: 24075 For next: 668 Since: 03-15-04 From: Esteio - Brasil Since last post: 182 days Last activity: 161 days |
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** I don't speak dutch but ich liebe them too ** |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 607/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Originally posted by Ice Man Wieso sagst du dann was? @d4s, this looks like a whole lot of work. Where the heck did you find enough free space in the ROM for placing all the tile data required for the pictures? Anyway, this might even get me to play BoF2 when it is released. I used to listen to the soundtrack first and play the game it's from when I like it, and BoF2's soundtrack sorta turned me off (lack of any kind of dynamics, crappy samples, crappy melodies, crappy instrumentalization), but...well...yeah. @dormento, that isn't Dutch. That's German. @Heian-794, did you use Google translation or do you happen to be the first Japanese I know who speaks German? |
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d4s Panser Level: 29 Posts: 156/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by blackhole89Originally posted by Ice Man i expanded the rom from 24 to 32mbits, but there were like 3 completely free hirom banks in the original game, this game might've also fit on a 16mbit cart with a compressed script. the part that occupies (wastes is probably more appropriate) the most space is the music, 6mbit. im constantly streaming brr samples at 11025hz, mono. actually, im making the dsp play a single looped sample thats constantly rewritten, one could say im using some kind of primitive sound buffer. was damn hard to get the syncing right and to make it sound right without clicks and pops. i adapted the technique from a pd slideshow. to simplify the conversion process, the whole song is one big brr sample and i set the loop and end flags during runtime when needed. the graphics are only 3mbits in size, but the hdma and sinetables for the intro occupy 1 hirom bank alone. it wasnt that much work, the intro took me two weeks to make.(however, i had the sound running already, the sound engine should have appeared in my zelda 3 hack in the first place.). i had a good concept, programmed all the needed routines (including a primitive event handler to simplify the actual designing process) in 2 days and spent the rest of the time designing the intro. i tried to code all the routines as flexible as possible. actually, i like bof2s songs pretty much, im a whore for the capcom lead guitars. btw, blackhole: did you know theres a nintendo convention taking place in bad m (edited by d4s on 04-01-05 06:50 AM) (edited by d4s on 04-01-05 07:36 AM) (edited by d4s on 04-01-05 07:37 AM) |
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FloBo Koopa Level: 17 Posts: 37/101 EXP: 20723 For next: 4020 Since: 09-11-04 Since last post: 3 days Last activity: 13 hours |
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Just a little question aside, Mr d4s: Hast du die Cartridge von dem Bild damals selbst gebastelt, oder warum sieht die so aus?! Und was f |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 608/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Originally posted by d4s |
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Acmlm's Board - I2 Archive - Rom Hacking - breath of fire 2, take two | | | |