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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - breath of fire 2, take two | |
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d4s

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Posted on 03-29-05 05:55 PM Link | Quote
instead of posting the images in this thread, i'll redirect you to a page that has plenty of them and a mp3 download, too.
this page shall keep you updated so i dont have to make new threads here all the time.

these shots are not fakes and were made with zsnes, just in case you are curious.
be assured that this will be one rocking patch. :>

relevant linkage:
http://bof2.blogspot.com/


(edited by d4s on 03-29-05 07:55 AM)
(edited by d4s on 03-29-05 07:56 AM)
Ok Impala!

Buzzy Beetle
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Posted on 03-29-05 06:02 PM Link | Quote
Ok!

Simply amazing! This is some great work never seen before. Keep it up!
FloBo

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Posted on 03-29-05 06:30 PM Link | Quote
I can't remember where I've seen this already recently

No! Really astonishing! I'm really looking forward to playin this thing!!
*RESPEKT*
anclunn
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Posted on 03-29-05 06:56 PM Link | Quote
Jaw drops to floor...

Wow!
Sokarhacd

Ball and Chain Trooper
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You Will Be Assimilated
Hab SoSlI' Quch
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Posted on 03-29-05 07:42 PM Link | Quote
I dont know what to say...its just simply amazing...
Apophis

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Posted on 03-29-05 07:49 PM Link | Quote
Its been years since I've seen a hack that merely tried to improve the look and text of the existing game. (I think we called them facelift hacks.) That said, this is far superior to anything I remember from those days.
Xkeeper
The required libraries have not been defined.
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Posted on 03-30-05 02:18 AM Link | Quote
Originally posted by Apophis
Its been years since I've seen a hack that merely tried to improve the look and text of the existing game. (I think we called them facelift hacks.) That said, this is far superior to anything I remember from those days.
[nod]


Gavin

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Posted on 03-30-05 02:39 AM Link | Quote
rock on man, looking fantastic.

as an aside: tell pkgingo i said hey when you get the chance
Setzer

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Posted on 03-30-05 02:48 AM Link | Quote
d4s, I have something I need to tell you.
You kick ass, man.
d4s

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Posted on 03-30-05 04:46 AM Link | Quote
thanks!
but wait until you see it in action.
youll love it. =)
PeterGriffinTheMan

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Posted on 03-30-05 04:56 AM Link | Quote
That looks so awesome. It looks like a new storyline. New characters. Simply amazing keep up the good work.
d4s

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Posted on 03-30-05 05:33 AM Link | Quote
theres no new story.
this is a facelift/translation project.
Heian-794

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Posted on 03-30-05 05:56 AM Link | Quote
Phantastisch! Wann koennen wir das spielen? ;
d4s

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Posted on 03-31-05 02:30 PM Link | Quote
Originally posted by Heian-794
Phantastisch! Wann koennen wir das spielen? ;


well,
im pretty much done with the coding part, most of the time is spent debugging the whole thing.
usually, the debugging bores me after an hour or so and i add stuff here and there or switch to coding random hacks for another game thats somewhat relaxing to work with. (smw comes to mind)
thats why it takes so long.
ExKay
Somebody set up us the bomb!
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Posted on 03-31-05 07:00 PM Link | Quote
Ich liebe diese Screenies, einfach zu gut um etwas zu sagen. Keep it up.
dormento

Shyguy
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Posted on 03-31-05 07:14 PM Link | Quote
** I don't speak dutch but ich liebe them too **

blackhole89

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Posted on 03-31-05 07:22 PM Link | Quote
Originally posted by Ice Man
Ich liebe diese Screenies, einfach zu gut um etwas zu sagen. Keep it up.

Wieso sagst du dann was?

@d4s, this looks like a whole lot of work. Where the heck did you find enough free space in the ROM for placing all the tile data required for the pictures?
Anyway, this might even get me to play BoF2 when it is released. I used to listen to the soundtrack first and play the game it's from when I like it, and BoF2's soundtrack sorta turned me off (lack of any kind of dynamics, crappy samples, crappy melodies, crappy instrumentalization), but...well...yeah.

@dormento, that isn't Dutch. That's German.

@Heian-794, did you use Google translation or do you happen to be the first Japanese I know who speaks German?
d4s

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Posted on 04-01-05 02:07 PM Link | Quote
Originally posted by blackhole89
Originally posted by Ice Man
Ich liebe diese Screenies, einfach zu gut um etwas zu sagen. Keep it up.

Wieso sagst du dann was?

@d4s, this looks like a whole lot of work. Where the heck did you find enough free space in the ROM for placing all the tile data required for the pictures?
Anyway, this might even get me to play BoF2 when it is released. I used to listen to the soundtrack first and play the game it's from when I like it, and BoF2's soundtrack sorta turned me off (lack of any kind of dynamics, crappy samples, crappy melodies, crappy instrumentalization), but...well...yeah.



i expanded the rom from 24 to 32mbits, but there were like 3 completely free hirom banks in the original game, this game might've also fit on a 16mbit cart with a compressed script.

the part that occupies (wastes is probably more appropriate) the most space is the music, 6mbit.
im constantly streaming brr samples at 11025hz, mono.
actually, im making the dsp play a single looped sample thats constantly rewritten,
one could say im using some kind of primitive sound buffer.
was damn hard to get the syncing right and to make it sound right without clicks and pops.
i adapted the technique from a pd slideshow.
to simplify the conversion process, the whole song is one big brr sample and i set the loop and end flags during runtime when needed.

the graphics are only 3mbits in size, but the hdma and sinetables for the intro occupy 1 hirom bank alone.

it wasnt that much work, the intro took me two weeks to make.(however, i had the sound running already, the sound engine should have appeared in my zelda 3 hack in the first place.).
i had a good concept, programmed all the needed routines (including a primitive event handler to simplify the actual designing process) in 2 days and spent
the rest of the time designing the intro.
i tried to code all the routines as flexible as possible.

actually, i like bof2s songs pretty much, im a whore for the capcom lead guitars.

btw, blackhole:
did you know theres a nintendo convention taking place in bad m


(edited by d4s on 04-01-05 06:50 AM)
(edited by d4s on 04-01-05 07:36 AM)
(edited by d4s on 04-01-05 07:37 AM)
FloBo

Koopa
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Posted on 04-01-05 10:13 PM Link | Quote
Just a little question aside, Mr d4s:

Hast du die Cartridge von dem Bild damals selbst gebastelt, oder warum sieht die so aus?!

Und was f
blackhole89

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Posted on 04-02-05 02:01 PM Link | Quote
Originally posted by d4s

i expanded the rom from 24 to 32mbits, but there were like 3 completely free hirom banks in the original game, this game might've also fit on a 16mbit cart with a compressed script.

the part that occupies (wastes is probably more appropriate) the most space is the music, 6mbit.
im constantly streaming brr samples at 11025hz, mono.
actually, im making the dsp play a single looped sample thats constantly rewritten,
one could say im using some kind of primitive sound buffer.
was damn hard to get the syncing right and to make it sound right without clicks and pops.
i adapted the technique from a pd slideshow.
to simplify the conversion process, the whole song is one big brr sample and i set the loop and end flags during runtime when needed.

the graphics are only 3mbits in size, but the hdma and sinetables for the intro occupy 1 hirom bank alone.

it wasnt that much work, the intro took me two weeks to make.(however, i had the sound running already, the sound engine should have appeared in my zelda 3 hack in the first place.).
i had a good concept, programmed all the needed routines (including a primitive event handler to simplify the actual designing process) in 2 days and spent
the rest of the time designing the intro.
i tried to code all the routines as flexible as possible.

actually, i like bof2s songs pretty much, im a whore for the capcom lead guitars.

btw, blackhole:
did you know theres a nintendo convention taking place in bad m
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