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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - The ExGFX Workshop | | | |
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Big Al 214 Goomba Level: 8 Posts: 16/28 EXP: 1598 For next: 589 Since: 07-09-05 From: New Jersey, USA Since last post: 2 days Last activity: 2 days |
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I actually made some Metroid Fusion GFX. I'll post it when I get a chance though. I'm gonna be really busy nowadays, because school is coming up. I'll try to post it soon. | |||
Populous Red Koopa Level: 20 Posts: 123/132 EXP: 37045 For next: 5394 Since: 03-15-04 From: Finland Since last post: 14 days Last activity: 2 days |
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Bio: I would like them at ExGFX files... Anyway, I`ll be looking for that SMU... |
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Untitled Newcomer Level: 3 Posts: 1/6 EXP: 119 For next: 9 Since: 08-28-05 Since last post: 64 days Last activity: 3 days |
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(Yay; first post! ^^) Seems you stated this is a thread for discussion of ExGFX, I'm guessing I can post my problem here? Alright, I've followed the tutorial on the first post instructing how to insert the ExGFX files into my level, and when I press F3 to load the GFX to the 16x16 tileset, it looks fine. But when I close the level and re-open it, or if I play it in an emulator, the GFX are scrambled as if I hadnt pressed F3. Yes, I did save it. This is frustrating me, any ideas? |
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Bio Buster Beetle Level: 27 Posts: 273/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Press F9 to save the map16 data to the roms (edited by Bio on 08-28-05 12:41 PM) |
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Untitled Newcomer Level: 3 Posts: 2/6 EXP: 119 For next: 9 Since: 08-28-05 Since last post: 64 days Last activity: 3 days |
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That works great. But it appears to mess up all the other GFX in the rom, including my title screen etc. Also when I enter the level (or title screen), Mario dies Immediately. Is there a problem with my ROM? | |||
Bio Buster Beetle Level: 27 Posts: 277/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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did you press F3 when your was on a unused page | |||
Untitled Newcomer Level: 3 Posts: 3/6 EXP: 119 For next: 9 Since: 08-28-05 Since last post: 64 days Last activity: 3 days |
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o D: I did not know that! :p Guess I'l start over then - Thanks for your help ^^ EDIT: Ok, I've done what you said and all the layer 1 gfx seem to be back to normal. But theres another problem; (I guess one problem leads to another heh) none the of standard sprites (layer 3 gfx) are appearing correctly. Heres a screenshot to show you what I mean. http://img.photobucket.com/albums/v146/beptemp/argh.jpg (edited by Untitled on 08-28-05 02:11 PM) (edited by Untitled on 08-28-05 02:34 PM) |
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ExKeeper Bullet Bill Level: 31 Posts: 472/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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I ripped one of those requests on that other page but the others were not the right size and are pretty much incompatible with SMW. the request is the cybernator intro stage BG. Upload this please (edited by smwedit on 08-28-05 03:50 PM) |
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Kirby Mario Goomba Level: 7 Posts: 1/22 EXP: 929 For next: 519 Since: 08-13-05 Since last post: 4 days Last activity: 3 hours |
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************************************************************************************************************************************************************ EDIT: Ok, I've done what you said and all the layer 1 gfx seem to be back to normal. But theres another problem; (I guess one problem leads to another heh) none the of standard sprites (layer 3 gfx) are appearing correctly. ************************************************************************************************************************************************************ Uhh... did u push 5 or went to View and click Sprite Data (Hex code)? |
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Untitled Newcomer Level: 3 Posts: 5/6 EXP: 119 For next: 9 Since: 08-28-05 Since last post: 64 days Last activity: 3 days |
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I guess I accidently pressed 5 as when I opened LM again everything was fine; thanks for your help guys 8D | |||
Crysillion Micro-Goomba Level: 5 Posts: 7/16 EXP: 528 For next: 1 Since: 08-26-05 Since last post: 57 days Last activity: 55 days |
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I'm quite frustrated with this. I've done it by the way Coby says to do it. Yet... EVERY level has messed up tiles, every tile, except the ones I just now added, are equally as screwed. Even the BG's are messed. The download came with a .TPL, I don't know what to do with that. I hear thats a pallette or something, but again - I don't know what to do with it. And... on a side-note. I doubt simply implementing that will fix the problem of how every single level is messed, even though I followed Coby's instructions step-by-step. -Yes- I chose a blank page on the 16x16 editor. -Yes- I did the steps in correct order, from beginning to end. -Yes- I cleared all objects from the level I wanted to add the tiles to. Like I said, I did the instructions step-by-step. And yet somehow, all levels are now messed up. And... Just yay. Can anyone help with my problem? |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 1316/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Try this: Get a fresh copy of the rom. Extract graphics. Move an object and save. Import graphics. THEN do Coby's steps. Also, the TPL is a palette, which you go to File -> Import or something like that for it to show up. Save to keep the palette. |
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Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 1309/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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Originally posted by Crysillion Well, the level you are editing's tiles should get messed up, but not every level. That means you can only use the ExGFX to make up the level. Oh, and there's a new set, Megaman Battle Network rip by Forte.EXE. Very nice, but be sure to read the readme. |
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Knight of Time Keese Level: 19 Posts: 107/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Hey. I was just looking through the ExGFX Workshop site, and I noticed that a BG I wish I could download there isn't there right now, namely the Barrel Shield Bust-Up BG smwedit made. Could I request that this BG be added to the ExGFX Workshop, please? It might just be the right BG I want for the forest levels in my hack (I thought the Forest Frenzy BG from DKC would be good (I got it into my hack successfully now, thanks smwedit ) until I saw the other BG, and no offence, but I actuially like the Barrel Shield Bust-Up BG a bit better). Thanks in advance. (edited by Knight of Time on 09-08-05 08:40 PM) |
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Forte.EXE Buzzy Beetle Level: 31 Posts: 262/396 EXP: 170237 For next: 15126 Since: 07-23-04 From: DenTech City - Maverick Hunter HQ Since last post: 1 hour Last activity: 1 hour |
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Now... I have a BG request folks... but before I give out the image... this background doesn't come from any of the Official Metroid Games, even through the graphics are somewhat simular... they came from a fan made game called ORN. Here's the link for better information. http://www.cs.rit.edu/~tjh8300/Orn/ Now then... the BG image in the fan-game contained three layers: BG1, BG2, BG3. I just edited it with MSPaint so it appears on one BG layer once it's placed into a SMW hack. It goes along a theme of underground, with lava in the background, which is why there's a strip of orange in the image... OK I'm going on too much, here's the image. Edit: Well... I have one more... can someone make this into a ExGFX file... I need it for one part of my castle level in my hack... The pictures in this one pic may clue you in why I need this in my hack... (edited by Forte.EXE on 09-15-05 12:10 AM) |
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Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 1318/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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The ExGFX Workshop now has a new layout and some more code optimizations. Go check it out. | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 1025/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Looks damnly nice. <3 the new layout. | |||
Forte.EXE Buzzy Beetle Level: 31 Posts: 258/396 EXP: 170237 For next: 15126 Since: 07-23-04 From: DenTech City - Maverick Hunter HQ Since last post: 1 hour Last activity: 1 hour |
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The new layout for the Workshop looks awesome. Darker colors rule... *dark grin* | |||
Skie The Fox Koopa Level: 16 Posts: 90/114 EXP: 18558 For next: 1698 Since: 03-15-05 From: Hackettstown, NJ Since last post: 3 days Last activity: 6 hours |
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I don't know if anyone has asked this question, but I'm just going to wing it anyway. This is the message I keep recieving: Warning! The graphics in the rom are still in 3bpp format. If you want to preserve them, you should extract the GFX before doing this and then re-insert them afterwards so the program can store them as 4bpp as well. Unless, of course, you like looking at garbled graphics... How do I do this? |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 1028/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Just Re-Insert the normal GFX and it the glitches are gone. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - The ExGFX Workshop | | | |