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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Is it possible to convert sprites into layer 1? | | | |
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Nad-Gob Shyguy Level: 15 Posts: 23/94 EXP: 14504 For next: 1880 Since: 02-22-05 From: Toronto, Canada Since last post: 104 days Last activity: 14 days |
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Hi, does anybody know if there's any way of : "CONVERTING SPRITES INTO LAYER 1" |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 541/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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No. Objects are on layer 1, and sprites are on their own layer. I think | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 637/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Well, you could just copy the 8x8 graphics of the sprite you wanted on Layer 1 into one of the FG graphics files. But... I'm not sure that's what you mean. Please be a little more clear what you want. | |||
Nad-Gob Shyguy Level: 15 Posts: 24/94 EXP: 14504 For next: 1880 Since: 02-22-05 From: Toronto, Canada Since last post: 104 days Last activity: 14 days |
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No, I meant: is there any way of making a layer 1 act like a sprite (like say for example I wanna make a koopa but in layer 1 format, basicly to make the koopa act like a custom block.) | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1352/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by Nad-GobOr do you mean "to make a custom block act like a koopa"? Eh? EH!? |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 565/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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I don't understand, you want to make a Koopa based on Layer 1? | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 545/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Objects can | |||
Magikoopa Myster Lakitu Level: 34 Posts: 88/553 EXP: 238506 For next: 15145 Since: 12-01-04 From: I'm a Magikoopa! Watch it! Since last post: 9 hours Last activity: 8 hours |
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Originally posted by UnsurpassedDarkness |
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Nad-Gob Shyguy Level: 15 Posts: 27/94 EXP: 14504 For next: 1880 Since: 02-22-05 From: Toronto, Canada Since last post: 104 days Last activity: 14 days |
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I know what u mean guy, thanx , but I meant if there's anyway of making a custom block which is based on sprite. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5512/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Not really, no. Well, the not-moving sprites and sprites that go back and forth very quickly could be done with animation and things that trigger on specific frames, but, in general, no. Definitely no with your first example, a Koopa. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 250/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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The only way I can think of to do that is like with bowser==>Mode 7, with a hellish amount of ASM, which you said you know nothing about. Sorry, dude. | |||
||bass Programmer Admin Level: 44 Posts: 258/817 EXP: 570813 For next: 40472 Since: 03-15-04 From: Salem, Connecticut Since last post: 26 days Last activity: 11 days |
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Why would anyone wan't to have an enemy as a layer 1 object anyway? | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3875/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Tsk tsk, all-caps thread titles. Layer 1 objects can only move 16 pixels at a time, or move the entire layer (which seems to be rather unreliable in SMW), so I really don't think you're going to get anywhere with this idea. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 256/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by ||bass Well, maybe as a new final boss like bowser, I dunno. It's up to whoever's imagination. (edited by Darkflight on 03-23-05 11:11 PM) |
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PumpkinPie Boo! I'll scare your dad! Big Boo Pretend Moderator All hail the Pumpkin King! Level: 47 Posts: 86/1158 EXP: 718208 For next: 47995 Since: 12-05-04 From: Halloween Town Treats: Many Tricks: Oh yes Since last post: 2 days Last activity: 8 hours |
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I think it would make more sense to make a custom block like that and add it in Layer 2, that way you could do things like "Layer 2 scroll" or whatever to make it move back and forth. Hm? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 258/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Sure. It all depends on the boos, in the end. |
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