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Acmlm's Board - I2 Archive - Game Creation Center - Run'n'Gun | | | |
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Cruel Justice XD Level: 55 Posts: 732/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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I've been working really hard on this new shooter. Although I used GM6, this took more handcoding than graphics and pasting put together. I succeeded in communication between two local computers but I cannot initialize a proper IPX protocol. I've given my friend a copy and it did'nt work. The game either froze up or shut down automatically. But the normal version is fuctional. I still have quite a few bugs to fix such as syncronization with the invisible time counter and the chat messages. Anyways, here's me playing myself... (edited by Cruel Justice on 03-21-05 10:22 PM) (edited by Cruel Justice on 03-21-05 10:24 PM) |
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HGanon Red Paragoomba Level: 12 Posts: 20/59 EXP: 7041 For next: 880 Since: 03-06-05 Since last post: 104 days Last activity: 9 hours |
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This looks so funny! What kind of perspective are you playing? It's hard to tell, seeing all those things look the same. | |||
Cruel Justice XD Level: 55 Posts: 734/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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The enemy is communicated through as the red coloured soldiers while you are yellow. Just so you can tell. It'll take awhile to randomise different appearences for more than two players. The perspective is like in RPG Maker or Final Fantasy. I cheated on the level graphics by making a pre-planned background with solid tiles on the plants and the horizontal edge. |
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Acmlm's Board - I2 Archive - Game Creation Center - Run'n'Gun | | | |