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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Ultra Mario | | | |
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HabsoluteFate Red Paratroopa Level: 23 Posts: 110/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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Hi all, I just thought I would give some news on a new mini project of mine. This one shouldn't take that long to do as I have a good chunk of it working already. Anyways here is what the project is....I will add a new power up in the game, touching this new power up will have the following effect on Mario's Apperance & powers: Ultra Mario will be of the size of small mario (gives him the same advantage as small mario in getting into small areas) Ultra Mario's suit is red like Fire Mario's and he will be able to shoot fireballs...i might change the color later since i have figured out how to change the palette color used by mario himself. Something else that might be cool is perhaps i will have it change the direction/velocity that the fireballs are thrown for Ultra mario...perhaps have the fireballs shoot straight....just to add a bit more "new" stuff to his powers Ultra Mario has a cape and will be able to fly like Cape Mario If Mario gets hit he becomes Super Mario (The mario you become when you hit the mushroom) This power up will live side-by-side with the other power ups that already exist within the game (Mushroom, Flower, and Leaf). I just started tonight and here is what i have working so far: Mario's palette loading code has been changed so that it loads the same palette wether you are fire mario ($19=3) or ultra mario ($19=4) Mario's code that decides wether to put a cape on mario or not has been changed so that a cape appears if you are cape mario ($19=2) or ultra mario ($19=4) There are a few bugs already to work out since the game doesnt like a value of 4 and resets it to a 0 in at least one spot...i havent figured out why but that's because i havent looked yet This wont be a full blown hack...i will just create a demo with a power up within yoshi's house and the demo will include the new power up code. It will be open sourced and my code will be available for you to change as you wish (if you know asm)... I am hopping that starting something like this will eventually lead to adding new power ups such as hammer mario from SMB3 within the game. Adding custom marios within the game i think would add an extra level of fun to the hacks out there and could allow for some cool powers eventually... Let me know your thoughts....thanks! (edited by HabsoluteFate on 03-14-05 11:00 PM) (edited by HabsoluteFate on 03-14-05 11:02 PM) |
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Keikonium Banned Level: NAN Posts: 1034/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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If you can pull it off (and it seems you have gotten it down pretty good) this will be awesome! I suggest not having small mario use the same fire palette, but an entirly new palette (but not orange and white...I am using a palette like that in mine...). Anyway, how exactly will this work with cape AND fire?? The button used to fire umm fire, is also used to spin the cape...how will this work. It will look kind weird when ever you fire. But I agree with the fire going straight, or even have him shoot 3 fire balls at the same time bouncing. And has everyone forgot about the powerup in SDW:TLC?? It was a fire power upgrade that shot out 3 podobos just like yoshi, but without yoshi? |
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HabsoluteFate Red Paratroopa Level: 23 Posts: 111/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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Originally posted by Keikonium For some reason I cant remember that power up from TLC...was it limited to only one level? As for the cape and fire....I have two options, I can either make him fire off a fireball *AND* spin when the button is hit or have him send off a fireball but not spin when the button is hit....which is what i probably will end up doing.... |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3713/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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X and Y both do the same... Perhaps you could have one spin and one shoot? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 190/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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now there's an idea. for the X/Y buttons, you might have to alter other code to disable button X interaction for other mario states, and other stuff. I'm only throwing out ideas, though so I'm willing to bet they'll be off. BTW, what about mario Sprite GFX limitations. I'd have to say they'd need to be overcome first. |
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Keikonium Banned Level: NAN Posts: 1035/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Spoiler Below: The SDW powerup Im talking about was located in the Ghost World. It was in Boo's Secret Stash area and once the power up was obtained, it was perminatly (ya, I can't spell) mapped over your original fire. It probably used the same code as it does when Yoshi eats a red koopa and spits it out. It has the same sound and graphics. Anyone else know what Im talking about? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 192/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I think so. I never really tried SDWTLC. I gave up somewhere near the end of the desert world. | |||
HabsoluteFate Red Paratroopa Level: 23 Posts: 112/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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good idea with the X/Y button....I might add that later on, for now I just got it working so that when you hit the button he fires off a fireball but does not spin...looking at the code i know the address of the sub routine that actually fires off a fire ball, if i can figure out the routine used to fire off fireballs when using yoshi i should be able to easily use that one instead of mario's normal fireballs...which i think would be kinda cooler anyways I'm going to bed |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 193/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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good night and good luck | |||
ZTaimat Red Koopa BOW DOWN TO LORD SESSHOMARU!! Level: 17 Posts: 18/128 EXP: 21278 For next: 3465 Since: 03-31-05 Since last post: 20 days Last activity: 15 days |
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What action would be preformed when Y is presed? (Cape spin or Fire Ball) |
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HabsoluteFate Red Paratroopa Level: 23 Posts: 139/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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Originally posted by ZTaimat Fireball... |
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gnkkwinrrul Dry Bones Level: 39 Posts: 512/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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Did this really need to be bumped for a stupid question? | |||
Sketchie Mole Level: 28 Posts: 88/356 EXP: 118351 For next: 12987 Since: 12-27-04 Since last post: 7 days Last activity: 10 hours |
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You don't bump a month-old thread to ask a stupid question. Now this topic will be locked sooner or later. |
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