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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - SMB3 DX Progress | | | |
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Ringodoggie Snifit Level: 27 Posts: 178/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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How about a note block item that let's Luigi jump very high up to three times. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3697/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Homing fireballs! | |||
Chickenlump Level: 41 Posts: 502/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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A HUGE shoe powerup. Like the small green shoe before it, this one would be comparable to the huge enemies in size. Big ol' green shoe, with a tiny little mario head sticking out. Stomp 3 or 4 enemies at once. |
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Setzer Popo Level: 36 Posts: 129/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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Um. Why not a POW block? SMB2 makes everything better. but so does castlevania so make a axe-luigi :'( | |||
Rockman Flurry Level: 26 Posts: 139/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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I agree with Skiffles about the POW Block. Also, if you are not using the item reserve, add an item called the "Auto-Mushroom" Basically, you can only equip the Auto-Mushroom on the map, and whenever Mario is about to become small by an enemy, the Auto-mushroom makes Mario big. Also, a Potion bottle, like in SMB2. If Mario uses the Potion in a level, it creates a doorway (the typical SMB3 black door you can go through), and it leads to a bonus area where you can collect coins, 1-ups, and a maybe a few other misc. things. |
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Setzer Popo Level: 36 Posts: 130/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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Oh hell yeah I'm good. and while you're at it, add time travel and super mario when he collects 50 rings. Don't forget the DDR arrows and swastika's. OH! AND ADD SUPER SAIYAN MODE! =D [this is what all your suggestions sound like to him. but keep them coming because they entertain me.] [and if I spelled swastika wrong go beat up Apophis k? k. l8r l4mr.] |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3739/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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What's so impossible about them? Making sprites home in on eachother is just a matter of comparing their locations and adjusting. A giant shoe could just use the same code as the normal shoe but make it think there were several of them, and have a bigger sprite. Auto-Mushroom would be ridiculously easy; add about 5 lines of code to the enemy collision code. Potion bottle might be difficult but certainly possible. | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 545/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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most of these ideas CAN be done, but not implemented in my curent hack because I've used the available space that would be use to create a lot of these neat ideas... However 2 stood out that I might actually use. Ringodoggy's idea for Stone Luigi MIGHT be implementable, I forget if I overwrote the statue power or not, if I didn't then I'll implement an item that turns Luigi into stone for a level... And Rockman's insta-item emergency usage idea. I would like to expand on that and make it so you can choose which item would would activate when you became small, but I'll definitely do atleast the mushroom. |
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Setzer Popo Level: 36 Posts: 133/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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[19:55:41] < [19:55:47] < See that? Your hero is a criminal. influencing us innocent #rom-hacking regulars to commit horrible acts such as spam for his benefit. CRUCIFY HIM! ='[ after you have his bebbies. |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 552/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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YES Crucify me! Nah I had to get this thread bac up here so I could get attention to this! Woot new graphics set for Hills! |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 263/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by DahrkDaiz What are those xs doing at the end of the screen? O_o Anyway... very nice. |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 553/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Those were just graphics that weren't finished yet. Here's what they look like now: |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 8711/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Well, thoose bushes looks rather tropical to me. But that's maybe what your planning for the hills level. ...I still hope you didn't remove that red coin collecting desert level that was my favorite. |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 567/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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*bump* I just implemented a new Hub World that's similiar to Mario Adventure's except for a very distinct difference: This hub works in that you start out with access to World 1. After completing it, paths will open up leading to 2 other worlds. Completing another world will open up other paths and so on. So essentially you can "complete" the game through only 5 worlds, but maybe there's a surprise for opening up all the paths? Edit: Oh and notice, World 1 is now labeled with the rest of the worlds. Good ole sprite allocation expansion! (edited by DahrkDaiz on 03-27-05 10:51 PM) |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 1596/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Looks flippin sweet. Keep it up. And no, there is no surprise for beating them all. |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 569/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Or so you think | |||
Googie Surarok Level: 39 Posts: 322/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Those recent screens look really shweet! Awsome work as always, very original. A spuprise maybe?...hmmm...my guess is a secret world if you can beat all eight worlds. | |||
Kasper Koopa Level: 17 Posts: 45/108 EXP: 21219 For next: 3524 Since: 11-10-04 Since last post: 44 days Last activity: 44 days |
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Those screen shots are the W0W! I am dying to play this hack. To me this is way better than Mario Adventure. Keep up the good work! |
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Acmlm's Board - I2 Archive - Rom Hacking - SMB3 DX Progress | | | |