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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - SMB3 DX Progress | | | |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 538/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Some have asked me as to the progress of my latest SMB3 hack, and here it is! I'm currently working on 3-6. Since the last demo, I've added a handful of ASM hacks to add to the gameplay to an already thoroughly hacked game, including: -Boom-booms now take 5 hits and have an altered attack pattern -New "Coin Bonus" rewards for collecting 3 Goal cards -New "Coin Collecting" levels that require you to collect coins to get rid of an obstacle to complete a level -New enemies such as: Ninjis New Giant enemies Fire Snifits Chomper Cheeps Altered Venus Fire Traps that shoot 2 fireballs that split to the left and right and continue bouncing and many more! Including these ASM hacks, the levels are now created from scratch (big woop ) and with overhauled graphics. The first few screenshots below have the old graphics sets but the last ones are of the new graphics! New graphics (edited by DahrkDaiz on 03-12-05 10:44 PM) (edited by DahrkDaiz on 03-12-05 10:44 PM) |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 8469/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Originally posted by DahrkDaizHehe, good that you kept that level at least... considering the amount of bugs that was ironed out becuse of that level. I really hadn't time to play through the latest version I got, I did promise to look through which levels I wanted to keep and which I didn't want but I didn't get so far. Damn reports. |
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Googie Surarok Level: 39 Posts: 299/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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*Copies from TEK* |
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Scatterheart Panser Level: 29 Posts: 82/342 EXP: 143409 For next: 4476 Since: 06-06-04 From: Sydney, Australia Since last post: 17 hours Last activity: 4 hours |
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Lol! Thanks for the update. Glad my PM wasn't un-noticed. I laughed when I saw the new giant enemies. Very nice. Are they killable by a slide? Like, on a slope and you press down? |
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KTurbo Paragoomba Level: 15 Posts: 26/78 EXP: 15418 For next: 966 Since: 06-19-04 From: Swe Since last post: 8 days Last activity: 30 min. |
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What are those sticks to the left? it's one to the right here aswell. |
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High Flyin' Ryan Red Koopa Level: 19 Posts: 91/136 EXP: 33467 For next: 2310 Since: 08-14-04 From: Ry-Cave Since last post: 2 days Last activity: 10 hours |
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It looks great. I really like the new giant spiney and the giant buzzy beetle. Fire snifiits is also a great idea. Good work. | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1333/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Ninjis in SMB3? Trasher's gonna like. | |||
iamhiro1112 Armos Level: 35 Posts: 230/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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This looks great. I hope this is the one with the fireballs that turn enemies into coins. Cause I been looking forward to its progress. | |||
Chaos Force Panser Level: 29 Posts: 304/332 EXP: 147860 For next: 25 Since: 03-15-04 Since last post: 21 days Last activity: 4 hours |
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Originally posted by KTurbo Probably a few graphical glitches he has to work out. I'm sure he'll have it fixed by the release. I also like how it tells the objective of the level, like in this first screenshot. (edited by Chaos Force on 03-13-05 01:10 PM) |
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Kasper Koopa Level: 17 Posts: 39/108 EXP: 21219 For next: 3524 Since: 11-10-04 Since last post: 44 days Last activity: 44 days |
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This is one wonderful piece of art work right here! I love it, putting enemies from SMB2 in there is what really sticks out for me, & the giant enemies look sweet too. | |||
jman2050 Red Koopa Level: 19 Posts: 85/123 EXP: 33172 For next: 2605 Since: 03-21-04 Since last post: 10 days Last activity: 103 days |
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Those lines are just coins in mid-animation. Bad timing I guess | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 539/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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lol jman saw me explain that in IRC, those are just coins in mid-animation, that's all And this is indeed the same hack that you guys saw a demo of a while back that turns enemies into coins. Those who've played the full version so far have loved it and I think it'll even beat out my previous hack, Mario Adventure! |
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The Kins Kodondo Level: 38 Posts: 334/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by Kawa-oneechanSMB2 makes everything better. |
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KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 2687/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Ooooo... Giant buzzy beetle.... The things you could do with that Looking awesome like always DD... By the way, did you keep the shop system? |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 541/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Yes, the shop system is still in, I've yet to add any new items to it though do to lack of ideas. If anyone has any good item ideas, just give them here! | |||
Ringodoggie Snifit Level: 27 Posts: 177/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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How about an item that turns Luigi into stone to make him invincible until he falls off the screen or completes a level (if the tanooki statue code still exists in SMB3DX in the ROM, you could use that, but make him able to enter pipes). Or a clock item that freezes all enemies on the screen for a few seconds. (edited by Ringodoggie on 03-13-05 11:56 PM) |
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Googie Surarok Level: 39 Posts: 301/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Make an item that'll make Luigi stop on a dime, maybe a Super Glue item. It'll be very helpful for Luigi in slippery situations, like in the Ice World. |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 637/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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Originally posted by Myster Mask Winter Profile Shoes or something like that. Talking about shoes, what about an item like in the Sonic-Games, that makes you move faster. |
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The Great Guy Octoballoon Level: 22 Posts: 153/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Wow, this really looks great! Heh, I like ninjis. And I agree the super glue/winter shoes idea is pretty good, maybe put that in? (edited by The Great Guy on 03-14-05 07:46 AM) |
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Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 433/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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Wow! That looks great! The shine on the Giant Buzzy looks a little strange, though. |
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Acmlm's Board - I2 Archive - Rom Hacking - SMB3 DX Progress | | | |