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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Modern Art - how do you make animated gifs? | |
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JDavis

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Posted on 03-26-05 09:43 PM Link | Quote
I use a program called GIF Movie Gear... It's not the best, but it works. I used to use Animation Shop, but it stopped working one day, and it won't even let me uninstall it. Anyway, GIF Movie Gear is sufficient. It has the whole optimizer thing like Ramsus was talking about, and it can also unoptimize the animation if you feel like going back and changing something.

As for making the frames and such, I use Paint Shop Pro 7. I just use one image and have each frame on its own layer... Which really is helpful, since you can make certain everything lines up properly and such. Kind of like an animator with the big drawing book where they can flip between the pages as they draw each frame... or something.

Edit: Oh, and I almost forgot to mention... GIF Movie Gear isn't exactly free. My computer just thinks it's still 2001


(edited by JDavis on 03-26-05 12:43 PM)
Fyxe

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Posted on 03-26-05 10:02 PM Link | Quote
Originally posted by UnsurpassedDarkness
You know my old avatar? In the actual game the animation was at least twice as fast, but I couldn
Xkeeper
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Posted on 03-26-05 11:57 PM Link | Quote
My TC-800 copy of Opera, for some reason, displays GIFs with the proper delay (even 0.00s) -- which means that some (Like Cruel Justice/Rockman/Whiny Bitch) play so damn fast... wow.

And, just as sa correction, it's 0.06 (6 1/100ths of a second -- big difference, minor error)

Also note that, assuming you run 60FPS:

1 frame = 10/6 -> 1.66....hs/frame

For a 50FPS PAL system:

1 frame = 10/5 -> 2.0hs/frame

(hs = hundreth of a second)
Fyxe

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Posted on 03-27-05 12:35 AM Link | Quote
Xkeeper, working out that maths is messing with my head, can you explain the frame difference between .gif files and 60FPS NSTC or GBA speed?

Basically, how many game frames equate to a frame on a .gif file, or visa-versa?
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Posted on 03-27-05 01:05 AM Link | Quote
Originally posted by Fyxe
Xkeeper, working out that maths is messing with my head, can you explain the frame difference between .gif files and 60FPS NSTC or GBA speed?

Basically, how many game frames equate to a frame on a .gif file, or visa-versa?
One frame of a 60FPS system is (duh) 1/60th of a second.

Same with 50FPS -> 1/50 seconds.

(atimation frames / frames per second) = delay for GIF animations (or, the number of hundred-secondths to wait)


so, if you had an animation from a GBC game running at 60 FPS, and each frame was five seconds:

5 / 60 = 3 (or 0.03 seconds)



(edited by Xkeeper on 03-26-05 04:07 PM)
Fyxe

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Posted on 03-27-05 01:17 AM Link | Quote
Ok, let me figure this out... Lets take, the frame on my animation just before Roy dashes forward... This is seven frames, and assuming a GBA runs at 60FPS (does it?) then 7/60 is... 0.116 reccuring, so rounded to 12 on MGA... Wow, I got it right and I didn't even think to figure it out properly.

I got the first frame wrong though... I'll have to fix it.. Nngh, why didn't I think of this sooner? I didn't know the FPS of a GBA...
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Posted on 03-27-05 04:12 AM Link | Quote
Most of the time the only two things I'll use are Videomach II (it's up to 3 now) and Animation Shop Pro 3.04. That's how you can get something from ZSNES to GIF like that pretty much. 10 minutes tops most times.


(edited by Yomiko on 03-26-05 06:14 PM)
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Posted on 03-28-05 03:35 AM Link | Quote
GBA runs very close to 60 FPS, AFAIK. Something like 59.7. It has pseudo h-blank and v-blank too, but we won't get into that.

I just use ImageReady for making them, it's remarkably easy. Each frame can have whatever layers you want on or off, so just make each frame its own layer (and you can combine layers as well). Set up the first frame, click New, edit the new frame, etc. (Tip: Layer Comps. ) Only real quirk is that if you add a layer, it's on in all frames by default. Then just click Save Optimized As, and there you go.

Just too bad the GIF format (that or ImageReady) doesn't support frame delays less than 0.1 seconds.
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