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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - How do you rip the GFX out of donkey kong? | | | |
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ExKeeper Bullet Bill Level: 31 Posts: 11/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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I would like a way to rip the GFX out of donkey kong country because the gfx won't show up in a tile editor like YY-CHR or Tile Layer Pro. It just gives me a bunch of random pixels. Question: Did you set it to snes 4bpp Answer: yes |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 525/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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I thought you ripped the rain in your hack from DKC. They're compressed, that means, you can't rip them. |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 575/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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For a game which has so much different tilesets at 4 bpp, some of which even are HDMA-optimized, it is very likely they are compressed. There's nothing I can do for you but refer to FuSoYa (whom someone smart called the "compression guru" lately). PM him, or whatever you prefer. ~blackhole89. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 577/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Have you tried ripping from a savestate? | |||
ExKeeper Bullet Bill Level: 31 Posts: 12/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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I didn't rip it, I copied each individual 8x8 tile by: 1. taking a screen shot of the GFX 2. copying each individual 8x8 tile pixel by pixel 3. setting the animation I was able to copy it because it only takes one 16x16 tile And by the way, what do you think about my hack, email or post your answer my email is smwedit@gmail.com |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 1087/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Originally posted by blackhole89 DKC's graphics are completly uncompressed, absolutly everything is there. You just need to look. |
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Atma X Bandit Level: 43 Posts: 752/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Well what do'ya know. That's a rare occasion. Also know that the Graphical data is not placed in a way that'll get displayed properly in the Tile, in every area of the game. If graphical data starts on an even Addess (XXXXEX : E=Even), it will be displayed with in one Tile,... if it starts on an odd Address (XXXXOX O=Odd), it will be displayed with in two Tiles. The reason for this is because each Tile is 32 Bytes,... and this is all assuming that Nintendo placed them at Addresses that end in XXXXX0,... otherwise it won't look right at all by the way the current Tile Editors are displaying them. Edit: Ok, you can shift the display of the Bytes in most Tile Editors (or you could organize the data yourself,... which would take a while). (edited by Atma X on 03-06-05 10:23 PM) (edited by Atma X on 03-06-05 10:24 PM) (edited by Atma X on 03-06-05 10:25 PM) |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 585/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Err... Atma, do you realize that every editor I know of lets you byte and bit shift? | |||
Atma X Bandit Level: 43 Posts: 753/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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emm, haven't really looked into that yet (I may have seen it one of them, if so that was a long time ago) | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 586/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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TLP, YY-CHR, and (I'm fairly certain) Tile Molestor all let you shift. They would be pretty limited otherwise, dontcha think? | |||
Atma X Bandit Level: 43 Posts: 754/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Not really, because you can shift the data manually (and in a seperate file if you please),... it takes a little more time that way, but not by much (unless you're doing it for the whole game). I've never used it with all of the Gfx work that I've done (didn't seem limited to me that way). | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 529/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Originally posted by KeitaroWhat type of DKC Rom do you have, because it's all compressed for me. (edited by Ice Man on 03-07-05 11:12 AM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 120/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey!Originally posted by Ice ManOriginally posted by KeitaroWhat type of DKC Rom do you have, because it's all compressed for me. Maybe you are looking in the wrong area. I don't think there would be two vcersions of a game with a difference that trivial. Try bit shifting or whatever. |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 1090/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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they're definatly there though...I have hacked DKC (poked around in the rom anyways) and so has my half-sister (quite extensively), I can vouch that it should be there...its not going to be there right away, you need to search a bit...and its layed out really weird, but the first noticeable thing should be the plamtrees or characters even. (edited by Keitaro on 03-07-05 09:22 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3621/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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If you can't find them in the ROM...Originally posted by Juggling Joker |
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mikepjr Ninji Level: 26 Posts: 86/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
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When i rip graphics, i tend to just take snapshots and use them to make anything like that. |
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