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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - using layers 2 and 3 for background data... | | | |
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Mutation Buzzy Beetle Level: 30 Posts: 361/389 EXP: 154861 For next: 11008 Since: 09-21-04 Since last post: 22 days Last activity: 5 min. |
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What would be the best way to set up a level that uses layers 2 and 3 for background data? - setting up a layer 1 & 2 level with a layer 3 background, and not having any collidable objects on layer 2 (this is probably what I'll end up doing, because I don't know how to turn off collision detection for layers 2 or 3; can someone tell me how to do that?) - setting up a layer 1 & 2 level with a layer 3 background, and turning off layer 2 collision detection - setting up a layer 1 level with layer 3 enabled and a layer 2 background image, and turning off layer 3 collision detection |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 564/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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First off, SMW doesn't support any level data on level 3, so dump the third one. Second, you can turn off layer 2 collision detection by setting the appropriate level mode (Level -> Change Properties in Header -> SNES Registers and Level Modes -> 01). Hope that helps. ~Blacky. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3548/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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You realize that you won't be able to have a custom background on layer 3 without some ASM hacking, and it'll be rather limited because layer 3 is the scorebar (so nothing else can be there), has to stay in the same place on-screen, and only supports 4 colours per tile. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - using layers 2 and 3 for background data... | | | |