Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - using layers 2 and 3 for background data... | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Mutation

Buzzy Beetle
Level: 30

Posts: 361/389
EXP: 154861
For next: 11008

Since: 09-21-04

Since last post: 22 days
Last activity: 5 min.
Posted on 03-03-05 11:39 AM Link | Quote
What would be the best way to set up a level that uses layers 2 and 3 for background data?
- setting up a layer 1 & 2 level with a layer 3 background, and not having any collidable objects on layer 2 (this is probably what I'll end up doing, because I don't know how to turn off collision detection for layers 2 or 3; can someone tell me how to do that?)
- setting up a layer 1 & 2 level with a layer 3 background, and turning off layer 2 collision detection
- setting up a layer 1 level with layer 3 enabled and a layer 2 background image, and turning off layer 3 collision detection
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 564/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 03-03-05 05:10 PM Link | Quote
First off, SMW doesn't support any level data on level 3, so dump the third one.
Second, you can turn off layer 2 collision detection by setting the appropriate level mode (Level -> Change Properties in Header -> SNES Registers and Level Modes -> 01).

Hope that helps.

~Blacky.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 3548/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 03-04-05 12:01 PM Link | Quote
You realize that you won't be able to have a custom background on layer 3 without some ASM hacking, and it'll be rather limited because layer 3 is the scorebar (so nothing else can be there), has to stay in the same place on-screen, and only supports 4 colours per tile.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - using layers 2 and 3 for background data... | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.014 seconds.