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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - overworld Lightning routine (bowser's valley) in levels? | | | |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 80/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! two questions: 1. would it theoreticlly be possible to change which palette entry is changed by the lightning routine for the Bowsre's Valley submap to colour 00, and use it in a normal level, and 2. if so, what is the address/ colour entry needed to call it with BMF's palette ASM control patch? |
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Sketchie Mole Level: 28 Posts: 30/356 EXP: 118351 For next: 12987 Since: 12-27-04 Since last post: 7 days Last activity: 10 hours |
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Using the lighting thing in normal levels would make it more interesting... And mind-numbing since you see it flash every once in a while. @_o;; I'm no hacker, but theorically it COULD be possible, but then again, I haven't seen any of the map palattes in normal levels, so... |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 1373/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Ya know, I could have sworn someone had lighting in one of their levels. Anyone know what hack I am talking about? Was it BMF? I cant remember. | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 855/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Originally posted by Kario Yes, BMF used a lightning routine and so did blackhole. But they custom coded it because the fact that the code just would not work when you call it. I tried it and didn't work... You would have to code in your own lightning routine if you want it to be perfect. |
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XPeter Fuzz Ball Level: 42 Posts: 68/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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that'd be real handy becaue SMB's W8-4 is supposed to have lightning outside the window! | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 86/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Yea, I was thining that because I don't need the lightning routine, I could remap the palette entry it overwrites and disable it on the overworld, just using it in levels only to change the BG colour. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3530/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I know BMF wrote his own lightning routine... Using the Bowser one doesn't work so well because it tries to overwrite the sprite data. | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 513/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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AFAIK used mikeyk the Bowser Lighting and it worked very well. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3573/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I thought he had some problems with it. Though I might be thinking of the lightning in the actual Bowser battle, not the overworld. (I forgot there even was any in the overworld.) | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 121/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by HyperHacker Yes there is lightning used in the overworld. turn off layer 3 and look at the star world clouds. That's the lightning effect I'd like to use. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3623/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I know what you mean, I just forgot about it. Though it might not work either, since the game loads different sound effects on the overworld... | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 128/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Thats right, too. Wouldn't you just need to change the pointer to fix the sound problem if you disable the effect on the OW? | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3642/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Hmm, come to think of it, I'm going to need to disable that effect on the OW. Anyone? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - overworld Lightning routine (bowser's valley) in levels? | | | |