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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - New program: SMW Enemy Names Exporter/Importer | | | |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1334/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Ever wanted to rename the enemies shown during the ending? Well, it's possible! I threw together two programs last night. One that exports the enemy names to a file and one that imports them back to the Rom. For information about how to use them/limitations, look in the read me file. How to download: Click here and then on "SMWEN.zip". Have fun! |
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Shyguy The Original Femme Fatale! Level: 57 Posts: 55/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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Right when I named my new Rex sprite Frank, too! Coincidences are AWESOME! I'm gonna download it now! EDIT: Oh, boo! Can't name Rex Frank because of name limit.... Oh, well! This is a major feat! You are awesome! (edited by Master M on 02-26-05 07:58 AM) |
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The Kins Kodondo Level: 38 Posts: 291/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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YURBIPBG!!!!!!!!!!!!! (and other untranslatable sounds of glee) Just what I wanted for my hack! Oh schweet jesus do I owe you one. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1335/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Master M: If you can fit the name "FRANK" into three tiles, then it would work... It's not yet possible to change the amount of tiles used. (edited by Smallhacker on 02-26-05 07:58 AM) |
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XPeter Fuzz Ball Level: 42 Posts: 57/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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thanks dude, real cool. now all i need is a tool for editing the levels they appear in( as anyone who's finished my SMB will know. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 525/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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I'll wait for the megamondo version that lets you change the sprites and text positions. Didn't someone (I'm thinking mike or maybe BMF) post where all the data is located? Let me check. Hmm... a quick search isn't turning anything up. (edited by Juggling Joker on 02-26-05 10:15 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1336/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Juggling Joker I might do some research on sprites/text positions, but not until the other program I'm working on is finished. (But then again, I told Kyouji on AIM that I wouldn't even start making these programs until that other program (don't ask about it) is finished, so there might be some hope.) ALso, I do recall that someone posted such data, but I'm pretty sure that it was posted before the crash. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5231/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Wow you made this fast... Note to all: This program was my idea. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - New program: SMW Enemy Names Exporter/Importer | | | |