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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. RELEASED! | |
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XPeter

Fuzz Ball
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Since: 01-24-05
From: South Ireland

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Posted on 02-23-05 12:44 PM Link | Quote
To download it, go to http://www.freewebs.com/peter_ac/smb.zip
If this link doesn't work, copy and paste the link to the address bar.



EDIT: This is the latest version, with a perfect status bar!


(edited by peter_ac on 02-23-05 04:01 AM)
(edited by peter_ac on 02-25-05 03:58 AM)
(edited by peter_ac on 02-25-05 03:59 AM)
(edited by peter_ac on 02-25-05 04:02 AM)
(edited by peter_ac on 02-25-05 04:54 AM)
hhallahh

Bob-Omb
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Since: 03-15-04
From: Portland, OR

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Posted on 02-23-05 01:07 PM Link | Quote
Huh, excellent work. Not quite sure why you'd want to do a Mario 1 mod, but.. at least you did it well. It's kinda interesting, it feels like a totally different game when played with SMW physics, though. Yea.

A few random things I noticed:

1. The fire flower Mario sprite has weird problems when running.
2. None of the moving fire chain things? I realize there isn't a SMW that mimics their behavior well, but I imagine that one could be made if you got in touch with a skillful sprite hacker..
3. Strange star music. Did you compose it yourself?

But yea, good job.
XPeter

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Posted on 02-23-05 01:12 PM Link | Quote
yeah, there are no firesticks, or hammer bros. That's hidden graphic from SMW used before flight. there was nothing i could do. Bouche composed that playlist for SDW3. i'm not a big fan of the star music either.

and am i not saying this right? IT's UNLOCKED. the main reason i did this was so that people can hack a game with good GFX.

I just relised there was a problem with the vines. i fixed it and updated the download.


(edited by peter_ac on 02-23-05 04:14 AM)
(edited by peter_ac on 02-23-05 04:19 AM)
(edited by peter_ac on 02-23-05 05:05 AM)
HabsoluteFate

Red Paratroopa
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Since: 03-15-04
From: Ottawa, Ontario, Canada

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Posted on 02-23-05 02:17 PM Link | Quote
Looks cool...


(edited by HabsoluteFate on 02-23-05 05:21 AM)
XPeter

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Posted on 02-23-05 02:21 PM Link | Quote
the file size is 4mb, but i didn't need to expand it when i tested patching it. are ya using Lunar IPS, Habsolute? did it work yet?


(edited by peter_ac on 02-23-05 05:25 AM)
HabsoluteFate

Red Paratroopa
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Posted on 02-23-05 02:23 PM Link | Quote
Originally posted by peter_ac
the file size is 4mb, but i didn't need to expand it when i tested patching it. are ya using Lunar IPS?


I had Norton Scanning in the background and apparently that's why Snes9X wasnt doing much of anything... Works fine now...although I dont have time to play it right now but from what i've seen looks cool
Kario

In Possession of a Stolen Shovel

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From: Texas... Yeehaw!

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Posted on 02-23-05 02:32 PM Link | Quote
Cool Server Error
XPeter

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Posted on 02-23-05 02:37 PM Link | Quote
what server error?
Kario

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Posted on 02-23-05 02:54 PM Link | Quote
When I tried to download it, it said "Servor Error"

Edit:Got it to download. 10KB corrupt ZIP


(edited by Kario on 02-23-05 05:57 AM)
XPeter

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Posted on 02-23-05 02:57 PM Link | Quote
if it doesn't work, just go to my homepage and hit downloads.
www.freewebs.com/peter_ac

Edit: Kario man i can't explain that. 1st of all when i use the 1st link i gave, it works. 2nd, going to my homepage works, and it downloads a file 300kb zipped, and 600kb ips.sorry dude


(edited by peter_ac on 02-23-05 06:13 AM)
Kario

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Posted on 02-23-05 03:16 PM Link | Quote
I got it to work. Dunno what was wrong. Played through it, just noticed a few things, that really dont matter. The first block with a shroom in it leaves an empty space instead of a hit block and the gray spinies you can stomp but not shoot with fireballs. When you stomp them, it leaves a 16x16 block of x's. It is visually exactly like SMB. Good job.
ExKay
Somebody set up us the bomb!
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Posted on 02-23-05 03:17 PM Link | Quote
Good work and the download worked fine for me.
Going to play it right now.
XPeter

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Posted on 02-23-05 03:22 PM Link | Quote
those aren't spinies, they're buzzy beetles. SMW uses the same GFX for Spinies and buzzy beetles and SMW never uses both in the same level. in my hack, W8-2 is the only level i had to use both(because of lakitu). And the mushroom block thing: it's a glitch from SMW, and it only happens very rarely.

Has anyone started hacking it yet?
The Kins

Kodondo
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Posted on 02-23-05 03:36 PM Link | Quote
Originally posted by peter_ac
yeah, there are no firesticks, or hammer bros.
I recommend having at least SOMETHING there, like maybe the ball-n-chain for the firebars and some other enemy for the Hammer Bros.
Originally posted by peter_ac
That's hidden graphic from SMW used before flight. there was nothing i could do.
Yes you can! The hands etc. used in filight are at the very top of AllGFX.bin, near the Nintendo Presents thing.

And I fireballed a Lakitu and rode around on it's invisible cloud for a while. Other than those minor quibbles, very nice work!
XPeter

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Posted on 02-23-05 03:44 PM Link | Quote
the ball n' chain uses the same GFX as the trams from W2-4. so i can't use both.

thanks for tellin me about the hands! i looked all over for them, strangely enough, i didn't think of looking at the top of the list

I wasn't able to fix the lakitu cloud with the Sprite reconfigurator.

By the way, it seems i've already predicted every complaint i've heard today. i haven't yet heard about a mistake i didn't know i made.


(edited by peter_ac on 02-24-05 05:31 AM)
The Kins

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Posted on 02-23-05 03:59 PM Link | Quote
Oh, by the way, how'd you stop the Koopa from popping out of his shell?
XPeter

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Posted on 02-23-05 04:04 PM Link | Quote
Good question. he does pop out, but i deleted all his GFX, and used the Sprite REconfigurator to make it so that he doesn't interact with Mario, so mario doesn't get hurt, and ''don't interact with objects'' so that he falls straight through the ground when he comes out.

And by the way, before someone mentions it, Mario bending down looks crap because i had to squeeze a 16x22 tile into 16x16.

Has anyone started to hack the game yet?


(edited by peter_ac on 02-23-05 07:07 AM)
(edited by peter_ac on 02-23-05 07:08 AM)
Juggling Joker

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Yeah, JAMH is still being worked on.
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Posted on 02-23-05 09:12 PM Link | Quote


Dig the status bar. Nuff said.
Golden Yoshi

Pokey
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Posted on 02-23-05 09:20 PM Link | Quote
Originally posted by peter_ac

Has anyone started to hack the game yet?


I may want to make a SMB: The Lost Levels 2 hack.

BTW, I played your hack and it is very well done, great job!
LordL

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Since: 07-06-04
From: London, England!

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Posted on 02-23-05 09:31 PM Link | Quote
This game is great!

Its like playing mario bros. and mario world at the same time!

Good work Peter_ac!
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