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11-02-05 12:59 PM
1 user currently in General Gaming: supernova05 | 4 guests
Acmlm's Board - I2 Archive - General Gaming - What Are the needs of what you believe the best RPG's are made of? | |
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Ran-chan

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eek, when are they going to stop growing...
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Posted on 02-26-05 05:30 PM Link | Quote
I
Xeolord

- B l u e s -
Power Metal > All
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Posted on 02-26-05 07:38 PM Link | Quote
Originally posted by The Guru of Furu
Oh, good point about the badguys. I thought Delita was one of the best villains in a game, because you knew he wasn't a purely evil person, it was just his circumstances and stuff that forced him down that path. Definately FFT had some of the coolest character development, all the different factions and alliances constantly changing, that was cool. I think having a great number of "villains" who are constantly switching sides and stuff was a great idea, but it really only works in a game with that kind of setting.


Completely agreed. Delita was very much like Jowy from Suikoden II.

(Trapster, Quistis is where it's at. )
Grey the Stampede

Don't mess with powers you don't understand.

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Posted on 02-26-05 09:05 PM Link | Quote
Jeez.... We have a thread about hot FF girls...
Kitten Yiffer

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Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien !
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Posted on 02-26-05 09:26 PM Link | Quote
Have a nice girl in a game you make, that is sexy or so... then expect the same charachter getting drawn in quite nice situations.

To be honest, I could understand if you find a charachter hot in a RPG but if it goes in the direction that you wouldn't ever have some other girl... get help.
Valcion
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Posted on 02-26-05 09:53 PM Link | Quote
a good RPG needs to have a lot of replay value, and a lot of stuff to do.

Story's always nice, too.

Hot girls are a bonus.
RT-55J

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Posted on 02-26-05 11:49 PM Link | Quote
My criteria:

A flaming hot chick.

A good ratio to follow is- 15 minutes of gameplay : 3 minutes of plot

One of the main characters should die. (ex. Tellah in FF4)

Healthy doses of Engrish.

Creative non-generic plot

Memorable music.

Plenty of side-quests

Originally posted by Grey
Graphics are not a must; the only situation where I think they'd be a boon would be if you happen to have long, drawn out summoning sequences that you really use constantly (E.G. FFVIII). If you're gonna see those summons all the time, you might as well think they're pretty to look at.


As far as FF 8 is concerned, using summons in battle is pointless. Any decent FF 8 player would tell you that junctioning + physical = pwnage.
Grey the Stampede

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Posted on 02-27-05 03:58 AM Link | Quote
Well, one of the reasons why I hated FF8 was because the common person picking up the game would normally think summoning giant monsters constantly would be the best battle tactic, only to find that they are screwed beyond all reason late in the game, and that only gamers who really understood the junctioning system would be able to take advantage of it.

Ah, that's what I forgot. A good RPG needs to have a system (stats, battle, job progression, whatever it is) to it that is both accessible to casual gamers, and completely able to be blown open by hardcore players.
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