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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Zelda - Gates of Time | | | |
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Dart Zaidyer Red Tektite Level: 15 Posts: 43/72 EXP: 13571 For next: 2813 Since: 06-27-04 Since last post: 8 days Last activity: 2 hours |
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Awesome title screen. What would it look like if you changed the "Zelda" letters to the more modern version used in the GBA port? You know, the one that looks more like the "Zelda" letters from OoT onward? |
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KTurbo Paragoomba Level: 15 Posts: 30/78 EXP: 15418 For next: 966 Since: 06-19-04 From: Swe Since last post: 8 days Last activity: 30 min. |
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How about making every other pixel in the title screen black and transparent. That way it's transparent and it'll look kinda gray, almost like OoT. And it'll be easier to read the text. And in the new title screen, couldn't you put a lake or pound or just some water somewhere? That way the field wouldn't look so plain. You could change the forest graphics in the title screen too! (edited by KTurbo on 04-03-05 03:47 AM) (edited by KTurbo on 04-03-05 07:21 AM) |
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Dart Zaidyer Red Tektite Level: 15 Posts: 44/72 EXP: 13571 For next: 2813 Since: 06-27-04 Since last post: 8 days Last activity: 2 hours |
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Here's a screengrab of the official "Zelda" letters change in the GBA version. Actually, it looks like they drew it smaller than the SNES letters, but the general style is there. (edited by Dart Zaidyer on 04-03-05 04:47 AM) |
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KTurbo Paragoomba Level: 15 Posts: 31/78 EXP: 15418 For next: 966 Since: 06-19-04 From: Swe Since last post: 8 days Last activity: 30 min. |
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I mean kinda like this: Something like that would be good, if you don't see: copy the pic and zoom in. (I cared about fixing 'lift' and 'pull' ) (edited by KTurbo on 04-04-05 07:34 AM) |
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Rockman Flurry Level: 26 Posts: 160/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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I like the new title screen SePH! | |||
d4s Panser Level: 29 Posts: 161/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by KTurbo the idea is good, but i'd rather make bg 3 translucent. or maybe make bg 1, 2 and the sprites darker when in the menu, like a fadeout, but not completely black. thatd look nice for sure. for a translucent bg3 youd have to remove bg2 from the mainscreen in order to keep transparent clouds etc from turning opaque. a nice way to do this is: (as seen in bahamut lagoon) -disable colour addition halfing (register $2131, bit 6) -enable fixed colour addition (register $2130, bit 1) -simultanously increase mosaic register value and decrease fixed colour for addition. fading out all bgs and sprites except for bg3 is much simpler and involves just the cgadsub register you can write to anytime through the buffer at $7E:009A. actually, this could be quite a nice and rewarding task for an asm newbie. hint: a good spot to hook your stuff up is sneslo $0DE59. |
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SePH Geldman Level: 33 Posts: 298/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Originally posted by KTurboI have tried to edit the tiles manually via the GFX. But since the menu re-use corner tiles, it doesn't look too good, see: So there are only two options left using that method... either black out the corners (doesn't look good through): Or make the borders smaller: I'll probably just end up using another method. As for the title screen itself, I'll probably keep the trees like that but add something from a river to houses or something so it doesn't look plain. Originally posted by Dart ZaidyerI'll see if I'll change it. I'll try at first and post the results later on if it looks good. But I still want the "zelda" logo to be blue through. Originally posted by d4sLooks like a hard thing to do for a newbie but I'll give a hand at deciphering those. No mather what, this is probably going to be the best alternative for the menus. |
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KTurbo Paragoomba Level: 15 Posts: 32/78 EXP: 15418 For next: 966 Since: 06-19-04 From: Swe Since last post: 8 days Last activity: 30 min. |
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Originally posted by d4sOriginally posted by KTurbo If you get this working it'll look a thousand times better then the way I suggested... I know you said it would kinda hard for you to do but you could ask someone for help. |
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Rockman Flurry Level: 26 Posts: 168/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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I like the menu this way. What about making the text more bold? |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 1735/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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I don't like that one. You might as well take everything away and just have the items appear. | |||
Setzer Popo Level: 36 Posts: 166/532 EXP: 290182 For next: 17928 Since: 04-22-04 From: Not Florida. because I'm going to sink it. Since last post: 5 hours Last activity: 48 min. |
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Instead of just trying to revamp the item selection screen: why don't you alter it and change the appearance completely around eh? | |||
SePH Geldman Level: 33 Posts: 300/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Originally posted by SkifflesActually Euclid's going to give me a hand with that ASM work later this year (Maybe..) In case you haven't seen his work on that side, here's two screens: Euclid's alteration The menus are a lot better that way and I'm working on a similar style that's still is in the works. |
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Dart Zaidyer Red Tektite Level: 15 Posts: 46/72 EXP: 13571 For next: 2813 Since: 06-27-04 Since last post: 8 days Last activity: 2 hours |
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Holy buckets, is that for real? | |||
Euclid Cheep-cheep Level: 23 Posts: 154/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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Yes they're real although i post them on TEK on april 1st. Here's one with the magic bar used a bit. I have experimented with that tranlucent bg3, but you know what the problem is? Message boxes for the text will appear the same as well since they're on the same bg (or you could set it back). Plus I don't see what's the problem with the black bg. |
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SePH Geldman Level: 33 Posts: 301/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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I was bored with all these interface changes, so I re-did some more overworld editing again.. Still need to fix under the bridge colision with the land through. I had a hard time finding the right palettes for the snow, due to the interface colors. They still need some work through and I'll probably change some tiles around. Snow again, still I'm thinking about having grass/snow instead of cliff/snow. Would work better. The naming screen looks quite healty and less dark. Althrough the palettes and textures ain't quite finished. As for the hack itself.. I haven't work on it that much since weeks (Don't have much time School/Work.) So it might get delayed later this year/early next. But no need to worry since you guys going to play Omega and DM's hack anyway in a few months since he's about to finish it. (edited by SePH on 04-09-05 03:39 AM) |
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The Arkichef Red Tektite Level: 15 Posts: 70/75 EXP: 15823 For next: 561 Since: 03-19-04 Since last post: 192 days Last activity: 182 days |
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Euclid, you are teh master Love the way Gates of Time is coming on, although I do agree that the cliff/snow combination looks a bit odd, maybe it would work better with grass. (edited by The Arkichef on 04-09-05 08:52 AM) |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5745/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Originally posted by The ArkichefI agree. Something about it doesn't seem quite right, but it's probably just that I'm used to the old look, and if it's not then I'm certain it will get ironed out. Very nice work. |
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Rockman Flurry Level: 26 Posts: 174/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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Its nice to see some new screens! This one is my favorite: Very nice graphics there! |
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Ice Ranger Leever Level: 23 Posts: 125/183 EXP: 60462 For next: 7261 Since: 03-16-04 Since last post: 82 days Last activity: 3 days |
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This is starting to remind me of some stuff I've seen in Zelda Classic now. Very nice, I've only seen the use of snow or ice in one demo Zelda hack at least a year ago. Just wondering, did you figure out how to change the layout for the screen elements yet (or an April Fools joke)? The new pictures you just posted doesn't have them, but the one before that does (with the rupees in the bottom left and a horizonal magic meter). I just wasn't sure, but everything seems pretty good sofar. |
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Dart Zaidyer Red Tektite Level: 15 Posts: 47/72 EXP: 13571 For next: 2813 Since: 06-27-04 Since last post: 8 days Last activity: 2 hours |
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Very clean overworld design. And the interim Heads-up-display is also refreshing. (But I kinda miss the indigo outline on the equipped Item display... That harkens to later Zelda games where it's color-coded to the proper button on the controller.) Some comments: The fences look like they're caked over with several layers of thick, thick moss. What's that about? The snow really clashes and fights with the brown surroundings in that one shot. I definitely agree that grass might work better. |
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Acmlm's Board - I2 Archive - Rom Hacking - Zelda - Gates of Time | | | |