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Please chime in on a proposed restructuring of the ROM hacking sections.
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Keitaro
Posted on 05-19-07 06:27 AM, in SMB2 Music Patch! Link | Quote | ID: 36329


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No. Maybe someone else will be willing to do it for you, but I simply do not have the time, sorry.

Keitaro
Posted on 05-20-07 11:52 PM, in Graduation! Link | Quote | ID: 36876


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So, I graduated today. Yahoo? I didn't see a general thread on graduation yet (if there is one then by all means trash this, my apologies), so I figured, why not make one? ;x Anyone else graduating soon? Or already?

Keitaro
Posted on 05-22-07 02:46 AM, in Has any Mario vs. Donkey Kong data been found? Link | Quote | ID: 37335


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Posted by Phoenix Yoshi
Well, I'm sure I could make an editor for THAT... Any data from it I could use?

...Heck, maybe I could find a way to be able to edit BOTH.... I mean... I like both games very much... (Here's how I see it: DK '94: Better gameplay. MvsDK: Better music. XD)

Thanks, though.
Better music? Half the samples were jacked from Roland Sound Canvas (aka default Windows MIDI sounds)

Keitaro
Posted on 05-22-07 09:37 AM, in Super Smash Bros. Brawl Thread (rev. 3 of 05-22-07 09:43 AM) Link | Quote | ID: 37385


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So, a list of musicians participating is up. Amazing. Though the alarming lack of Go Ichinose (Gamefreak) is depressing to an incredible degree however, the fact that Nobuo Uematsu isn't on this list may imply it is incomplete. Who knows. Anyways, the lineup looks BADASS and...being the music nerd I am, I practically creamed seeing Motoi Sakuraba and Kenji Itoh there. Holy crap ;x

Also of note that Jun Ishikawa (Kirby) nor any of the F-Zero series composers is on there. Dave Wise was also missing (Donkey Kong Country). Here's hoping they fix that. Like, now =|

Keitaro
Posted on 05-22-07 09:11 PM, in Super Smash Bros. Brawl Thread Link | Quote | ID: 37491


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Posted by Trapster
Yeah, it´d be fun to play as Deoxys. But what form of him? Attack, Defense, Speed or Regular?
He should change based on his environment much like in the games or based on his situation (like in the anime, which while I hate to even mention seems to be a strong base for a lot of the Pokemon references in Smash =\)

I just hope there's a fair number of Ruby/Sapphire as well as oldschool references and it isnt all LOL DP on us.

Oh and I demand Wario Land references prior to 4. It must be done.

And the presence of Motoi Sakuraba leads me to pray to whatever god exists that a golden Sun reference makes it in to this game for the love of all that is right with the world.

And with that I decree that this game will kick unfathomable amounts of ass ;x

Keitaro
Posted on 05-22-07 09:59 PM, in Super Smash Bros. Brawl Thread (rev. 3 of 05-22-07 10:01 PM) Link | Quote | ID: 37516


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Posted by Trapster
Posted by Keitaro

And the presence of Motoi Sakuraba leads me to pray to whatever god exists that a golden Sun reference makes it in to this game for the love of all that is right with the world.



Hm, does he make any music for the game too? I got music by him from other games and those tracks are really good.
Uh...did you not read the site? It says he's the musician for that game series and he even arranged the menu theme they put up there.

I just noticed Ryoji Yoshitomi is in this. The lack of Dave Wise is so forgiven. (okay, not quite).

Really though. What this game really needs is an actual adventure mode, as SSBM's was a disappointment to the extreme.

Keitaro
Posted on 05-24-07 03:21 AM, in SMB2 Music Patch! (rev. 2 of 05-24-07 06:07 AM) Link | Quote | ID: 37872


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While theres actualy a formula for determining the exact amount of a tick, I tend to go by the following conversion chart for fairly faithful values (these are values Nintendo themself seems to primarily use, so.)

Note conversions
--------------------
Hex value - Note Length
03 - 32nd Note
04 - 16th Note Tripplets
06 - 16th Note
08 - 8th Note Tripplets
0C - 8th Note
12 - Dotted 8th Note
18 - Quarter Note
24 - Dotted Quarter Note
30 - Half Note
48 - Dotted Half Note
60 - Whole Note

Keitaro
Posted on 05-24-07 03:27 AM, in Trash Talk Link | Quote | ID: 37879


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All the time, my friends mostlly do the trash talking, and it becomes relatively contageous usualy in a round of Smash Melee or two, or in Halo if someone brings their XBox (I don't own one ;x), quite the fun time. There used to be some trash talking during rounds of Mario Party but...its....Mario Party.

Keitaro
Posted on 05-24-07 05:10 AM, in Gutarists Are Not Human (What Instrument Do You Play?) Link | Quote | ID: 37928


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I play keyboard, drums, guitar, bass, mallet percussion (I own a glockenspeil and am mostly proficient at jazz vibraphone), and...ocarina.

Music's...kinda my thing ;x

Keitaro
Posted on 05-24-07 06:06 AM, in SMB2 Music Patch! (rev. 2 of 05-24-07 06:13 AM) Link | Quote | ID: 37941


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The shuyguy jumping out of a pipe/jar/etc sound was actualy just a weird chordal "instrument" sample, it wasn't particularly huge and a significant deal smaller than the baby mario cry (in fact, I think it was only a ways over 200 bytes, don't quote me on this as its been a while)

Edit: Oh, and on a side note, SMA3's sound team's incompitence caused them to replace the kamek voice from using baby Mario's cry sample to what almost sounded like the organ (I havn't fully identified the sample due to the degraded over-all quality of the samples used). Just something to keep in mind *shrug* there's alternatives.

Keitaro
Posted on 05-24-07 06:10 AM, in Gutarists Are Not Human (What Instrument Do You Play?) Link | Quote | ID: 37943


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Let's not forget that reeeeally akward cleff violists play in!

...oh wait, yeah, let's forget it. I fucking hate that thing (coming from a guy who's dabbled in a little bit of scoring here and there)

Keitaro
Posted on 05-24-07 11:18 PM, in Super Smash Bros. Brawl Thread Link | Quote | ID: 38149


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Posted by Spontaneous Madness
@sgraff87:


They have basic shadows so far, and on the Battlefield screens, the sundial's shadow in the background differs from the time of day you play on.
The blockyness could be due to compression? (I'm just throwing it out there, I really have no idea what I'm talking about ) Or possibly resizing. Remember SSBM had an option to turn Anti-Aliasing off. (Under the name of something different...)

This should go to all the people who think the Wii is the GCN with motion control Look at the screen comparison...

EDIT: Also, I hope they cast Akira Sasanuma (Twilight Princess) rather than Nobuyuki Hiyama (Ocarina of Time) for the voice of Link.

250th post! Woo!
Nobuyuki Hiyama isn't in TP? Wtf? He's been Link in EVERYTHING up until now....he is Link. He most certainly better be Link in this.

Keitaro
Posted on 05-25-07 01:18 AM, in DOOM (the movie not the game) Link | Quote | ID: 38176


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Posted by AT_460
Mystery Gourmet? What kind of fucking name is that?! Sounds like someone who is a fat slob that never does exercise and just sits on their ass and watches TV all the time and eats Baked Chicken everyday.
Actualy, it sounds like that nifty restaurant reviewing TV show (I'm just going to assume Phantom Gourmet is an east coast/Massachusetts thing only and watch that reference soar over your head)

Keitaro
Posted on 05-25-07 08:52 PM, in ...Wait, Golden Sun DS? Link | Quote | ID: 38373


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I hope to god there IS a real one at some point. The second game was such a huge disappointment that I really need that third game Camelot claimed would exist all along (it was originaly supposed to be a trilogy of games...)

Keitaro
Posted on 05-26-07 09:39 PM, in SMB2 Music Patch! (rev. 2 of 05-26-07 09:40 PM) Link | Quote | ID: 38694


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00 - Ocarina 1
01 - Violin
02 - Violin (same as previous)
03 - Music Box
04 - Xylophone
05 - Fretless Bass
06 - Plucked Bass
07 - Acoustic Bass
08 - Open Hi-Hat
09 - Closed Hi-Hat
0A - Acoustic Guitar
0B - Strings (not like real strings >>)
0C - Steel Drum
0D - Piano
0E - Snare Drum 1
0F - Ocarina 2
10 - Slap Bass
11 - Snare Drum 2
12 - Bass Drum
13 - Bongos
14 - Distortion Guitar
15 - Orchestra Hit
16 - Thunder/Clap/Explosion
17 - Timpani
18 - Trumpet 1
19 - Trumpet 2 (same sample as Trumpet 1, different tuning)

Whee ;x

Keitaro
Posted on 05-26-07 11:57 PM, in Funny names you have for things (rev. 2 of 05-26-07 11:58 PM) Link | Quote | ID: 38723


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I refer to my laptop as "lappy" on occasion, as well as the tv remote as "clicker". Plenty of "whatserface/whatserass" as well, as well as thingy, whatchamacallit, etc. Also shorten celluar communication device to simply "cell" ;x

Oh, and we don't use "the" before highway numbers here. Just your usual "get on 290" sort of thing. We say "the" before turnpikes or other such things however (i.e. "get on the Mass. Turnpike" or "head off the Boston Post Road" )

Oh and for the majority of my childhood I refered to Toad from Mario as "Marvin the mushroom" o___O; I have...not even a slight idea why.

Keitaro
Posted on 05-27-07 02:49 AM, in Funny names you have for things Link | Quote | ID: 38738


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typically, we don't, but in some cases I have definitely heard people use "the" before the specific locations I've mentioned. On a personal note, I never do, I find it to be odd ;x

Keitaro
Posted on 05-27-07 08:44 AM, in I need help. Link | Quote | ID: 38868


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But he explained what you are doing wrong. So.... clearly what you are mentioning is not the problem.

Keitaro
Posted on 05-28-07 12:19 AM, in N-SPC? Link | Quote | ID: 39009


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I have an oooooooold document I wrote on hacking F-Zero's sound if you're interested, its a bit dated but it will probably give you a base to start with...

Keitaro
Posted on 05-28-07 12:40 AM, in CANNON CAT Link | Quote | ID: 39011


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I beat all 10 levels of Egg Way, level 8 was a bitch though (the damn baloons). I got tripped up on level 2 as well until i realized you need to keep the pen somewhat underneath the egg to keep it in motion. Fun little waste of time
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Main - Posts by Keitaro

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