| |||
Views: 88,552,170 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-06-24 04:22 PM |
|
Guest: Register | Login |
Main - Posts by giangurgolo |
giangurgolo |
| ||
Level: 34 Posts: 161/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
OK, thanks for the report. I fixed the errors in the effects editor and the audio editor has undergone some big changes since last release, among those several bugfixes. Were you encountering crashes anywhere else outside the effects and audio editors? Are you asking for a customizable option to change the previewer's snes9x save extension to .001, .002, etc.? I'm still unclear on this. |
giangurgolo |
| ||
Level: 34 Posts: 162/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
You will need to send me the ROM you're trying to edit through private message, or an .ips patch of it if you prefer (this is probably safer). Also, remember you'll need to import the keystrokes table from the previous version, since this new version uses a different settings file. |
giangurgolo |
| ||
Level: 34 Posts: 163/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
OK, thanks, it's now fixed. Also found the exact difference btw CD and CE out of this. And by samples "glitching up" are you talking about playback, importation, or what? |
giangurgolo |
| ||
Level: 34 Posts: 164/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
I know which function the error is occurring in, but not why or the exact line. I'm unable to reproduce this error with a fresh ROM, so you'll have to PM me the ROM you've modified or an .ips patch of it (this is preferred). Remember, if you decide on the first option you must send it through a private message--don't post the link in public. |
giangurgolo |
| ||
Level: 34 Posts: 165/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
OK, I've fixed all the problems reported so far, including a crashing graphics editor on clicking an icon in the toolstrip menu. v3.13.1 should be released in a few days. |
giangurgolo |
| ||
Level: 34 Posts: 166/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
It's possible the hack was written using an earlier version of Lazy Shell, particularly v2.x. Earlier versions of the program had badly written code and incorrectly saved certain types of data like sprites. Therefore newer versions will likely encounter errors with hacks made with earlier versions, and/or crash.
Nevertheless I added a safeguard for the next version, which will show a non-exception error message but let the user load the sprites editor anyways. |
giangurgolo |
| ||
Level: 34 Posts: 167/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
1: that may be doable
2: should be easy to implement 3: EDIT: this may have been an issue with level 3's exits being corrupted, which I have now fixed 4: click the staff icon on the right in the SPC editor's toolbar 5: if you've found a bug, post it in in the bug report thread...but please read the first post before posting it, thanks 6: the ---> ~~~NEW HELP DATABASE~~~ <--- linked near the top of the 1st post explains what nearly every control in the editor is for, including partitions; the editor can even automatically generate this help file by clicking the "?" button in the main window Goomba98: the effects palette rows issue needs to be fixed; I have to leave the save state format the same because of compatibility issues between versions |
giangurgolo |
| ||
Level: 34 Posts: 168/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
I've fixed the previewer problems with levels 0-3, if that's where you were experiencing difficulties. Also, I've revamped the event scripts command collection to contain more accurate and better descriptions and a more user-friendly interactive GUI for adding commands. I've done the same for the animation scripts editor, as well as adding a needed undo/redo feature and the ability to select from a list of commands to create new ones. Note that you still won't be able to insert new commands, but this will (and the undo/redo) will make it much easier to replace commands with new ones.
v3.15.0 should be released some time next month. v3.15.0 -------------------------------------- Additions: *Animations: command list to choose from to replace existing command(s) *Animations: undo/redo feature added Changes: *Renamed and reorganized all classes and elements in classes *Event Scripts: now only shows controls relevant to selected command *Event Scripts: reorganized and renamed most commands, more interactive *Event Scripts: some new commands added Fixes: *Audio: growling command not loading opcode to numeric control *Event Scripts: inserting a new event multiple times not de-referencing *Event Scripts: audio commands not tagged with correct index count *Event Scripts: some category lists crash if selected last commands *Hex editor: crash if try to go to address when cursor at offset 0 *Previewer: previewing event from entrance event setting has no event *Previewer: level 0-3 is no longer corrupted when previewing *Sprites: fixed incorrect boundaries of sequence frame images |
giangurgolo |
| ||
Level: 34 Posts: 169/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
The crash bug's been fixed. The other bug: which sprite # did you export, what options did you choose in the image exporting dialog? |
giangurgolo |
| ||
Level: 34 Posts: 170/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
Sprite sheets were never meant for importing (b/c of their non-table format), only exporting for external purposes not related to the editor. Export as a full tilemap instead. If you want to "replace" a mold just delete the old mold, import the new one to the end, and move it backwards to the old one's index. |
giangurgolo |
| ||
Level: 34 Posts: 171/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
I haven't documented that data yet but with vSNES it shouldn't be difficult to find and integrate. Expect it in the new version. |
giangurgolo |
| ||
Level: 34 Posts: 172/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
I fixed all the bugs you reported except two:
In the palette editor? I didn't notice any bugs here. Second bug: was it caused by the audio editor, or are you unsure? Here's the progress on v3.15.0 so far:
Important to note is the event and animations editors have been cleaned up and the commands mostly renamed to be more accurate. Several new commands added here. Also, more for promotion purposes there is a new animated GIF exportation feature. |
giangurgolo |
| ||
Level: 34 Posts: 173/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
Yakibomb: that crash error has been fixed, it was caused by selecting a tile in the lower half of the L1 or L2 tileset, switching over to L3, and either changing the level or the L3 GFX set.
R.Solaris: for now, the previewer lists all event fields, etc. that use the current event. v3.15.0 will have updates to this (fixes, additions). |
giangurgolo |
| ||
Level: 34 Posts: 174/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
Version 3.15.0 has been released. As usual, if you encounter any bugs or problems please report them immediately to this thread. |
giangurgolo |
| ||
Level: 34 Posts: 175/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
Posted by Elementalpowerstar I haven't been able to reproduce this error; have you tried resetting the settings?
Which song were you on and where did you mouse over the score viewer?
Which level were you on, which # mods did you delete beforehand, and which # tilemap mod did you try to drag to trigger this error? Thanks for the feedback, the editor would never have gotten this far without the bug reports and suggestions users like you have been posting so far. kogami: 3F0080 - 3F0083 = Beginning Credits character title palette (2bpp) 3F1914 - 3F216E = Beginning Credits character title tilesets, GFX (2bpp, compressed) |
giangurgolo |
| ||
Level: 34 Posts: 176/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
Did you try deleting the RomPreviewBaseSave files? Some changes were made to them in v3.15, so the ones generated by older versions will likely cause problems. In fact I'm almost certain this is the issue. |
giangurgolo |
| ||
Level: 34 Posts: 177/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
OK, both bugs have been fixed, thanks for the report; the 2nd one is probably the same issue with the bug EPS posted. |
giangurgolo |
| ||
Level: 34 Posts: 178/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
That's not a bug. The data is compressed based on similarity between indexes. "Bean Valley" uses the same data as "To Bean Valley", but starts after "To ". So modifying the latter will lose space, and deleting it entirely will only gain 2 bytes: "To". |
giangurgolo |
| ||
Level: 34 Posts: 179/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
As explained before, many location names point to the same data as others so clearing those will save no space.
Did the corruption of the jump commands occur with the new version? Are there any major modifications you did, like importing scripts, or clearing a range of scripts, before the corruption occurred? |
giangurgolo |
| ||
Level: 34 Posts: 180/219 EXP: 249756 Next: 3895 Since: 02-01-08 Last post: 3257 days Last view: 3257 days |
There is a serious bug with the script clearing function that desyncs all offsets and pointers after the last script in the specified range to clear. I've fixed this for the next version, but until its release don't use this feature at all because it *will* corrupt pointers. This is a serious oversight on my part, so I'll have to sincerely apologize for any setbacks or headaches its caused for any users. |
Main - Posts by giangurgolo |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 27, rows: 59/59, time: 0.694 seconds. |