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Main - Posts by giangurgolo |
giangurgolo |
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Level: 34 Posts: 181/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
Change offset 0x2309C to 0xFF. |
giangurgolo |
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Level: 34 Posts: 182/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
OK, the patches error has been fixed and v3.15.1 has been released. |
giangurgolo |
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Level: 34 Posts: 183/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
OK, because of numerous requests I will try to add a feature in the next version of Lazy Shell to disable the garden intro. |
giangurgolo |
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Level: 34 Posts: 184/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
I encountered this same problem, although the red cloud sprite (sprite #200) appears fine in the editor after a save. It's most likely an issue with the NPC packet data -- most of the properties of NPC packet format are undeciphered. Unfortunately, I don't think I can fix this issue right now, sorry.
Does anything like this happen anywhere else, or just in the example you provided? |
giangurgolo |
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Level: 34 Posts: 185/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
You can import/export palettes in the palette editor: use the toolstrip buttons at the top. |
giangurgolo |
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Level: 34 Posts: 186/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
Use these two PAR codes:
C3627500 + C3628600 |
giangurgolo |
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Level: 34 Posts: 187/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
Thanks for the report. Could you PM me an IPS patch of the ROM that's triggering this error? |
giangurgolo |
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Level: 34 Posts: 188/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
Thanks for the report. What sprite (name and #) were you on and what exactly did you do when the error appeared? |
giangurgolo |
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Level: 34 Posts: 189/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
I'll be releasing 3.16.0 in the next couple of days, which will allow the user to edit SPCs directly through the score just as in the score writer. This means you can write music and preview the song immediately after editing.
If anyone has any bug reports to post, post them soon. Also, please mention the index you were on (ie. the # sprite, level, whatever) that caused the bug, otherwise it probably won't be fixed. Here's the changes so far: v3.16.0 (2013-??-??) -------------------------------------- Additions: *Audio: score writer can now add notes/rests with user-defined ticks *Audio: score viewer & writer now both have key signature support *Audio: score writer now has cut/copy/paste/delete/select support *Audio: score viewer now has editing support just like writer *Intro: editor for opening credits sequence *Sprites: undo/redo added for mold editor Changes *Intro: changed "Main Title" text to "Intro" Fixes: *Audio: score writer not configuring octaves in .txt export format *Audio: score writer crash if write note after undo/redo before MouseMove *Audio: score writer not hiliting notes for staff indexes 2+ when needed *Dialogues: fixed pagination issues with preview during text editing *Dialogues: font keystrokes table visible if triangles selected *Graphics Editor: crash if filling irregular, non-rectangular graphics *Project: save dialog still had old .lsnotes format option to save as *Sprites: mold image not repainting if zoom box disabled when dragging |
giangurgolo |
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Level: 34 Posts: 190/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
Thanks. I've fixed the animation bug (and the bug with the import SPC function in the audio editor). Which level were you on and what did you change in the level before you zoomed in, added a tilemod, and caused it to crash? |
giangurgolo |
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Level: 34 Posts: 191/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
OK, thanks, I've found the source of the problem and fixed it; it's an issue with the initial coords of a new tile mod not figuring in the zoom factor. |
giangurgolo |
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Level: 34 Posts: 192/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
Are you using Snes9x v1.43? Also make sure it's configured to read saves from the same path as the ROM. |
giangurgolo |
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Level: 34 Posts: 193/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
You can use the previewer (the bluish ZSNES icon) to listen to a track or sound effect.
v3.16.1 has been released. The only changes are a few bugfixes plus a more detailed history logger to make easier to analyze bug reports. |
giangurgolo |
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Level: 34 Posts: 194/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
Thanks for the report, it's now been fixed. Also, you're using the older version of the program (3.16.0), please use the latest version (3.16.1) which you can download in the first post. |
giangurgolo |
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Level: 34 Posts: 195/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
R.Solaris: thanks for the report; your report actually made me finally decide to switch over to a safer and faster method for drawing bitmaps which has significantly sped up the world map image generation in Zone Doctor. You and everyone else shouldn't encounter this bug any longer starting with the next release.
Darkkefka: the instrument you change to must be in both the instrument list on the left and defined in a "Sample = " command preceding the notes in the track editor on the right. |
giangurgolo |
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Level: 34 Posts: 196/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
R.Solaris: You need to delete the first 20 ($14) bytes of that file to successfully import it. I don't know why the samples aren't playing back for you, as I'm having no problems. It may be a sound card issue, or the application's volume is set to 0. Did you check Windows' volume controls when attempting playback?
Darkkefka: make sure there's a "Beat duration" command at the beginning of one of the tracks and it's value isn't set too low. |
giangurgolo |
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Level: 34 Posts: 197/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
Posted by Darkkefka No, only 8 channels are supported.
The new version 3.18.4 fixes this problem.
Follow the guidelines in the "IMPORTING CUSTOM WAVS" section in the readme.txt file. |
giangurgolo |
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Level: 34 Posts: 198/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
Are you referring to the sequences and frames in bottom portion of the sprites window or the animation scripts? |
giangurgolo |
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Level: 34 Posts: 199/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
That already has undo/redo. The buttons are at the bottom, or just use Ctrl+Z or Ctrl+Y. |
giangurgolo |
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Level: 34 Posts: 200/219 EXP: 249767 Next: 3884 Since: 02-01-08 Last post: 3258 days Last view: 3258 days |
Try leaving/re-entering the level from another one. |
Main - Posts by giangurgolo |
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